I've been lurking in the forums for a while and have played a bit of Build&Shoot, but I'm mostly a developer rather than a gamer. For a number of years I've been developing a voxel game engine and have recently started integrating it with Unity3D. Build&Shoot has proved to be a great source of maps for testing purposes, so I thought you might like this video of me demolishing Influx's Industry map :-)
Hope you like it, we're going to release a playable demo soon so then you can try it for yourselves :-)
Last edited by David Williams on Fri Jul 19, 2013 9:57 am, edited 3 times in total.
David Williams wrote:Build&Shoot has proved to be a great source of maps for testing purposes, so I thought you might like this video of me demolishing Influx's Industry map :-)
Hey David, thanks for sharing that video here with us. It pumped me up for Cubiquity's future - I can't wait to see what you do next! I'm glad to know BuildAndShoot has been useful for you. I hope you continue to hang around here and keep us updated on Cubiquity's development.
Obviously the tank physics are rather buggy (real tanks don't usually fly!) but I'm not too concerned about that. I just drove very carefully when making the video as I mostly want to show the voxel rendering and real time destruction effects. I probably should have made the tank heavier though and provided a reset button.
I think the floating voxels are important but it's not trivial to fix. I basically need to scan the surrounding area whenever a change is made, to check for disconnected parts. This is definately on my todo list. Actually I saw a really cool video of how nice it can look, so I'll aim for something like this: https://www.youtube.com/watch?v=nCpTgfVmhcc
I wrote a converter tool (based on this file spec) to convert a .vxl map into my own format. I haven't exposed this functionality through as it was just for testing purposes.