OpenSpades introduction
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Funtimes
Deuced Up - Posts: 47
- Joined: Fri Feb 15, 2013 11:09 pm
How do you switch weps in openspades?
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izzy
Head Admin / Co-founder
- Posts: 474
- Joined: Tue Oct 09, 2012 8:16 pm
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Daniel_Laixer
Deuced Up - Posts: 37
- Joined: Sun Aug 25, 2013 1:14 pm
Funtimes wrote:How do you switch weps in openspades?L by default
Running OpenSpades on Ubuntu 12.04

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liljoe1997
Deuced Up - Posts: 63
- Joined: Thu Dec 13, 2012 6:44 am
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learn_more wrote:Are you kidding me? "Whining like a baby"?liljoe1997 wrote:cry cry cry
it's opensource, so instead of whining like a baby, fix it yourself and put in a pull request.
if I were to whine like a baby... I would type every single word in the post in all caps with a lot of swearing in it as if I were one of those 11 year olds who play These Mindless FPS games like CoD for example, which I barely play anyway.
And fix it myself? Yeah like I'm one of the developers of the damn game
I'm not a Programmer, let's get this straight...
I'M A GAMER
I Get the product of what interests me to play, and at the same time I don't program what I have interest in.
Basically it is like somebody in a specific dev team from a specific game to patch up all of the problems all by myself, yet everyone else is having the same issue.
The Only time I would program something, it is when I'm making my very own game.
OpenSpades is not the game that I have Programming rights for, so yeah...
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JoshOmatic
Deuce - Posts: 2
- Joined: Fri Jun 28, 2013 10:58 pm
Please help me! Everytime I try to join a server it always says "openspades" has stopped responding, then closes. What do I do please help!
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Paratrooper
Modder
- Posts: 65
- Joined: Sat Dec 08, 2012 3:35 am
My game only crashes when I enable MSAA x2 or MSAA x4 antialiasing.
Log: http://pastebin.com/wez90unn
Turning AA off or setting it to FXAA doesn't crash the game.
Log: http://pastebin.com/wez90unn
Turning AA off or setting it to FXAA doesn't crash the game.
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Twily
Deuced Up - Posts: 54
- Joined: Fri Nov 09, 2012 4:57 am
Paratrooper wrote:My game only crashes when I enable MSAA x2 or MSAA x4 antialiasing.
Log: http://pastebin.com/wez90unn
Turning AA off or setting it to FXAA doesn't crash the game.
Code: Select all
Your computer can't handle MSAA. Otherwise the scripts of the game is not optimized yet.spades::draw::GLFramebufferManager::GLFramebufferManager(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:70
spades::draw::GLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:84Maybe this is not correct, since r_ignoreGLErrors is enabled. However I found out this thing similar to what happens to those who use Dolphin emulator.
Personally I don't play AOS anymore. Too much 24/7 bullshit
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AoS312
Deuce - Posts: 3
- Joined: Sat Sep 07, 2013 10:25 am
JoshOmatic wrote:Please help me! Everytime I try to join a server it always says "openspades" has stopped responding, then closes. What do I do please help!I have the same problem on version 0.0.8 of OpenSpades...
It says that everything with my graphics card is good and I have double checked everything plus running the client on minimum settings. It still crashes everytime.
Specs:
OS: Windows 7 Home Premium 64-bit(6.1, Build 7601)
Processor:Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz (4CPUs), ~2.3GHz
Memory: 4GB RAM
DirectX Version: DirectX 11
Graphics Card: Intel(R) HD Graphics 3000
Graphics Memory Size: 1808MB
OpenGL: OpenGL 3.1 (Intel(R) HD Graphics 3000 with 129 ext.) - Build 8.15.10.2761
Can someone please help?
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Set AA to FXAA - failing that, set it to None.
Set lighting to Medium, and shader effects to Low.
Enable Lens Sim, Soft Particles, and Blood.
Disable Global Illumination.
Disable EAX.
That's the setup I have (I have exactly the same GPU) and it runs well.
Set lighting to Medium, and shader effects to Low.
Enable Lens Sim, Soft Particles, and Blood.
Disable Global Illumination.
Disable EAX.
That's the setup I have (I have exactly the same GPU) and it runs well.
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Ulexos
Winter Celebration 2013
- Posts: 12
- Joined: Fri May 10, 2013 12:15 pm
I've tried to run the 0.0.8b version, the window pops up and loads the snapshots, but then it crashes with the following message:
I hope u can fix this so it works for people that have a pc like me
Have fun coding/fixing this ^^
Code: Select all
Heres my SystemMessages.txt:
GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650
WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative.Code: Select all
I also turned off r_srgb in the advanced settings, since some persons say that it makes the client not work.Sat Sep 07 13:21:00 2013 [Main.cpp:67] Package: OpenSpades 0.0.8
Sat Sep 07 13:21:00 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\ProgrammeKliki\OpenSpades-0.0.8b-Windows\Resources (Read-only)
Sat Sep 07 13:21:00 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Dokumente und Einstellungen\surf\Anwendungsdaten\OpenSpades\Resources (Read/Write)
Sat Sep 07 13:21:00 2013 [Main.cpp:112] Log Started.
Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Base.pak
Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Models.pak
Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Sounds.pak
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:322] Initializing SDL for capability query
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x1024
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x960
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x800
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x768
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x720
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1152x864
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1088x612
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1024x768
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 960x600
Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 800x600
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:364] --- OpenGL Renderer Info ---
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:366] Vendor: NVIDIA Corporation
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:370] Name: Quadro FX 3450/4000 SDI/PCI/SSE2
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:376] Version: 2.0.3
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:382] Shading Language Version: 1.10 NVIDIA via Cg 1.3 compiler
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:390] Max Texture Size: 4096
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:395] Max 3D Texture Size: 512
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:401] Max Combined Texture Image Units: 16
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:407] Max Vertex Texture Image Units: 4
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:424] --- Extensions ---
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_color_buffer_float
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_texture
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_buffers
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program_shadow
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_shader
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_pixel
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_imaging
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_multisample
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_multitexture
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_occlusion_query
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_pixel_buffer_object
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_point_parameters
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_point_sprite
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shadow
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shader_objects
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shading_language_100
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_border_clamp
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_cube_map
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_add
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_combine
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_dot3
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_float
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_mirrored_repeat
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_non_power_of_two
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rectangle
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_transpose_matrix
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_buffer_object
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_program
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_shader
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_window_pos
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_draw_buffers
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_float
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_mirror_once
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_S3_s3tc
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_add
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_abgr
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_bgra
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_color
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_equation_separate
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_func_separate
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_minmax
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_subtract
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_compiled_vertex_array
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_Cg_shader
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_depth_bounds_test
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_range_elements
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_fog_coord
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_object
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_multi_draw_arrays
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_depth_stencil
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_pixels
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_pixel_buffer_object
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_point_parameters
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_rescale_normal
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_secondary_color
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_specular_color
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_shadow_funcs
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_two_side
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_wrap
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture3D
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_s3tc
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_cube_map
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_edge_clamp
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_combine
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_dot3
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_filter_anisotropic
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod_bias
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_mirror_clamp
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_object
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_sRGB
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_timer_query
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_HP_occlusion_test
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_IBM_rasterpos_clip
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_IBM_texture_mirrored_repeat
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_KTX_buffer_region
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_blend_square
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_copy_depth_to_color
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_depth_clamp
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fence
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_float_buffer
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fog_distance
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program_option
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program2
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_half_float
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_light_max_exponent
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_filter_hint
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_occlusion_query
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_packed_depth_stencil
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_pixel_data_range
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_point_sprite
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_primitive_restart
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners2
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texgen_reflection
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_compression_vtc
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_env_combine4
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_expand_normal
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_rectangle
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader2
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader3
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range2
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program1_1
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2_option
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program3
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NVX_conditional_render
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIS_generate_mipmap
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIS_texture_lod
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIX_depth_texture
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIX_shadow
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SUN_slice_accum
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_WIN_swap_hint
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] WGL_EXT_swap_control
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_Autodesk_valid_back_buffer_hint
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:428] ------------------
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:572] SDL video subsystem finalized
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:575] System is OpenSpades capable: YES
Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:145] Loading Preferences to MainWindow
Sat Sep 07 13:21:01 2013 [Main.cpp:156] Entering FLTK main loop
Sat Sep 07 13:21:01 2013 [SDLGLDevice.cpp:133] SDLGLDevice created
Sat Sep 07 13:21:01 2013 [SDLGLDevice.cpp:141] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly.
Sat Sep 07 13:21:01 2013 [GLRenderer.cpp:86] GLRenderer bootstrap
Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:72] Initializing framebuffer manager
Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:174] Creating Non-MSAA Buffer
Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:198] Depth Buffer Allocated
Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:265] Color Buffer Allocated
Sat Sep 07 13:21:02 2013 [GLFramebufferManager.cpp:288] Framebuffer Created
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicImage.program'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.fs'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 91.767ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.vs'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 3.447ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicImage.program' in 23.211ms
Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:117] GLRenderer started
Sat Sep 07 13:21:02 2013 [ALFuncs.cpp:234] Linking with OpenGL library.
Sat Sep 07 13:21:02 2013 [ALFuncs.cpp:170] 'OpenAL32.dll' loaded
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:371] OpenAL Info:
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:372] Vendor: OpenAL Community
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:373] Version: 1.1 ALSOFT 1.15.1
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:374] Renderer: OpenAL Soft
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:377] OpenAL Extensions:
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_ALAW
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_DOUBLE
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_EXPONENT_DISTANCE
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_FLOAT32
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_IMA4
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_LINEAR_DISTANCE
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MCFORMATS
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MULAW
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MULAW_MCFORMATS
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_OFFSET
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_source_distance_model
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_LOKI_quadriphonic
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_buffer_samples
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_buffer_sub_data
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFTX_deferred_updates
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_direct_channels
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_loop_points
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_source_latency
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:384] OpenAL ALC Extensions:
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_ENUMERATE_ALL_EXT
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_ENUMERATION_EXT
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_CAPTURE
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_DEDICATED
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_disconnect
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_EFX
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_thread_local_context
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_SOFT_loopback
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:397] EAX enabled
Sat Sep 07 13:21:02 2013 [ALDevice.cpp:413] 96 source(s) initialized
Sat Sep 07 13:21:02 2013 [Client.cpp:114] Initializing...
