Modloader

External additional handy features.
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learn_more
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ChaosManiac wrote:
learn_more can we talk in private?
not if you are shy.


irc is where it's at.
Funtimes
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Learn_more, when I install your 1.51 version, After I finish installing Modloader,I load Aos, I pick a weapon and Aos auto closes. Why?
learn_more
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sorry, my crystal ball doesnt yield anything atm.
mylesd98
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Last edited by mylesd98 on Fri Jun 23, 2023 2:14 pm, edited 1 time in total.
Leif_The_Head
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I tried the modloader out for a few days.
It has neat functions (and helpful like H)

It's just one feature, the click-on-map-for-airstrike thingy, that annoys in 3 aspects:
1. It also works in spectator mode (ever launched an airstrike as spectator? me neither)
2. It types airstrike out, taking longer to launch, but most servers also support just "/a <coord>" (but it already uses the short for dangerzone, dz)
3. It can not, like most other features, be deactivated as I like to sprint around but still aim with the map open (it killed me indirectly multiple times)

And the default width of the options window is too small for one line:
Image

I hope you change those things in the next update. Everything else: good job! (I appreciate the modloader aspect most damn it is supposed to do that at least!)
and it reminds me I should reconfigure that one key
learn_more
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Leif_The_Head wrote:
I tried the modloader out for a few days.
It has neat functions (and helpful like H)

It's just one feature, the click-on-map-for-airstrike thingy, that annoys in 3 aspects:
1. It also works in spectator mode (ever launched an airstrike as spectator? me neither)
2. It types airstrike out, taking longer to launch, but most servers also support just "/a <coord>" (but it already uses the short for dangerzone, dz)
3. It can not, like most other features, be deactivated as I like to sprint around but still aim with the map open (it killed me indirectly multiple times)

And the default width of the options window is too small for one line:
http://i.imgur.com/McSrzgT.png?1

I hope you change those things in the next update. Everything else: good job! (I appreciate the modloader aspect most damn it is supposed to do that at least!)
and it reminds me I should reconfigure that one key
thanks :)

1. I'll add that in.
2. I have fixed the typing so it goes faster, and should not be influenced by walking (hopefully). i'll look into if i can detect if the server supports /a
3. I'll think about it, this would be something that i could make an option, or maybe so you have to hold down a key (that you can choose)

the option is a know bug, im working on writing a whole new UI because the library i used for the current version is really buggy.
Pubmaster32
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I don't know if this is meant for mod packs or individual mods but it wont let me use my grenade mod and my rifle mod at the same time (for example) ,but they are in separate folders so that might be why they aren't working at the same time.
learn_more
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Pubmaster32 wrote:
I don't know if this is meant for mod packs or individual mods but it wont let me use my grenade mod and my rifle mod at the same time (for example) ,but they are in separate folders so that might be why they aren't working at the same time.
im not sure what suggests that you can select individual models from different mods, but there is no such feature.
Pubmaster32
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would it be possible to use multiple mods as a feature so if you click one folder that has 1 smg mod and one folder that has 1 semi mod is loads them both rather than only loading one or the other like it does now.
learn_more
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Pubmaster32 wrote:
would it be possible to use multiple mods as a feature so if you click one folder that has 1 smg mod and one folder that has 1 semi mod is loads them both rather than only loading one or the other like it does now.
that is possible, but it will require a rewrite of the mod loading part of modloader :+)

i'll add it on my todo list, but i got some other stuff i want to take care of first.
Pubmaster32
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Thanks I know you are probably busy with all different kinds of requests and stuff so thank you for entertaining the idea.
LinktersHD
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It would be nice if we had the map open we could move our mouse as well. As at the moment it does nothing when the map is open.
10se1ucgo
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LinktersHD wrote:
It would be nice if we had the map open we could move our mouse as well. As at the moment it does nothing when the map is open.
It does, you can click on a coordinate grid square and it runs the airstrike command their. You obviously need enough kills for the airstrike however.
learn_more
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LinktersHD wrote:
It would be nice if we had the map open we could move our mouse as well. As at the moment it does nothing when the map is open.
you should open your eyes and see the one a few above yours from l_t_h
Leif_The_Head
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learn_more wrote:
LinktersHD wrote:
It would be nice if we had the map open we could move our mouse as well. As at the moment it does nothing when the map is open.
you should open your eyes and see the one a few above yours from l_t_h
And when are you going to do the points you mentioned? You don't need to have the new UI in the next update already, I'd just like to have the toggleable airstrike-click soon :)
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