Iceball Project
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Lawliet
Deuced Up - Posts: 220
- Joined: Tue May 21, 2013 10:54 am
.
Last edited by Lawliet on Sat Jul 13, 2013 12:38 pm, edited 1 time in total.
Hedgedawg wrote:Now, Lawliet/Hat is Bluebird. He is the leader of [AGAN] and he used the name TheScar once and joined AK and claimed that he doesn't know me. He left Zans as NinjaxXx, and then joined back as Lawliet/Hat. I was petrified.Lol^, that's me.
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TB_
Post Demon
- Posts: 998
- Joined: Tue Nov 20, 2012 6:59 pm
I think it's about time iceball gets its own section, unless you don't want to remove focus from the iceballga.me website.
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Lawliet
Deuced Up - Posts: 220
- Joined: Tue May 21, 2013 10:54 am
TB_ wrote:I think it's about time iceball gets its own section, unless you don't want to remove focus from the iceballga.me website.I think that is a great idea.
Hedgedawg wrote:Now, Lawliet/Hat is Bluebird. He is the leader of [AGAN] and he used the name TheScar once and joined AK and claimed that he doesn't know me. He left Zans as NinjaxXx, and then joined back as Lawliet/Hat. I was petrified.Lol^, that's me.
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
ad smg
jk
ver nais gj m8
jk
ver nais gj m8
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
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shaz
Lawliet wrote:With the map classicgen and the AoS 0.35 mods, Iceball is the ultimate Ace of Spades remake.Where did you get these?
This is just amazing.
Also I think it's time to play a bit of Iceball, haven't been on in a while :d
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
There's a mod on the forums but I would advise against using it unless you want to, say, mark an anniversary of something.
Anyhow, it's that time again to...
Iceball 0.1.1 release candidate 1 is available for testing. It's a good idea to run this version, as it adds some stability fixes, runs faster, and adds whitelisted raw TCP socket support. See this thread: http://iceballga.me/forums/showthread.php?tid=45
Oh, and Iceball Event 3 is coming up - http://iceballga.me/forums/showthread.php?tid=44
Anyhow, it's that time again to...
Iceball 0.1.1 release candidate 1 is available for testing. It's a good idea to run this version, as it adds some stability fixes, runs faster, and adds whitelisted raw TCP socket support. See this thread: http://iceballga.me/forums/showthread.php?tid=45
Oh, and Iceball Event 3 is coming up - http://iceballga.me/forums/showthread.php?tid=44
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Lawliet
Deuced Up - Posts: 220
- Joined: Tue May 21, 2013 10:54 am
Great. First tiny step for Iceball 0.1-2
Hedgedawg wrote:Now, Lawliet/Hat is Bluebird. He is the leader of [AGAN] and he used the name TheScar once and joined AK and claimed that he doesn't know me. He left Zans as NinjaxXx, and then joined back as Lawliet/Hat. I was petrified.Lol^, that's me.
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Turner
Deuced Up - Posts: 64
- Joined: Fri Dec 07, 2012 11:10 pm
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Lemon
League Participant
- Posts: 250
- Joined: Tue Nov 13, 2012 11:29 am
Wow. New update actually allows me to play on full fog at a solid 18 FPS. I don't know your magic, but I do appreciate it!
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Turner wrote:Found a bug http://gyazo.com/8137449917a1471001b5200ed51c4090What, this bug? https://github.com/iamgreaser/iceball/issues/66
I'll need to analyse the renderer's inner workings a bit more before this can be fixed.
Lemon wrote:Wow. New update actually allows me to play on full fog at a solid 18 FPS. I don't know your magic, but I do appreciate it!It's called frustum culling. Note, at the moment, emax = 1/sqrt(3).
Code: Select all
if(gl_frustum_cull)
if(cx < (chunk->cx-1)*gl_chunk_size
|| cz < (chunk->cz-1)*gl_chunk_size
|| cx > (chunk->cx+2)*gl_chunk_size
|| cz > (chunk->cz+2)*gl_chunk_size)
{
// calculate first corner
float px000 = chunk->cx*gl_chunk_size - cx;
float pz000 = chunk->cz*gl_chunk_size - cz;
// calculate subsequent corners
float px010 = px000 + gl_chunk_size;
float pz010 = pz000;
float px100 = px000;
float pz100 = pz000 + gl_chunk_size;
float px110 = px010;
float pz110 = pz010 + gl_chunk_size;
// calculate Y coordinates for corners
float py000 = ydist;
float py010 = ydist;
float py100 = ydist;
float py110 = ydist;
// get lengths of corners
float d000 = sqrtf(px000 * px000 + py000 * py000 + pz000 * pz000);
float d100 = sqrtf(px100 * px100 + py000 * py000 + pz100 * pz100);
float d010 = sqrtf(px010 * px010 + py000 * py000 + pz010 * pz010);
float d110 = sqrtf(px110 * px110 + py000 * py000 + pz110 * pz110);
// normalise corners
px000 /= d000; py000 /= d000; pz000 /= d000;
px100 /= d100; py100 /= d100; pz100 /= d100;
px010 /= d010; py010 /= d010; pz010 /= d010;
px110 /= d110; py110 /= d110; pz110 /= d110;
// get dot products against forward vector
float e000 = px000 * f3x + py000 * f3y + pz000 * f3z;
float e100 = px100 * f3x + py100 * f3y + pz100 * f3z;
float e010 = px010 * f3x + py010 * f3y + pz010 * f3z;
float e110 = px110 * f3x + py110 * f3y + pz110 * f3z;
// frustum cull
if(e000 < emax && e010 < emax && e100 < emax && e110 < emax)
{
cskip++;
continue;
}
}
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
suggestion: iceball protocol like iceball://IP:ports
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
No.
That would require that I make an installer. I'm not doing that.
Plus, that would result in the inevitable "how do i run this fucking game" that AoS had.
I'm aware that Iceball does have a similar problem, but that can be alleviated with more time, more documentation, and more people actually helping out.
That would require that I make an installer. I'm not doing that.
Plus, that would result in the inevitable "how do i run this fucking game" that AoS had.
I'm aware that Iceball does have a similar problem, but that can be alleviated with more time, more documentation, and more people actually helping out.
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XBoy_Slasher
Deuce - Posts: 15
- Joined: Mon Dec 03, 2012 9:35 am
I think that when everyone start to run to Iceball, AoS would be DEAD, no one would be playing it anymore, so GreaseMonkey please dont continue this project for very long, Please Save AoS Please.
HERP HERPY HERP HERPPPP DERP DERPY DERP DERPPPP, Now for the 11 O'Clock News, AoS Player XBoy_Slasher Is On A RAMPAGE! *Woman screams in the background* AND HE'S NOT STOPPING!
Fuk
Build and Shoot Signature Generator
Click dem eggs!



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