Sat Sep 07 13:21:02 2013 [Client.cpp:129] Font 'Unsteady Oversteer' Loaded
Sat Sep 07 13:21:02 2013 [Client.cpp:136] Font 'Ubuntu Condensed' Loaded
Sat Sep 07 13:21:02 2013 [Client.cpp:143] Font 'Ubuntu Condensed (Large)' Loaded
Sat Sep 07 13:21:02 2013 [SDLRunner.cpp:164] Starting Client Loop
Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:155] GLRenderer initializing for 3D rendering
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/Sprite.program'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Sprite.fs'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 3.622ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Sprite.vs'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 4.406ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/Sprite.program' in 33.655ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/LongSprite.program'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.fs'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.fs' in 4.036ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.vs'
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.vs' in 4.036ms
Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/LongSprite.program' in 31.603ms
Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:164] GLRenderer initialized
Sat Sep 07 13:21:04 2013 [Client.cpp:295] Started connecting to '2654540078:32887'
Sat Sep 07 13:21:04 2013 [NetClient.cpp:282] ENet initialized
Sat Sep 07 13:21:04 2013 [NetClient.cpp:287] ENet host created
Sat Sep 07 13:21:04 2013 [NetClient.cpp:295] ENet Range Coder Enabled
Sat Sep 07 13:21:04 2013 [NetClient.cpp:347] Using Ace of Spades 0.75 protocol
Sat Sep 07 13:21:04 2013 [NetClient.cpp:379] Connecting to 2654540078:32887
Sat Sep 07 13:21:04 2013 [Client.cpp:338] Netlog Started at 'NetLogs/20130907132104_2654540078_32887.log'
Sat Sep 07 13:21:04 2013 [NetClient.cpp:210] Packet 0x12 [len=5] 12 00 00 18 00
Sat Sep 07 13:21:12 2013 [NetClient.cpp:210] Packet 0x09 [len=19] 09 00 01 01 02 00 00 00 00 6f 6f 6f 4a 68 6f 6e 6e 79 00
Sat Sep 07 13:21:12 2013 [NetClient.cpp:210] Packet 0x0f [len=84] 0f 01 ff e8 80 ff 00 00 00 ff 00 53 74 6f 72 6d 77 69 6e 64 00 57 69 6e 64 73 74 6f 72 6d 00 00 00 00 08 00 00 00 c0 42 00 00 80 43 00 00 58 42 00 00 ce 43 00 80 8d 43 00 00 4c 42 00 00 a4 42
Sat Sep 07 13:21:13 2013 [NetClient.cpp:1720] Map decoding succeeded.
Sat Sep 07 13:21:13 2013 [GameMapWrapper.cpp:106] 65.677 msecs to rebuild
Sat Sep 07 13:21:13 2013 [NetClient.cpp:1725] World initialized.
Sat Sep 07 13:21:13 2013 [Client.cpp:220] World set
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:200] New map loaded; freeing old renderers...
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:215] Creating new renderers...
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:217] Creating Terrain Shadow Map Renderer
Sat Sep 07 13:21:14 2013 [NetClient.cpp:406] Waiting for graceful disconnection
Sat Sep 07 13:21:14 2013 [Client.cpp:370] Disconnected because of error:
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:113] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650
WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative.
Collected backtrace:
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35
virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:198
void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:196
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1713
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:431
void spades::client::Client::RunFrame(float) at Client.cpp:345
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:86
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:135
int main(int, char**) at Main.cpp:64
Sat Sep 07 13:21:14 2013 [Client.cpp:249] Closing netlog
Sat Sep 07 13:21:14 2013 [Client.cpp:254] Disconnecting
Sat Sep 07 13:21:14 2013 [NetClient.cpp:316] ENet host destroyed
Sat Sep 07 13:21:14 2013 [Client.cpp:259] Disconnected
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:200] New map loaded; freeing old renderers...
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:240] No map loaded
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:125] GLRender finalizing
Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:151] GLRenderer finalized
Sat Sep 07 13:21:14 2013 [MainWindowHandler.cpp:105] Unhandled exception in SDLRunner:
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:113] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650
WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative.
Collected backtrace:
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35
virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:198
void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:196
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1713
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:431
void spades::client::Client::RunFrame(float) at Client.cpp:345
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:86
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:135
int main(int, char**) at Main.cpp:64
Sat Sep 07 13:21:15 2013 [Main.cpp:159] Leaving FLTK main loop
I hope u can fix this so it works for people that have a pc like me
Have fun coding/fixing this ^^
-
Twily
Deuced Up - Posts: 54
- Joined: Fri Nov 09, 2012 4:57 am
GreaseMonkey wrote:Set AA to FXAA - failing that, set it to None.What does EAX have to do with GPU?
