Iceball Project
-
abellus
Deuce - Posts: 7
- Joined: Fri Dec 07, 2012 11:25 pm
-
HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
I think more developers should help Grease on this project, personally I am to... not smart to help with this, Java more ma style.
-
GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Does anyone remember THIS laptop?

Now all I need to do is call server.hook_connect/server.hook_disconnect and make stuff not assume it's being sent from/to the local client, and then the rest of that stuff is all down to what I can make happen in Lua.
Oh right, I also need to serialise everything and get server.hook_file working, for two reasons really: to allow for one to add extra security, and to allow one to send the current map without saving it to a temp file.
But yeah, that's the worst of the networking stuff over.
p.s. FUCK WINSOCK
also i wrote this on the same laptop used to take that screenshot

Now all I need to do is call server.hook_connect/server.hook_disconnect and make stuff not assume it's being sent from/to the local client, and then the rest of that stuff is all down to what I can make happen in Lua.
Oh right, I also need to serialise everything and get server.hook_file working, for two reasons really: to allow for one to add extra security, and to allow one to send the current map without saving it to a temp file.
But yeah, that's the worst of the networking stuff over.
p.s. FUCK WINSOCK
also i wrote this on the same laptop used to take that screenshot
-
CooLDoG
Deuced Up - Posts: 44
- Joined: Mon Dec 03, 2012 6:18 pm
may I hazard a guess on the system specs on that laptop? Pentium 3 processor 256mb of ram, integrated graphics?
Build and Shoot Signature Generator
SEE YOU IN-GAME TONIGHT!!! (I always bounce around servers at random)
-
HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
GreaseMonkey wrote: FUCK WINSOCK10/10 would read again.
-
GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
-
GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
HoboHob wrote:I'm gonna make a REAL rifle. That model sucks.Check the page before this, Articsledder made a fairly good one.
We could do with a better every other model, though (except block,that's fine how it is). Just PLEASE don't rip off AoS.
While I'm at it... Articsledder, are you OK with that being licensed under CC3-BY-SA?
-
HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
GreaseMonkey wrote:Well I didn't refresh the page until after I made the model. Artics is pretty good.HoboHob wrote:I'm gonna make a REAL rifle. That model sucks.Check the page before this, Articsledder made a fairly good one.
We could do with a better every other model, though (except block,that's fine how it is). Just PLEASE don't rip off AoS.
While I'm at it... Articsledder, are you OK with that being licensed under CC3-BY-SA?
-
GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Was playing around with Triplefox earlier.


Yeah that pic down the bottom is on a 128x128 map. Mesa was a little bit too big for 2 players.
So here's the latest Windows build. Note that this has been cut down quite a lot, and also requires SSE2 (if you don't have SSE2 your computer is too slow anyway). If you wish to run a server, build it yourself like a real man/woman (or at least fetch the repo and drop iceball.exe/*.dll/*.bat in).
Some notes with the current version, which will hopefully end up out of date soon...
EDIT: The server's managed to somehow crash, so if it's not up, ask someone to host it, or even better, harden up and host it yourself.


Yeah that pic down the bottom is on a 128x128 map. Mesa was a little bit too big for 2 players.
So here's the latest Windows build. Note that this has been cut down quite a lot, and also requires SSE2 (if you don't have SSE2 your computer is too slow anyway). If you wish to run a server, build it yourself like a real man/woman (or at least fetch the repo and drop iceball.exe/*.dll/*.bat in).
Some notes with the current version, which will hopefully end up out of date soon...
- The other players snap around like crazy.
- It seems to be a bit laggy, although it was fine when we were testing on mesa.vxl, it just turned to shit when we were running plastic.icemap (which needs to be fixed as the trees are hollow or something).
- Tent/intel don't work right now, as I haven't done all the client/server relaying of stuff yet.
- You can reload when your gun isn't selected. (EDIT: Fixed)
- Shooting blocks doesn't relay the current shot block, sadly. This will cause a desync. (EDIT: Fixed)
- Currently you can build and break while dead, from my understanding.
- There aren't many checks so to be quite honest it's quite hackable, but your average CE noob isn't going to get anything other than the built-in speedhack working (which I'll need to detect somehow). Having said that, it's totally possible to kill people while dead.
- The map is loaded from disk on the server, and does NOT reflect the "current" state of the map. This may require an engine update to fix, but should only require an updated server engine. The rest of the things in this list, excluding the thing about lag, should be fixable without requiring an engine update, just a Lua code update on the server. (EDIT: Fixed, although I'm keen on an eventual client update as the workaround method I use kinda violates mod guidelines, at least the ones in my head)
EDIT: The server's managed to somehow crash, so if it's not up, ask someone to host it, or even better, harden up and host it yourself.
Last edited by GreaseMonkey on Thu Dec 13, 2012 9:43 am, edited 4 times in total.
-
Triplefox
Scripter
- Posts: 32
- Joined: Thu Nov 22, 2012 5:28 am
A little improvement on the mini text, it now automatically reads the color and applies a shadow corresponding to the luminance to help it read better in all situations:

The formula used is the "Photometric/digital ITU-R" or y = (0.2126 * r + 0.7152 * g + 0.0722 * b) all ranges (0-1).

The formula used is the "Photometric/digital ITU-R" or y = (0.2126 * r + 0.7152 * g + 0.0722 * b) all ranges (0-1).
-
Moghard
Deuced Up - Posts: 51
- Joined: Sun Dec 09, 2012 1:15 pm
I get crap FPS, dunno why. Maybe because Lua.
BTW, great job, now you just need to make the blocks look like blocks.
BTW, great job, now you just need to make the blocks look like blocks.
-
Razor
Deuced Up - Posts: 69
- Joined: Tue Dec 11, 2012 10:23 pm
This looks REALLY awesome. I can probably help with some of the graphical stuff like possible textures and ect. I am fairly good at photoshop so if there is ANY way I can help ,I want to.

-
Vucgy
Deuced Up - Posts: 226
- Joined: Sun Nov 18, 2012 1:57 pm
Will the blocks later on be fixed like in ace of spades now so the terrain blocks doesn't "look at you" ?


Who is online
Users browsing this forum: No registered users and 0 guests





