Shaz wrote:You can use mods in this yes. Just check Resources/Models and Resources/Gfx for like Sights etc.This method doesn't help me exactly change the white target. I'm more or less okayish with the ironsights, but that circle thing on the white target needs to go.
Those of you who are having issues with the aiming because the iron sight gets in the way when strafing or running, check this.
http://swstormwind.com/forum/viewtopic. ... 5110#p5110
I basically made a kv6 mod to lower the rifle a block down, so it looks exactly the same just lower, also shorted the player arm so because of the rifle being lower, it isn't holding it at an awkwardly high position.
Hope this helps for the time being.
OpenSpades introduction
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KomradeKorakoff
League Champs
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Commando_Ghost
Modder
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I have successfully converted most of my mods, if you want them please visit this link to the thread -----> http://swstormwind.com/forum/viewtopic.php?f=24&t=681
PS - I'll make a modding thread for Open Spades in Build&Shoot soon ;)
PS - I'll make a modding thread for Open Spades in Build&Shoot soon ;)
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Epicnice TSB
Post Demon
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Commando_Ghost
Modder
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TheChief98 wrote:Sorry for double posting but it actually works perfectly!What I like about it is that, you don't have to make pngs :3 Even though that'a the fun part. But hey this beats BF4 all they way :D
Here i made in 10 seconds a rifle with a small scope:
http://i.imgur.com/MQUlm4Q.png
it works also as sight because it uses the .kv6 instead of the classic .png.
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Dany0
3 Years of Ace of Spades
- Posts: 123
- Joined: Sun Jan 13, 2013 9:38 pm
Here's a .patch if the mouse grab annoys you as much it annoyed me.
http://bpaste.net/show/uEPiMcGK5W61qG2oYha0/
The best part is, it works!
http://bpaste.net/show/uEPiMcGK5W61qG2oYha0/
The best part is, it works!
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GreaseMonkey
Coder
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Epicnice TSB wrote:Looks tremendously hard to play.It is. Nevertheless I managed to get a >1 KDR (I peaked at 2.20 I think).
Anyhow, yvt, any plans to fix the grenade throwing speed? It's definitely slower than it should be.
Also, players tend to be awfully jerky. When you receive a world update, you should be recalculating the velocity if I recall correctly.
Another point: it's possible to see stuff you shouldn't because of the dynamic shadows. But whatever, I really don't care much for the integrity of 0.75 anymore.
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I<3Minecraft
Deuced Up - Posts: 93
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How come when I run the game my screen is just red, and if I look at the sun I can basicly see it's mechanic , and when I shoot it kind of goes black and red, help!
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Dany0
3 Years of Ace of Spades
- Posts: 123
- Joined: Sun Jan 13, 2013 9:38 pm
Made separate server and chat windows.

OpenSpades code is so much easier to read than iceball, of course iceball is written in procedural C and Lua, and is much more extensive, nevertheless, it's just so much better.
EDIT:
I wondered why I couldn't push my changes to my fork... "Added killfeed window" 13 minutes ago LOL.

OpenSpades code is so much easier to read than iceball, of course iceball is written in procedural C and Lua, and is much more extensive, nevertheless, it's just so much better.
EDIT:
I wondered why I couldn't push my changes to my fork... "Added killfeed window" 13 minutes ago LOL.
Last edited by Dany0 on Mon Aug 26, 2013 9:07 am, edited 1 time in total.
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TheChief98
League Participant
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hmm i have no problems with the 0.0.5 version but when i open the 0.0.6 i see just the hud, everything else is black

Check mah mods:
http://buildandshoot.com/viewtopic.php?f=12&t=2701
http://buildandshoot.com/viewtopic.php?f=12&t=5090
Help my fgt dragon pls:

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liljoe1997
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This is... AMAZING!!
I wonder how can you install mods though... I already know how to edit the .pak files but, I have no Idea how to Code them properly or whatever step is needed to make the custom textures and sounds work...
I know this may be an annoying request but it could help out other modders as well...
Can someone make a video on how to install mods properly?
I wonder how can you install mods though... I already know how to edit the .pak files but, I have no Idea how to Code them properly or whatever step is needed to make the custom textures and sounds work...
I know this may be an annoying request but it could help out other modders as well...
Can someone make a video on how to install mods properly?
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I<3Minecraft
Deuced Up - Posts: 93
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TheChief98 wrote:hmm i have no problems with the 0.0.5 version but when i open the 0.0.6 i see just the hud, everything else is blackMe too dude
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Chase_UC
3 Years of Ace of Spades
- Posts: 116
- Joined: Sat Jan 05, 2013 5:52 pm
GreaseMonkey wrote: On the topic of graphics cards that don't support shaders, any chance of being compatible with OpenGL 1.1? Some people have either old (e.g. Intel 845) or dreadfully shit (e.g. Intel GMA 3500) GPUs. There is absolutely no requirement for it to look pretty, but for some reason Iceball manages to pull that bit off.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I have OpenGL 1.4 and I can run Iceball at 25-30 FPS, which is completely fine with me. If OpenSpades could pull that off, it would be amazing. Let's also keep in mind that some people here don't have good PC's (hell, I think I saw at least 6 people here saying that they can't run the game).
Btw, just out of my own curiosity, what's the main difference between Iceball and OpenSpades? Does Iceball use a mixture of codes (don't kill me pls) as opposed to OpenSpades being completely OpenGL (again don't kill me pls)?
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tungdil
League Participant
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KomradeKorakoff wrote:I made a reddot target and a "how-to-change-it" text. You can download it here:Shaz wrote:You can use mods in this yes. Just check Resources/Models and Resources/Gfx for like Sights etc.This method doesn't help me exactly change the white target. I'm more or less okayish with the ironsights, but that circle thing on the white target needs to go.
Those of you who are having issues with the aiming because the iron sight gets in the way when strafing or running, check this.
http://swstormwind.com/forum/viewtopic. ... 5110#p5110
I basically made a kv6 mod to lower the rifle a block down, so it looks exactly the same just lower, also shorted the player arm so because of the rifle being lower, it isn't holding it at an awkwardly high position.
Hope this helps for the time being.
http://swstormwind.com/forum/viewtopic.php?f=24&t=681
The kv6 and target modding is easy, the problem is the sight and the sounds. Sight because there isnt really one and sounds because there are aprox. 7 sounds for each gun (echo..). I think Gh0st is working on the sounds ;).
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
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learn_more
Coder
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UnrealIncident wrote:It took me over 2 hours to get this to compile on Windows using MinGW. There was hack upon hack to make it even compile. Please for the love of god get rid of autoconf. I had to edit every generated file by hand to get it to even make a Makefile then I had to edit the Makefile because the hacks I did made it not add the SDL and GLEW flags.i got it to build in visual studio 2010,
ill post a patch for it later this week.
required some defines, some patches for gnu specific macro's
and some reimplemented functions like floorf
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