Set lighting to Medium, and shader effects to Low.
Enable Lens Sim, Soft Particles, and Blood.
Disable Global Illumination.
Disable EAX.
That's the setup I have (I have exactly the same GPU) and it runs well.
Ulexos wrote:I've tried to run the 0.0.8b version, the window pops up and loads the snapshots, but then it crashes with the following message:Try to turn shadow off yet?Code: Select allHeres my SystemMessages.txt:GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative.Code: Select allI also turned off r_srgb in the advanced settings, since some persons say that it makes the client not work.Sat Sep 07 13:21:00 2013 [Main.cpp:67] Package: OpenSpades 0.0.8 Sat Sep 07 13:21:00 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\ProgrammeKliki\OpenSpades-0.0.8b-Windows\Resources (Read-only) Sat Sep 07 13:21:00 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Dokumente und Einstellungen\surf\Anwendungsdaten\OpenSpades\Resources (Read/Write) Sat Sep 07 13:21:00 2013 [Main.cpp:112] Log Started. Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Base.pak Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Models.pak Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Sounds.pak Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:322] Initializing SDL for capability query Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x1024 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x960 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x800 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x768 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x720 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1152x864 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1088x612 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1024x768 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 960x600 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 800x600 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:364] --- OpenGL Renderer Info --- Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:366] Vendor: NVIDIA Corporation Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:370] Name: Quadro FX 3450/4000 SDI/PCI/SSE2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:376] Version: 2.0.3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:382] Shading Language Version: 1.10 NVIDIA via Cg 1.3 compiler Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:390] Max Texture Size: 4096 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:395] Max 3D Texture Size: 512 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:401] Max Combined Texture Image Units: 16 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:407] Max Vertex Texture Image Units: 4 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:424] --- Extensions --- Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_color_buffer_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_texture Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_buffers Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program_shadow Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_pixel Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_imaging Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_multisample Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_multitexture Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_occlusion_query Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_pixel_buffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_point_parameters Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_point_sprite Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shadow Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shader_objects Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shading_language_100 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_border_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_cube_map Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_add Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_combine Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_dot3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_mirrored_repeat Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_non_power_of_two Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rectangle Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_transpose_matrix Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_buffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_window_pos Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_draw_buffers Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_mirror_once Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_S3_s3tc Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_add Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_abgr Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_bgra Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_equation_separate Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_func_separate Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_minmax Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_subtract Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_compiled_vertex_array Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_Cg_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_depth_bounds_test Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_range_elements Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_fog_coord Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_multi_draw_arrays Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_depth_stencil Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_pixels Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_pixel_buffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_point_parameters Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_rescale_normal Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_secondary_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_specular_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_shadow_funcs Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_two_side Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_wrap Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture3D Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_s3tc Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_cube_map Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_edge_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_combine Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_dot3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_filter_anisotropic Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod_bias Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_mirror_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_sRGB Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_timer_query Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_HP_occlusion_test Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_IBM_rasterpos_clip Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_IBM_texture_mirrored_repeat Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_KTX_buffer_region Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_blend_square Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_copy_depth_to_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_depth_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fence Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_float_buffer Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fog_distance Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program_option Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_half_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_light_max_exponent Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_filter_hint Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_occlusion_query Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_packed_depth_stencil Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_pixel_data_range Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_point_sprite Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_primitive_restart Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texgen_reflection Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_compression_vtc Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_env_combine4 