A script that doesn't allow players to wallpop excessively / crouchspam. If you can't code it so it doesn't allow you to crouch when you spam ctrl, just make the script damage players when they do so (kind of like water damage, it would be cool if we could select the amount of damage).
Thanks.
Scripting ideas
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PABH
Deuced Up - Posts: 261
- Joined: Mon Nov 05, 2012 5:56 pm
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thepolm3
Scripter
- Posts: 424
- Joined: Sat Feb 16, 2013 10:49 pm
I'll get started for both of you :)
meanwhile...
I FINISHED RUSH!
After almost a month
http://bit.ly/16ETYaP
meanwhile...
I FINISHED RUSH!
After almost a month
http://bit.ly/16ETYaP
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Jdrew
Mapper
- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
Some requests:
-control point towers(like Intel towers but with control points)
-a jetpack script that allows users to fly with the /fly command but you do not have to be admin to use it
-control point towers(like Intel towers but with control points)
-a jetpack script that allows users to fly with the /fly command but you do not have to be admin to use it
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Here's a good one.
A player height limiter for e.g. Hallway.
More info: http://buildandshoot.com/viewtopic.php?f=6&t=4643
A player height limiter for e.g. Hallway.
More info: http://buildandshoot.com/viewtopic.php?f=6&t=4643
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thepolm3
Scripter
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Paff!
Put in the section you directed me to :)
Put in the section you directed me to :)
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TB_
Post Demon
- Posts: 998
- Joined: Tue Nov 20, 2012 6:59 pm
A script that makes the team with more players take longer before they respawn.
So basically, if one team has 8 players, and hte other one has 12.
The script will just do 12/8 = 1.5
If the respawn time is set to 10, the team with 12 players will have to wait 15 seconds to respawn.
Either that or the 5 player difference could be drawn away from 10. so 10 / 1.5 = 6.6 (7 seconds).
So basically, if one team has 8 players, and hte other one has 12.
The script will just do 12/8 = 1.5
If the respawn time is set to 10, the team with 12 players will have to wait 15 seconds to respawn.
Either that or the 5 player difference could be drawn away from 10. so 10 / 1.5 = 6.6 (7 seconds).
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Kamikaze_Blargle
Blue Master Race
- Posts: 263
- Joined: Mon Dec 17, 2012 5:43 pm
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TB_ wrote:A script that makes the team with more players take longer before they respawn.Good idea.
So basically, if one team has 8 players, and hte other one has 12.
The script will just do 12/8 = 1.5
If the respawn time is set to 10, the team with 12 players will have to wait 15 seconds to respawn.
Either that or the 5 player difference could be drawn away from 10. so 10 / 1.5 = 6.6 (7 seconds).
But with that said, i think that the time - if a decimal - should be rounded down all of the time even with a '.9' :3
This being because, nobody likes a long wait... and I know I am probably being a bit petty, and I know what you are probably saying.
"Ermagerd. What's the difference?" Simply because, Every second counts. <3
This is just a suggestion btw...

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thepolm3
Scripter
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Thats implicit. You can't have half of a second in aos :P
Anyways, here you go!
http://bit.ly/1aKN6v4
Anyways, here you go!
http://bit.ly/1aKN6v4
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XxXAtlanXxX
Deuced Up - Posts: 557
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thepolm3
Scripter
- Posts: 424
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matthew0901
Deuced Up - Posts: 105
- Joined: Wed Nov 21, 2012 12:23 pm
jdrew wrote: -a jetpack script that allows users to fly with the /fly command but you do not have to be admin to use it

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thepolm3
Scripter
- Posts: 424
- Joined: Sat Feb 16, 2013 10:49 pm
I'm still not sure what to do with this :/
just like /fly but for all players?
if so, what restrictions.
Please give more detail, either of you
just like /fly but for all players?
if so, what restrictions.
Please give more detail, either of you
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Kamikaze_Blargle
Blue Master Race
- Posts: 263
- Joined: Mon Dec 17, 2012 5:43 pm
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how about a jackrabbit script?
where players jump 5/6 blocks high instead of 2 :D
this should come with 100 blocks to start with, if it isn't possible to do that...
just make a refill script to give the player 50 blocks when they reach 0 blocks or
or 25 blocks when they reach 25 (twice) - this way would be less unexpected as some people hang onto a couple of blocks just in case of emergencies :3
[Edit] This could even be like a medkit, appropriately named supplies as a sort of secondary script where you can type either '/r' or '/refill' :DDDD
this could then come with 2 variables at the top:
Also, If needs be, there could be an option to turn the jackrabbit script into a kill streak (with a kill cap of the host's choice)
and a command to use it, like '/jackrabbit' or '/jr', which ends when the player dies (like a rampage) i guess it would be wise to make the player immune to fall-damage while this is activated too :3
heuheuehuehu... good luck <3333
where players jump 5/6 blocks high instead of 2 :D
this should come with 100 blocks to start with, if it isn't possible to do that...
just make a refill script to give the player 50 blocks when they reach 0 blocks or
or 25 blocks when they reach 25 (twice) - this way would be less unexpected as some people hang onto a couple of blocks just in case of emergencies :3
[Edit] This could even be like a medkit, appropriately named supplies as a sort of secondary script where you can type either '/r' or '/refill' :DDDD
this could then come with 2 variables at the top:
Code: Select all
The refill thingy would be useful for building higher walls for jump-shots ;)SUPPLY_AMOUNT = 50 #amount of blocks that get given to the player
SUPPLY_COUNT = 1 #number of supply-pack thingies :3Also, If needs be, there could be an option to turn the jackrabbit script into a kill streak (with a kill cap of the host's choice)
and a command to use it, like '/jackrabbit' or '/jr', which ends when the player dies (like a rampage) i guess it would be wise to make the player immune to fall-damage while this is activated too :3
heuheuehuehu... good luck <3333

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thepolm3
Scripter
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- Joined: Sat Feb 16, 2013 10:49 pm
You... *stares at kamikazi with narrowed eyes* ...are full of good ideas :P
I'll see if its possibe
I'll see if its possibe
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Kamikaze_Blargle
Blue Master Race
- Posts: 263
- Joined: Mon Dec 17, 2012 5:43 pm
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hehehe, thx <3
hope it is, it seems like fun ^-^
hope it is, it seems like fun ^-^

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