[MAP] Tarawa

The level/layout/play area.
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Articsledder
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This has been a little pet project of mine since about April. It's a rather large island map covered with palm trees, along with several little villages and an airfield. Originally inspired by izzy's Island, I went through several different versions and map shapes before going with this one. The map is named after a historical battle that took place during WWII in the Pacific Theater.

Image

The map is at least 3 blocks deep in most places too allow for tunneling, and the palm trees are intertwined so they won't disappear after 5 minutes, but will diminish over time. It features two prominent choke points, a narrow isthmus and a bridge.

Map
Image

Green Spawn
Image

Bridge
Image

Green side of the Bridge
Image

Blue side of the isthmus
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Road on Blue's side
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Blue spawn
Image
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Download
http://www.mediafire.com/download/7358v ... Tarawa.zip

This was my first time experimenting with a Map.txt (which sets the spawns), so please inform me if there are any issues that I didn't notice
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Map made using:
Paint.exe
Voxed.Exe
Bitmap Converter
Grass, Sand, and Water images from JoJoeStinky's map editor
Last edited by Articsledder on Sun Aug 11, 2013 6:04 pm, edited 2 times in total.
Jdrew
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very well done :)
PABH
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Looks very, very, very interesting for non-competitive matches. I hope someone hosts this soon.
Influx
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This is the first map in a long time that I've seen where my first thought was "I'd love to play that".

The only criticism I can offer is that a bit more variation in the foliage would have been nice, perhaps some bushes or something to break the line of sight more and offer greater hiding places. Other than that, it looks very nice and I look forward to playing on it.
Xtra


Nice!!!
Jdrew
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Minit said they will feature the maps in the news letter so maybe this one will show up over there
Articsledder
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Influx wrote:
This is the first map in a long time that I've seen where my first thought was "I'd love to play that".

The only criticism I can offer is that a bit more variation in the foliage would have been nice, perhaps some bushes or something to break the line of sight more and offer greater hiding places. Other than that, it looks very nice and I look forward to playing on it.
Yeah, when I get the time I'll probably make some modifications to the trees, depending on how it plays.
Lostmotel
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wow great map. I love the smooth transitions between water and sand/sand and grass. This map is hopefully going to be added to HOMOII soon. Blue_Happy3
Jdrew
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I put it on the AK server and I have to say it is pretty good. You spawn on the trees a lot but the way the trees are placed allow you to walk across the map on them undetected.
Articsledder
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jdrew wrote:
I put it on the AK server and I have to say it is pretty good. You spawn on the trees a lot but the way the trees are placed allow you to walk across the map on them undetected.
Yeah, I just got a chance to play it on Minit, and it appears that either the Map.txt is malfunctioning or not being used, which causes blue too spawn much closer to the chokepoint then green.

As with most maps I make I usually have TC in mind when designing them, so hosting it with TC may solve some spawn issues, however that won't be a great option until Intellimode becomes a bit more commonly used.
Kuma
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it is good, but I don't like the shape of trees...
water texture is good too
extra
Build and Shoot's 1st Birthday
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I played this map for a bit, and it's pretty fun!
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