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_expand_normal Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_rectangle Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program1_1 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2_option Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NVX_conditional_render Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIS_generate_mipmap Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIS_texture_lod Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIX_depth_texture Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIX_shadow Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SUN_slice_accum Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_WIN_swap_hint Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] WGL_EXT_swap_control Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_Autodesk_valid_back_buffer_hint Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:428] ------------------ Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:572] SDL video subsystem finalized Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:575] System is OpenSpades capable: YES Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:145] Loading Preferences to MainWindow Sat Sep 07 13:21:01 2013 [Main.cpp:156] Entering FLTK main loop Sat Sep 07 13:21:01 2013 [SDLGLDevice.cpp:133] SDLGLDevice created Sat Sep 07 13:21:01 2013 [SDLGLDevice.cpp:141] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly. Sat Sep 07 13:21:01 2013 [GLRenderer.cpp:86] GLRenderer bootstrap Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:72] Initializing framebuffer manager Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:174] Creating Non-MSAA Buffer Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:198] Depth Buffer Allocated Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:265] Color Buffer Allocated Sat Sep 07 13:21:02 2013 [GLFramebufferManager.cpp:288] Framebuffer Created Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicImage.program' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.fs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 91.767ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.vs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 3.447ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicImage.program' in 23.211ms Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:117] GLRenderer started Sat Sep 07 13:21:02 2013 [ALFuncs.cpp:234] Linking with OpenGL library. Sat Sep 07 13:21:02 2013 [ALFuncs.cpp:170] 'OpenAL32.dll' loaded Sat Sep 07 13:21:02 2013 [ALDevice.cpp:371] OpenAL Info: Sat Sep 07 13:21:02 2013 [ALDevice.cpp:372] Vendor: OpenAL Community Sat Sep 07 13:21:02 2013 [ALDevice.cpp:373] Version: 1.1 ALSOFT 1.15.1 Sat Sep 07 13:21:02 2013 [ALDevice.cpp:374] Renderer: OpenAL Soft Sat Sep 07 13:21:02 2013 [ALDevice.cpp:377] OpenAL Extensions: Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_ALAW Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_DOUBLE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_EXPONENT_DISTANCE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_FLOAT32 Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_IMA4 Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_LINEAR_DISTANCE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MCFORMATS Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MULAW Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MULAW_MCFORMATS Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_OFFSET Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_source_distance_model Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_LOKI_quadriphonic Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_buffer_samples Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_buffer_sub_data Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFTX_deferred_updates Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_direct_channels Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_loop_points Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_source_latency Sat Sep 07 13:21:02 2013 [ALDevice.cpp:384] OpenAL ALC Extensions: Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_ENUMERATE_ALL_EXT Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_ENUMERATION_EXT Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_CAPTURE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_DEDICATED Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_disconnect Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_EFX Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_thread_local_context Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_SOFT_loopback Sat Sep 07 13:21:02 2013 [ALDevice.cpp:397] EAX enabled Sat Sep 07 13:21:02 2013 [ALDevice.cpp:413] 96 source(s) initialized Sat Sep 07 13:21:02 2013 [Client.cpp:114] Initializing... Sat Sep 07 13:21:02 2013 [Client.cpp:129] Font 'Unsteady Oversteer' Loaded Sat Sep 07 13:21:02 2013 [Client.cpp:136] Font 'Ubuntu Condensed' Loaded Sat Sep 07 13:21:02 2013 [Client.cpp:143] Font 'Ubuntu Condensed (Large)' Loaded Sat Sep 07 13:21:02 2013 [SDLRunner.cpp:164] Starting Client Loop Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:155] GLRenderer initializing for 3D rendering Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/Sprite.program' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Sprite.fs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 3.622ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Sprite.vs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 4.406ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/Sprite.program' in 33.655ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/LongSprite.program' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.fs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.fs' in 4.036ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.vs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.vs' in 4.036ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/LongSprite.program' in 31.603ms Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:164] GLRenderer initialized Sat Sep 07 13:21:04 2013 [Client.cpp:295] Started connecting to '2654540078:32887' Sat Sep 07 13:21:04 2013 [NetClient.cpp:282] ENet initialized Sat Sep 07 13:21:04 2013 [NetClient.cpp:287] ENet host created Sat Sep 07 13:21:04 2013 [NetClient.cpp:295] ENet Range Coder Enabled Sat Sep 07 13:21:04 2013 [NetClient.cpp:347] Using Ace of Spades 0.75 protocol Sat Sep 07 13:21:04 2013 [NetClient.cpp:379] Connecting to 2654540078:32887 Sat Sep 07 13:21:04 2013 [Client.cpp:338] Netlog Started at 'NetLogs/20130907132104_2654540078_32887.log' Sat Sep 07 13:21:04 2013 [NetClient.cpp:210] Packet 0x12 [len=5] 12 00 00 18 00 Sat Sep 07 13:21:12 2013 [NetClient.cpp:210] Packet 0x09 [len=19] 09 00 01 01 02 00 00 00 00 6f 6f 6f 4a 68 6f 6e 6e 79 00 Sat Sep 07 13:21:12 2013 [NetClient.cpp:210] Packet 0x0f [len=84] 0f 01 ff e8 80 ff 00 00 00 ff 00 53 74 6f 72 6d 77 69 6e 64 00 57 69 6e 64 73 74 6f 72 6d 00 00 00 00 08 00 00 00 c0 42 00 00 80 43 00 00 58 42 00 00 ce 43 00 80 8d 43 00 00 4c 42 00 00 a4 42 Sat Sep 07 13:21:13 2013 [NetClient.cpp:1720] Map decoding succeeded. Sat Sep 07 13:21:13 2013 [GameMapWrapper.cpp:106] 65.677 msecs to rebuild Sat Sep 07 13:21:13 2013 [NetClient.cpp:1725] World initialized. Sat Sep 07 13:21:13 2013 [Client.cpp:220] World set Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:200] New map loaded; freeing old renderers... Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:215] Creating new renderers... Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:217] Creating Terrain Shadow Map Renderer Sat Sep 07 13:21:14 2013 [NetClient.cpp:406] Waiting for graceful disconnection Sat Sep 07 13:21:14 2013 [Client.cpp:370] Disconnected because of error: [/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:113] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative. Collected backtrace: spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35 virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:198 void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:196 void spades::client::NetClient::MapLoaded() at NetClient.cpp:1713 void spades::client::NetClient::DoEvents(int) at NetClient.cpp:431 void spades::client::Client::RunFrame(float) at Client.cpp:345 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:86 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:135 int main(int, char**) at Main.cpp:64 Sat Sep 07 13:21:14 2013 [Client.cpp:249] Closing netlog Sat Sep 07 13:21:14 2013 [Client.cpp:254] Disconnecting Sat Sep 07 13:21:14 2013 [NetClient.cpp:316] ENet host destroyed Sat Sep 07 13:21:14 2013 [Client.cpp:259] Disconnected Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:200] New map loaded; freeing old renderers... Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:240] No map loaded Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:125] GLRender finalizing Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:151] GLRenderer finalized Sat Sep 07 13:21:14 2013 [MainWindowHandler.cpp:105] Unhandled exception in SDLRunner: [/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:113] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative. Collected backtrace: spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35 virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:198 void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:196 void spades::client::NetClient::MapLoaded() at NetClient.cpp:1713 void spades::client::NetClient::DoEvents(int) at NetClient.cpp:431 void spades::client::Client::RunFrame(float) at Client.cpp:345 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:86 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:135 int main(int, char**) at Main.cpp:64 Sat Sep 07 13:21:15 2013 [Main.cpp:159] Leaving FLTK main loop
I hope u can fix this so it works for people that have a pc like me![]()
Have fun coding/fixing this ^^
Code: Select all
spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35Personally I don't play AOS anymore. Too much 24/7 bullshit
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Ulexos
Winter Celebration 2013
- Posts: 12
- Joined: Fri May 10, 2013 12:15 pm
Twily wrote:Plz tell me how... i turned off everything in the overview from the setup-settings, what do i need to turn off in the advanced settings to disable shadow/s?Ulexos wrote:I've tried to run the 0.0.8b version, the window pops up and loads the snapshots, but then it crashes with the following message:Try to turn shadow off yet?Code: Select allHeres my SystemMessages.txt:GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative.Code: Select allI also turned off r_srgb in the advanced settings, since some persons say that it makes the client not work.Sat Sep 07 13:21:00 2013 [Main.cpp:67] Package: OpenSpades 0.0.8 Sat Sep 07 13:21:00 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\ProgrammeKliki\OpenSpades-0.0.8b-Windows\Resources (Read-only) Sat Sep 07 13:21:00 2013 [DirectoryFileSystem.cpp:44] Directory File System Initialized: C:\Dokumente und Einstellungen\surf\Anwendungsdaten\OpenSpades\Resources (Read/Write) Sat Sep 07 13:21:00 2013 [Main.cpp:112] Log Started. Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Base.pak Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Models.pak Sat Sep 07 13:21:00 2013 [Main.cpp:142] Pak Registered: Sounds.pak Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:322] Initializing SDL for capability query Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x1024 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x960 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x800 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x768 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1280x720 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1152x864 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1088x612 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 1024x768 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 960x600 Sat Sep 07 13:21:00 2013 [MainWindowHandler.cpp:334] Video Mode Found: 800x600 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:364] --- OpenGL Renderer Info --- Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:366] Vendor: NVIDIA Corporation Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:370] Name: Quadro FX 3450/4000 SDI/PCI/SSE2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:376] Version: 2.0.3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:382] Shading Language Version: 1.10 NVIDIA via Cg 1.3 compiler Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:390] Max Texture Size: 4096 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:395] Max 3D Texture Size: 512 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:401] Max Combined Texture Image Units: 16 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:407] Max Vertex Texture Image Units: 4 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:424] --- Extensions --- Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_color_buffer_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_depth_texture Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_draw_buffers Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_program_shadow Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_fragment_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_half_float_pixel Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_imaging Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_multisample Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_multitexture Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_occlusion_query Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_pixel_buffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_point_parameters Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_point_sprite Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shadow Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shader_objects Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_shading_language_100 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_border_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_compression Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_cube_map Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_add Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_combine Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_env_dot3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_mirrored_repeat Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_non_power_of_two Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_texture_rectangle Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_transpose_matrix Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_buffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_vertex_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ARB_window_pos Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_draw_buffers Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_ATI_texture_mirror_once Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_S3_s3tc Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_add Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_abgr Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_bgra Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_equation_separate Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_func_separate Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_minmax Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_blend_subtract Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_compiled_vertex_array Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