0.75 vs 0.76

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Which version do you prefer?

26%
0.75
8
74%
0.76
23

Total votes: 31

rakiru
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Which do you prefer? Why? If you haven't played 0.76 yet, please don't vote in the poll.
I realise some people prefer older versions, but the most played ones will likely be these two, so I'm only including them.
danhezee
Former Admin / Co-founder
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Net code seems better in 0.76
Space Inspader
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We need to get the RC's and have servers convert to 0.76.
Galaxy
Deuce
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EDIT: Never mind.
derWalter
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Joined: Sun Dec 09, 2012 12:34 am


pls add an option for never player 0.76 :)
HoboHob
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0.76 > 0.75

I can't hit a thing with the rifle in 0.75 after playing 0.76 for song long.
Vucgy
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Joined: Sun Nov 18, 2012 1:57 pm


.75 Better weapon balance
.76 Better net code :/
Tank
Artist
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0.76 by miles. It has an actual properly functioning rifle.
Chameleon
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^^ That's quite clear. GO 0.76!
HoboHob
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Vucgy wrote:
.75 Better weapon balance
.76 Better net code :/
0.75's weapon balance is awful compared to 0.76
GreaseMonkey
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Vucgy wrote:
.76 Better weapon balance
.76 Better net code :/
FTFY.

Well, that's how I read it first anyway, and I was going to agree with you. But then... yeah.

I wonder if I should learn how to use the .76 SMG at some stage. Y'know, just to piss those off who think it's unbalanced just because the riflers finally have a chance again.
OfficiallyMylololz
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rakiru wrote:
Which do you prefer? Why? If you haven't played 0.76 yet, please don't vote in the poll.
I realise some people prefer older versions, but the most played ones will likely be these two, so I'm only including them.
I'm kinda confused, I only have 0.75. Idk how to get 0.76 :l
Vucgy
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Joined: Sun Nov 18, 2012 1:57 pm


.75 Balance:
Rifle-Great
Smg-Great

.76 Balance:
Rifle-Awesome
Smg-pure shit.

The biggest problem is that the Bullet damage Falloff in .76 , That makes the Smg after some Range totally unusable where you have to make like 4 or 5 Headshots to kill someone ...

---------------Close----Middle----------Far----------Fog-Range(barely visible last few visible blocks)
Rifle Head:---180-----150-------------120---------98-105--------Dmg
Rifle Torso---70-------45-50---------------35-20-----20----------Dmg
--------------------------------------------------------------------------------
Smg Head----70-------40---------------------30--------20--------Dmg
Smg Torso---40-------30-25----------------25-20------20-15----Dmg
CommieBuffalo
Blue Master Race
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Joined: Mon Nov 05, 2012 4:51 pm


Vucgy wrote:
.75 Balance:
Rifle-Great
Smg-Great

.76 Balance:
Rifle-Awesome
Smg-pure shit.

The biggest problem is that the Bullet damage Falloff in .76 , That makes the Smg after some Range totally unusable where you have to make like 4 or 5 Headshots to kill someone ...

---------------Close----Middle----------Far----------Fog-Range(barely visible last few visible blocks)
Rifle Head:---180-----150-------------120---------98-105--------Dmg
Rifle Torso---70-------45-50---------------35-20-----20----------Dmg
--------------------------------------------------------------------------------
Smg Head----70-------40---------------------30--------20--------Dmg
Smg Torso---40-------30-25----------------25-20------20-15----Dmg
SMG isn't supposed to reach out to longer ranges, you silly. It is supposed to be used at close-mediumish range, while the Rifle should reign supreme at long ranges.
Vucgy
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Posts: 226
Joined: Sun Nov 18, 2012 1:57 pm


I knew a smg should be a smg but in a game like ace of spades with great terrain and mostly long range battles the smg will be tortally useless like the shotgun.
Also I'm totally for the Rifle-Sniper but its good at any range , also When we got a Rifle-Sniper why wouldn't we have a Smg-Assault Rifle ?
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