Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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GreaseMonkey
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I don't want to put too much consideration into that just yet.

By the way, the game mode framework is starting to shape up quite nicely, and we now have TDM, CTF, 1CTF, and R1CTF modes implemented! \:D/ More crap might need shifting out of certain parts, but it should be reasonably easy to make new modes, just make sure that the "miscents" array (formerly the "intents" array) is allocated identically for both the client AND the server.

CHALLENGE: Make Territorial Control. The hardest bit will be the territory bar.
TB_
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Maybe the MMG could some time in the match be deployed to the tent, so that any player could walk over to the tent, choose the MMG. Then have this really crappy walk-time where they are super-slow, and they couldn't jump. They would then just carry this to a good base or something like that. And it would be ready to use. For both teams, because there has to be a risk.

I mean, the main concern is that lazy kids with no attention span is going to use it. Having all these downsides will hopefully attract players who are more willing to do strategic things for their team.


GreaseMonkey wrote:

The idiot filter is disabled by default (well, kick_on_join checking is).


Image

I was thinking something like this:
Code: Select all
"name": "Deuce",
	"kick_on_join": false,
	"sensitivity": 1.0,
	"hold_to_zoom": false,
	"fog": 127.5,
Could be best unless you want tons of people complaining about it.
MrHaaax
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TB_ wrote:
Maybe the MMG could some time in the match be deployed to the tent, so that any player could walk over to the tent, choose the MMG. Then have this really crappy walk-time where they are super-slow, and they couldn't jump. They would then just carry this to a good base or something like that. And it would be ready to use. For both teams, because there has to be a risk.

I mean, the main concern is that lazy kids with no attention span is going to use it. Having all these downsides will hopefully attract players who are more willing to do strategic things for their team.


GreaseMonkey wrote:

The idiot filter is disabled by default (well, kick_on_join checking is).


Image

I was thinking something like this:
Code: Select all
"name": "Deuce",
	"kick_on_join": false,
	"sensitivity": 1.0,
	"hold_to_zoom": false,
	"fog": 127.5,
Could be best unless you want tons of people complaining about it.
If they don't know how to read English, don't worry. There won't be anyone complain.
TB_
Post Demon
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Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


Image

Suggestion: smoother terrain. It doesn't look very tempting to build on that.
TB_
Post Demon
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GreaseMonkey wrote:
For classicgen: I guess we could generate a map and load it on the official server. Any requests for nice seeds? Post a screenshot + a link to a zipped .vxl (.zip ONLY, DO NOT USE RAR OR 7Z).

Okay then, I started the server tons of time to get the perfect classicgen map. I didn't want it to be too boring, nor too crazy. And I ended up with some maps I was sort of happy with, and chose the one I liked best.

Here is how it looks like.
Image
Color is weird because I use F.Lux.

And download: https://mega.co.nz/#!wgETRYpA!C1A1CF_JW ... cSFBTYSruw


Its got a big mountain near the river that is fun to try and capture. There is an island in the middle which is also fun to dominate and build things on, and green have plenty of space to spawn on.

Here is some other maps as well, tell me if you want any of those: http://imgur.com/a/J3tqm

BTW, what's wrong with .rar?
GreaseMonkey
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.rar is extremely proprietary and there's really only one program that handles it, and it sucks.
.zip is actually an open standard, I've implemented an unzipper myself, and Info-ZIP is shitloads nicer to use than fucking unrar.

Setting the name to "Deuce" should be fine but I'd still keep kick_on_join set to true just in case some server doesn't want their server filling up with lazy idiots.

I can make the terrain smoother, but personally I don't have issues with it as it is (-mt=0.5 for a 256x256 map, default turbulence for a 512x512 is fine though).

Thanks for the map, however I'd rather wait until we have more people on the server before we run a 512x512.
Jdrew
Mapper
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Why would setting kick on join to false fill a server with idiots? If anything it would make you see less idiots as they wouldn't have to do anything once they get the game.
TB_
Post Demon
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The news post is out soon, and I have written about iceball quite a lot. So that's why I was worrying about lots of people asking a bunch of questions.

And btw, how does classicgen have a weird licence if Ben Aksoy could use it, but you can't? This confuses me.
GreaseMonkey
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jdrew wrote:
Why would setting kick on join to false fill a server with idiots? If anything it would make you see less idiots as they wouldn't have to do anything once they get the game.
Because then they won't have to do anything to join a server that checks that variable. By default, servers do NOT check that variable, so you can still join servers.
TB_ wrote:
And btw, how does classicgen have a weird licence if Ben Aksoy could use it, but you can't? This confuses me.
Ben Aksoy used an "All rights reserved" "licence" which didn't clash with the Somewhat Standard Ken Silverman Licence, which is NOT a "Free Software" licence (if you're saying "but it's free", you clearly do NOT understand what "Free Software" in Capital Letters means), which means it can't be used everywhere - there's a "No Commercial Exploitation Allowed" clause, which can of course be waived if you drop, say, $30,000... and I suspect we won't be able to have it in an open-source form anyway. (Yes, I know it was Tom Dobrowski (sp?) who wrote the bulk of Genland.)

This is why we have a notably simpler terrain generator which uses plasma noise rather than Perlin noise (namely because I don't even know HOW to do Perlin noise properly, and plasma noise is shitloads cheaper in terms of computation time).
shaz


Grease, any chance you have that video of the Iceball match uploaded yet? :d

Also another question I wanted to ask was when we would get a master server list, Is that something we're planning for the near future?
GreaseMonkey
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Shaz wrote:
Grease, any chance you have that video of the Iceball match uploaded yet? :d
I'd need to trim and convert it, possibly remove some of the surroundings, too. 1.6GB for 1h 20m... not going to upload it at THAT high a quality.
Shaz wrote:
Also another question I wanted to ask was when we would get a master server list, Is that something we're planning for the near future?
https://github.com/iamgreaser/iceball/issues/53
Space Inspader
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Haha, I love the new fog distance. Although changing fog myself didn't do anything at all, I get 110~ fps fullscreened, 8x antialiasing, and the new fog distance. Much better. Looks alot laggier than 60 fps though.
TB_
Post Demon
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You told me I could edit the tent with a pmf editor, I have no idea where I\ll find one. Didn\t get much on google.
Anyhow, here is mock-up sort of on slab6.

Image
Again, color is weird because of F.Lux. Anyway, it's bigger, you can walk in it, I have yet to make the flag for it, and I put the medic thing on the side of it to mimic this photo:
Image


Mostly just to not be sued by jagex. So I know it doesn't look fantastic or anything. But do you have any thoughts on the small things I did?
Jdrew
Mapper
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@TB nice, if we are doing TC we should make the CP be a flag and make the progress bar be on the sides going up instead of horizontal.
Lemon
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Posts: 250
Joined: Tue Nov 13, 2012 11:29 am


Space Inspader wrote:
Haha, I love the new fog distance. Although changing fog myself didn't do anything at all, I get 110~ fps fullscreened, 8x antialiasing, and the new fog distance. Much better. Looks alot laggier than 60 fps though.
Lucky. I have all the fancy stuff turned off, and my fog is set to 90, and I barely scratch out 15 FPS.
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