_Cg_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_depth_bounds_test Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_draw_range_elements Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_fog_coord Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_framebuffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_multi_draw_arrays Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_depth_stencil Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_packed_pixels Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_pixel_buffer_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_point_parameters Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_rescale_normal Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_secondary_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_separate_specular_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_shadow_funcs Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_two_side Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_stencil_wrap Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture3D Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_compression_s3tc Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_cube_map Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_edge_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_combine Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_env_dot3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_filter_anisotropic Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_lod_bias Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_mirror_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_object Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_texture_sRGB Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_timer_query Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_EXT_vertex_array Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_HP_occlusion_test Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_IBM_rasterpos_clip Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_IBM_texture_mirrored_repeat Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_KTX_buffer_region Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_blend_square Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_copy_depth_to_color Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_depth_clamp Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fence Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_float_buffer Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fog_distance Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program_option Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_fragment_program2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_half_float Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_light_max_exponent Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_multisample_filter_hint Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_occlusion_query Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_packed_depth_stencil Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_pixel_data_range Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_point_sprite Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_primitive_restart Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_register_combiners2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texgen_reflection Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_compression_vtc Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_env_combine4 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_expand_normal Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_rectangle Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_texture_shader3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_array_range2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program1_1 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program2_option Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NV_vertex_program3 Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_NVX_conditional_render Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIS_generate_mipmap Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIS_texture_lod Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIX_depth_texture Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SGIX_shadow Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_SUN_slice_accum Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_WIN_swap_hint Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] WGL_EXT_swap_control Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:427] GL_Autodesk_valid_back_buffer_hint Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:428] ------------------ Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:572] SDL video subsystem finalized Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:575] System is OpenSpades capable: YES Sat Sep 07 13:21:01 2013 [MainWindowHandler.cpp:145] Loading Preferences to MainWindow Sat Sep 07 13:21:01 2013 [Main.cpp:156] Entering FLTK main loop Sat Sep 07 13:21:01 2013 [SDLGLDevice.cpp:133] SDLGLDevice created Sat Sep 07 13:21:01 2013 [SDLGLDevice.cpp:141] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly. Sat Sep 07 13:21:01 2013 [GLRenderer.cpp:86] GLRenderer bootstrap Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:72] Initializing framebuffer manager Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:174] Creating Non-MSAA Buffer Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:198] Depth Buffer Allocated Sat Sep 07 13:21:01 2013 [GLFramebufferManager.cpp:265] Color Buffer Allocated Sat Sep 07 13:21:02 2013 [GLFramebufferManager.cpp:288] Framebuffer Created Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/BasicImage.program' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.fs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 91.767ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/BasicImage.vs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 3.447ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/BasicImage.program' in 23.211ms Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:117] GLRenderer started Sat Sep 07 13:21:02 2013 [ALFuncs.cpp:234] Linking with OpenGL library. Sat Sep 07 13:21:02 2013 [ALFuncs.cpp:170] 'OpenAL32.dll' loaded Sat Sep 07 13:21:02 2013 [ALDevice.cpp:371] OpenAL Info: Sat Sep 07 13:21:02 2013 [ALDevice.cpp:372] Vendor: OpenAL Community Sat Sep 07 13:21:02 2013 [ALDevice.cpp:373] Version: 1.1 ALSOFT 1.15.1 Sat Sep 07 13:21:02 2013 [ALDevice.cpp:374] Renderer: OpenAL Soft Sat Sep 07 13:21:02 2013 [ALDevice.cpp:377] OpenAL Extensions: Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_ALAW Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_DOUBLE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_EXPONENT_DISTANCE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_FLOAT32 Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_IMA4 Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_LINEAR_DISTANCE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MCFORMATS Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MULAW Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_MULAW_MCFORMATS Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_OFFSET Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_EXT_source_distance_model Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_LOKI_quadriphonic Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_buffer_samples Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_buffer_sub_data Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFTX_deferred_updates Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_direct_channels Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_loop_points Sat Sep 07 13:21:02 2013 [ALDevice.cpp:379] AL_SOFT_source_latency Sat Sep 07 13:21:02 2013 [ALDevice.cpp:384] OpenAL ALC