The level/layout/play area.
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Lelue
Mapper
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- Posts: 217
- Joined: Sun Nov 11, 2012 2:52 pm
A new map, I don´t know what happend with the height at the hills top, but anyway, the two islands arent sticked together, just a small bridge connects them. every team has two towers at the frontline.
Picture:
Downloadlink:
http://www.mediafire.com/download/a5a6r ... eehill.vxl
Thank you crazymonky for the name :)
FreedomFighters
Lelue
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extra
Build and Shoot's 1st Birthday
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- Posts: 864
- Joined: Mon Aug 26, 2013 10:56 pm
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Lelue
Mapper
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- Posts: 217
- Joined: Sun Nov 11, 2012 2:52 pm
extra stahb stalking map section the whole day :O
FreedomFighters
Lelue
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1011Ev
Deuced Up
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- Posts: 90
- Joined: Tue Feb 19, 2013 6:07 am
- Location: USA, UTC/GMT -6.
(OT: That's what he does.

)
Looks like it'll be perfect for ctf and tdm.

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Big Brother
Deuce
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- Posts: 1
- Joined: Sat Sep 07, 2013 4:40 am
That looks like it would be fun to play on.
Nice.
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Kuma
Scripter
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- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
Though i like this map, why are most of your maps islands?
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Lostmotel
League Participant
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- Posts: 298
- Joined: Sun Nov 18, 2012 1:09 pm
looks good. The shading for the hills got a bit too dark for my taste though. Try to turn down the heightmap amplification / smoothness in the advanced shader settings of texturemaker a bit.
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