Scripting ideas

223 posts Page 8 of 15 First unread post
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


thepolm3 wrote:
Here is your improved match.py
/time works Blue_Wink1

/final starts a game but it toggles killing and building even if there is a tie for caps. Blue_Crying
Handles
League Participant
League Participant
Posts: 1087
Joined: Tue Jan 08, 2013 9:46 pm


Geeze, it only took him like an hour to do that. Imagine if he spent a solid day just scripting Green_Surprised2 I would imagine we would have 10 new gamemodes and every broken script in the whole game would be fixed. Green_tongue Good Job Polm!
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


/cord #ID/playername

to find out what coordinate your teammates are in. Feel free to use another command like /c or something.
thepolm3
Scripter
Scripter
Posts: 424
Joined: Sat Feb 16, 2013 10:49 pm


<3 you guys :)
TB_ here you go EDIT: Just realised this is made redundant by /where
My server has been broken for a while so scripts haven't been tested. Hence the tumultuous amount of bugs in match and sabotage.
Oh and btw i fixed match. Final now works.
What caused the bug? I put in two equals signs instead of one :D
GLHF
Attachments
match.py
(8.5 KiB) Downloaded 264 times
Last edited by thepolm3 on Fri Jun 07, 2013 5:37 pm, edited 1 time in total.
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


thepolm3 wrote:
<3 you guys :)
TB_ here you go
My server has been broken for a while so scripts haven't been tested. Hence the tumultuous amoun of bugs in match and sabotage.
Oh and btw i fixed match. Final now works.
What caused the bug? I put in two equals signs instead of one :D
GLHF
Tested it, time extended because of a stalemate works but after there is a cap it keeps going. That is ok but /stoptimer doesnt work, which probably never worked, and it is impossible to /timer or /final after a stalemate. Error message is timer is already running.
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


Oh that's awesome the polm, thanks again!
I did a mistake though, I didn't specify what I wanted accurately enough. I was thinking more of the coordinate on the grid, like G4, A7 etc..

What you've done here probably will be useful later though, so awesome work anyway!
thepolm3
Scripter
Scripter
Posts: 424
Joined: Sat Feb 16, 2013 10:49 pm


you can get the grid by looking at the map
Ninja_pig_pro
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 418
Joined: Thu Dec 20, 2012 1:24 pm


Mine7
Deuced Up
Posts: 43
Joined: Thu Feb 14, 2013 8:32 pm


deleted
Last edited by Mine7 on Thu Jul 03, 2014 6:31 am, edited 1 time in total.
thepolm3
Scripter
Scripter
Posts: 424
Joined: Sat Feb 16, 2013 10:49 pm


OK ninja :) I'll start later today
TB_
Post Demon
Post Demon
Posts: 998
Joined: Tue Nov 20, 2012 6:59 pm


Here is a script I thought about some time ago.
http://www.buildandshoot.com/viewtopic.php?f=18&t=1908

I don't need to write anything here, as it's pretty detailed. But you don't need to rush it, I'll be very patient. Blue_Wink1
thepolm3
Scripter
Scripter
Posts: 424
Joined: Sat Feb 16, 2013 10:49 pm


I had an idea for a similar thing, but where instead of the map changing, the map itself gets smaller, i.e players spawn closer together, map boundaries increased and the map grows every time a player joins.
I think that'd be awesome...
Your idea is good because it selects the map for the next advancement based on the number of playes, and whats more it wouldn't be hard.
Which type do you want?
thepolm3
Scripter
Scripter
Posts: 424
Joined: Sat Feb 16, 2013 10:49 pm


Aaaaand I'm done!
View thread here
thepolm3
Scripter
Scripter
Posts: 424
Joined: Sat Feb 16, 2013 10:49 pm


Ninja pig and Mine7
here you go: Tracks
ZEB 99
Post Demon
Post Demon
Posts: 2028
Joined: Fri Feb 22, 2013 10:03 pm


my idea is a counter strike hostage mode like gamemode. In the gamemode when you die you should get swiched to spectator.you cant spawn in untell
1. Hostages are rescued
2.one team completley dies.
The counter terrorist team Should be blue and the terroeist team should be green.The hostages should be 4 from blue with no wepons only a block and should spawn in with the terrorists. If they die they should respawn at the terrorist spawn.
For hostages to be rescued all of them should get to the CT spawn point.
(sorry if over complicated)
223 posts Page 8 of 15 First unread post
Return to “Ideas / Requests”

Who is online

Users browsing this forum: No registered users and 5 guests