Extensions: Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_ENUMERATE_ALL_EXT Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_ENUMERATION_EXT Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_CAPTURE Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_DEDICATED Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_disconnect Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_EFX Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_EXT_thread_local_context Sat Sep 07 13:21:02 2013 [ALDevice.cpp:386] ALC_SOFT_loopback Sat Sep 07 13:21:02 2013 [ALDevice.cpp:397] EAX enabled Sat Sep 07 13:21:02 2013 [ALDevice.cpp:413] 96 source(s) initialized Sat Sep 07 13:21:02 2013 [Client.cpp:114] Initializing... Sat Sep 07 13:21:02 2013 [Client.cpp:129] Font 'Unsteady Oversteer' Loaded Sat Sep 07 13:21:02 2013 [Client.cpp:136] Font 'Ubuntu Condensed' Loaded Sat Sep 07 13:21:02 2013 [Client.cpp:143] Font 'Ubuntu Condensed (Large)' Loaded Sat Sep 07 13:21:02 2013 [SDLRunner.cpp:164] Starting Client Loop Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:155] GLRenderer initializing for 3D rendering Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/Sprite.program' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Sprite.fs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 3.622ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/Sprite.vs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 4.406ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/Sprite.program' in 33.655ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:84] Loading GLSL program 'Shaders/LongSprite.program' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.fs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.fs' in 4.036ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:128] Loading GLSL shader 'Shaders/LongSprite.vs' Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:146] Successfully compiled GLSL program 'Shaders/LongSprite.vs' in 4.036ms Sat Sep 07 13:21:02 2013 [GLProgramManager.cpp:120] Successfully linked GLSL program 'Shaders/LongSprite.program' in 31.603ms Sat Sep 07 13:21:02 2013 [GLRenderer.cpp:164] GLRenderer initialized Sat Sep 07 13:21:04 2013 [Client.cpp:295] Started connecting to '2654540078:32887' Sat Sep 07 13:21:04 2013 [NetClient.cpp:282] ENet initialized Sat Sep 07 13:21:04 2013 [NetClient.cpp:287] ENet host created Sat Sep 07 13:21:04 2013 [NetClient.cpp:295] ENet Range Coder Enabled Sat Sep 07 13:21:04 2013 [NetClient.cpp:347] Using Ace of Spades 0.75 protocol Sat Sep 07 13:21:04 2013 [NetClient.cpp:379] Connecting to 2654540078:32887 Sat Sep 07 13:21:04 2013 [Client.cpp:338] Netlog Started at 'NetLogs/20130907132104_2654540078_32887.log' Sat Sep 07 13:21:04 2013 [NetClient.cpp:210] Packet 0x12 [len=5] 12 00 00 18 00 Sat Sep 07 13:21:12 2013 [NetClient.cpp:210] Packet 0x09 [len=19] 09 00 01 01 02 00 00 00 00 6f 6f 6f 4a 68 6f 6e 6e 79 00 Sat Sep 07 13:21:12 2013 [NetClient.cpp:210] Packet 0x0f [len=84] 0f 01 ff e8 80 ff 00 00 00 ff 00 53 74 6f 72 6d 77 69 6e 64 00 57 69 6e 64 73 74 6f 72 6d 00 00 00 00 08 00 00 00 c0 42 00 00 80 43 00 00 58 42 00 00 ce 43 00 80 8d 43 00 00 4c 42 00 00 a4 42 Sat Sep 07 13:21:13 2013 [NetClient.cpp:1720] Map decoding succeeded. Sat Sep 07 13:21:13 2013 [GameMapWrapper.cpp:106] 65.677 msecs to rebuild Sat Sep 07 13:21:13 2013 [NetClient.cpp:1725] World initialized. Sat Sep 07 13:21:13 2013 [Client.cpp:220] World set Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:200] New map loaded; freeing old renderers... Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:215] Creating new renderers... Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:217] Creating Terrain Shadow Map Renderer Sat Sep 07 13:21:14 2013 [NetClient.cpp:406] Waiting for graceful disconnection Sat Sep 07 13:21:14 2013 [Client.cpp:370] Disconnected because of error: [/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:113] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative. Collected backtrace: spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35 virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:198 void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:196 void spades::client::NetClient::MapLoaded() at NetClient.cpp:1713 void spades::client::NetClient::DoEvents(int) at NetClient.cpp:431 void spades::client::Client::RunFrame(float) at Client.cpp:345 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:86 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:135 int main(int, char**) at Main.cpp:64 Sat Sep 07 13:21:14 2013 [Client.cpp:249] Closing netlog Sat Sep 07 13:21:14 2013 [Client.cpp:254] Disconnecting Sat Sep 07 13:21:14 2013 [NetClient.cpp:316] ENet host destroyed Sat Sep 07 13:21:14 2013 [Client.cpp:259] Disconnected Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:200] New map loaded; freeing old renderers... Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:240] No map loaded Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:125] GLRender finalizing Sat Sep 07 13:21:14 2013 [GLRenderer.cpp:151] GLRenderer finalized Sat Sep 07 13:21:14 2013 [MainWindowHandler.cpp:105] Unhandled exception in SDLRunner: [/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:113] GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::TexImage2D(spades::draw::IGLDevice::Enum, int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int, int, spades::draw::IGLDevice::Enum, spades::draw::IGLDevice::Enum, const void*) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:650 WARNING: r_ignoreGLErrors is enabled. Information contained in this message is inaccurate and non-informative. Collected backtrace: spades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35 virtual void spades::draw::GLRenderer::SetGameMap(spades::client::GameMap*) at GLRenderer.cpp:198 void spades::client::Client::SetWorld(spades::client::World*) at Client.cpp:196 void spades::client::NetClient::MapLoaded() at NetClient.cpp:1713 void spades::client::NetClient::DoEvents(int) at NetClient.cpp:431 void spades::client::Client::RunFrame(float) at Client.cpp:345 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:86 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:135 int main(int, char**) at Main.cpp:64 Sat Sep 07 13:21:15 2013 [Main.cpp:159] Leaving FLTK main loop
I hope u can fix this so it works for people that have a pc like me![]()
Have fun coding/fixing this ^^
Code: Select allspades::draw::GLMapShadowRenderer::GLMapShadowRenderer(spades::draw::GLRenderer*, spades::client::GameMap*) at GLMapShadowRenderer.cpp:35
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Ulexos
Winter Celebration 2013
- Posts: 12
- Joined: Fri May 10, 2013 12:15 pm
and also, it says MAPshadowrenderer. how do i disable that? or do i even need to?
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AoS312
Deuce - Posts: 3
- Joined: Sat Sep 07, 2013 10:25 am
GreaseMonkey wrote:Set AA to FXAA - failing that, set it to None.I've set it to those settings along with the resolution at 1366x768 and whenever I try to connect, I get stuck on the loadng screen and my mouse cursor turns into the loading circle and it says the OpenSpades is not responding...
Set lighting to Medium, and shader effects to Low.
Enable Lens Sim, Soft Particles, and Blood.
Disable Global Illumination.
Disable EAX.
That's the setup I have (I have exactly the same GPU) and it runs well.
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yvt
Coder
- Posts: 27
- Joined: Sat Aug 17, 2013 4:57 pm
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Ulexos wrote:and also, it says MAPshadowrenderer. how do i disable that? or do i even need to?It's a bug that is fixed in the development version. Here's a commit which fixed the big.
https://github.com/yvt/openspades/commi ... 9b127ace09
Because there are many people experiencing this, I made a patch that can be applied to the windows binary distribution.
Replace the files of 0.0.8b with ones in this file:
https://docs.google.com/file/d/0B-tOUTp ... sp=sharing
Web Site: https://yvt.jp
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