OpenSpades introduction

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
665 posts Page 9 of 45 First unread post
TB_
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Post Demon
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Joined: Tue Nov 20, 2012 6:59 pm


Did a topic just get 120+ replies in just two days?
Is that a new record or something?
Funtimes
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Joined: Fri Feb 15, 2013 11:09 pm


When I join a server the screen flashes blue and black.
tungdil
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Gib logs >:
Mr.Torch
Artist
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Joined: Sat Dec 15, 2012 2:46 am


For those of you that are getting that weird error like this
Code: Select all
[.../Sources/Gui/SDLRunner.cpp:216]Failed to initialize video device: unable to create GL context Collected Backtrace:
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:192
void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:79
int main(int, char**) at Main.cpp:47
What I had to do was run it as an administrator for Win 7.
Also I'm getting that bug where there is no text too.
liljoe1997
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Joined: Thu Dec 13, 2012 6:44 am


Commando_Ghost wrote:
liljoe1997 wrote:
This is... AMAZING!! Blue_Surprised2 Green_Surprised2

I wonder how can you install mods though... I already know how to edit the .pak files but, I have no Idea how to Code them properly or whatever step is needed to make the custom textures and sounds work... Blue_Normal Green_normal

I know this may be an annoying request but it could help out other modders as well...
Can someone make a video on how to install mods properly?
Nonsense, there is no coding needed to change the models. It's still uses slab for the models, I presume.

Try to stay away from the sounds, there are just waaaaaay too many sound files for each gun. ALSO I've already converted most of my mods. It's not hard but it's a slightly lengthier process than the original client.
Great to hear about the Coding or whatever I'm thinking is not being needed lol
I still want to use my old mods for this version though...
I already made a few but... I just wish I can make a scope of some sort without the sides of the sights obstructing my view when strafing left or right, I already cleared the left and right back sights but it makes my rifle look plain. Blue_Normal Green_normal
UnrealIncident
Coder
Coder
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Joined: Thu Nov 22, 2012 6:15 pm


For everyone getting an error about glGenFramebuffers make sure your graphics card supports atleast OpenGL 3.0. Also try updating your graphics card drivers.
ZEB 99
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How do ou do that?
Kiwi
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Even if I don't play it/Use the client,I found something important

If you shoot with any weapon the chance is high that 1 bullet at the body deals more damage than in the normal client.

Rifle: 82hp 1 shot

Smg: 45hp 1 shot(iirc)

Shotgun: perhaps on the range

So,it's like a multibullet hack then because it deals more damage like always.


If possible it would be good to fix that(cos it's like a hack then)
ok there would still be a higher chance fo hit body and limb then according to UnrealIncident

k bai
Last edited by Kiwi on Sat Apr 19, 2014 7:35 am, edited 1 time in total.
Jdrew
Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


This should be on the downloads page..
UnrealIncident
Coder
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Joined: Thu Nov 22, 2012 6:15 pm


CaptainKiwi wrote:
Even if I don't play it/Use the client,I found something importand out(very importand bro)

If you shoot with any weapon the chance is high that 1 bullet at the body deals more damage than in the normal client.

Rifle: 82hp 1 shot

Smg: 45hp 1 shot(iirc)

Shotgun: perhaps on the range

So,it's like a multibullet hack then because it deals more damage like always.


If possible it would be good to fix that(cos it's like a hax then)

k bai
As I said on IRC this is likely because they're hitting both a limb and the body. I don't believe this can happen in 0.75.

For yvt: It's in Player.cpp at around line 621 to 692. You're just adding to the hits. Meaning with a well placed shot you could do 100+ damage by hitting the body. Should probably fix this.
AEM
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 45
Joined: Fri Nov 09, 2012 12:59 am


tungdil wrote:
We wont get everyone to switch because of the system requirements.
I'm not an expert, but I'm sure there is a way to make it work by tweaking the graphics, unless OpenGL isn't supported by your GPU at all. Also, if you don't have a GPU, I would recommend getting one or upgrading if it won't work with it.
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
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Joined: Sun Dec 16, 2012 4:29 pm


Thank you for this heavenly godsend.
It looks hell of a lot better than 1.0, and runs with 2x the fps :D
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
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Wow this is awesome!! Green_Happy3
Articsledder
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I just got the chance to try it out. While it looks amazing, I have too say it takes a lot of getting used too.

It would be nice if the aiming wasn't as wonky, otherwise it's basically trading graphics for ability to actually shoot anything for me.
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


So would it be possible to plug in mesa 3d to have a software renderer option. Two similar versions opengl and mesa 3d. one for crappy computers and one for people that can run opengl.
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