Question about body models.

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Brain
Deuce
Posts: 14
Joined: Thu Jul 11, 2013 10:26 am


Does AoS deny using player models that exceed original ones in size? For example, I am making a pack of models where everything looks wizard-y, and I wanted to make player model with a hoodie and a long coat. When I made a hood, it got bigger than the actual head, I thought it would be alright, the tail of the hood will be just for the looks and AoS will accept it, but no, when I launch the game it says invalid game file. However it doesn't do anything like that for weapons.

Here are some screenshots of the hoodie:

Image
Image
Brain
Deuce
Posts: 14
Joined: Thu Jul 11, 2013 10:26 am


I figured myself that any additional voxels beyond the limit of certain model crashes the game. Is there a way to make my model work then?
Venator
League Participant
League Participant
Posts: 1225
Joined: Wed Nov 07, 2012 8:32 pm


Sadly no.
You cant exceed the body models to prevent people from making 10m pillars as heads for example.
Brain
Deuce
Posts: 14
Joined: Thu Jul 11, 2013 10:26 am


Venator wrote:
Sadly no.
You cant exceed the body models to prevent people from making 10m pillars as heads for example.
That's upsetting. But is it possible to write a client side mod that extend the limit just a little bit more, for example?
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


Brain wrote:
Venator wrote:
Sadly no.
You cant exceed the body models to prevent people from making 10m pillars as heads for example.
That's upsetting. But is it possible to write a client side mod that extend the limit just a little bit more, for example?
yeah, clientside add-ons like modloader could do that, but i won't add this since it allows for cheating :)
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


learn_more wrote:
Brain wrote:
Venator wrote:
Sadly no.
You cant exceed the body models to prevent people from making 10m pillars as heads for example.
That's upsetting. But is it possible to write a client side mod that extend the limit just a little bit more, for example?
yeah, clientside add-ons like modloader could do that, but i won't add this since it allows for cheating :)
Why don't we just extend the limits? Like 1 or 2 blocks bigger. 1 is perfect for our need.
Brain
Deuce
Posts: 14
Joined: Thu Jul 11, 2013 10:26 am


Not to make another thread for a small question, how do I make coloured icons? I looked through forums, searched for tutorials on making coloured icons, but only found actual coloured icons. Problem is, whenever I use a weapon with an icon w/o grayscale, game's FPS drops drastically. I tried making gray-scaled icons, but AoS won't colour them with yellow, it keeps them grey with FPS drop intact.

So is there a special technique, compiling, layers, channels or something else?

Here are icons I made:
Image
Image
Image
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


MrHaaax wrote:
learn_more wrote:
Brain wrote:
That's upsetting. But is it possible to write a client side mod that extend the limit just a little bit more, for example?
yeah, clientside add-ons like modloader could do that, but i won't add this since it allows for cheating :)
Why don't we just extend the limits? Like 1 or 2 blocks bigger. 1 is perfect for our need.
and then the next guy comes along,
hey, why can't the models be 1 bigger, and size increases by 1 again.
if there is a limit, people always want just one more.
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


Brain wrote:
Not to make another thread for a small question, how do I make coloured icons? I looked through forums, searched for tutorials on making coloured icons, but only found actual coloured icons. Problem is, whenever I use a weapon with an icon w/o grayscale, game's FPS drops drastically. I tried making gray-scaled icons, but AoS won't colour them with yellow, it keeps them grey with FPS drop intact.

So is there a special technique, compiling, layers, channels or something else?

Here are icons I made:
Image
Image
Image
Hm, you CAN make colored bmps, but it will require GIMP. In short, save it as .bmp, go to Advanced Options, pick the middle rgb thing.
Brain
Deuce
Posts: 14
Joined: Thu Jul 11, 2013 10:26 am


MrHaaax wrote:
Hm, you CAN make colored bmps, but it will require GIMP. In short, save it as .bmp, go to Advanced Options, pick the middle rgb thing.
Thanks, that helped. Coloured bmps don't cause FPS drop anymore.
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