Also I hope this is not the wrong section. And I'm sorry if sometimes I write like an idiot, but I'm not a native english speaker.
Ok, so, the idea in this topic is: how could AoS 0.x become if only updates could continue? Obviously there are a lot of mistakes in AoS 1.x and everyone here knows that perfectly. However knowing that the game will not have any kind of addition after time is a bit boring. So let's just dream a bit, or if someone has any way of making updates and I don't know, this may be even useful. What kind of thing can be added to a game like this without destroying the main concept and the gameplay?
That's my idea:
Ace of Spades has a nice World War 1 style, which is kind of rare, and adds more to the odd toy soldier flavour. World War 1 had a good variety of weapons that were good for a war of positioning, a lot of heavy weapons and artillery.
The idea of continuing to have "classes" without the need of the whole skin changed, but only through different functions of weapons is also very important to keep the game simple.
I think there can easily be at least three more weapons:
Flamethrower - these were invented in WW1 and pretty neat for the way they can work in the gameplay, being about setting the enemy on fire and then run away and hide. Normally considering the low range a player has to hide around corners or find a group of players in a narrow room (and here we can even create the room as a bait)
Mortar - widely used specially in WW1, perfect weapon in a game like this, so that it is even more about "the positioning and costruction is everything". It may be very hard to add in a game as realistic, but it can be decently simplified as: can't shoot while bringing it around, it has to be set down with a left click and various seconds, then the players can't move but can shoot until they decide to take it up, needing a few seconds for that too.
Infantry Support Gun - very similar to the mortar, less powerful but a bit more precise and the player can move while it's set down, but extremely slowly and only forward or backwards. I think having 2 weapons of 6 as positioning weapons gives the game a bit more of focus on constructing and then positioning.
But also, I think that something can be done about the kinda boring grenades. I think it would be fun if someone could choose the secondary weapon and make a kind of hybrid character. In this case the secondary weapons (other than the grenade) may be:
Dynamite - destroys a lot of blocks in a big area, the player has to place it, walk away and wait for it to explode after 5 to 10 seconds. Only 1 ammo, mostly to destroy buildings and useless to directly attack players that can notice it and walk away easily.
Poison Gas - this was used mostly in WW1 and I think AoS should definetely have it because of this. It can be something that does a very slow damage, but kills for sure after a while, so that a poisoned player knows they're going to die in a minute or more. Affecting then the behaviour in an interesting way, the poisoned player will probably try suicidal attacks a bit more.
Smoke Grenade - well, these weren't used too much in WW1 compared to the poison gas, but still they were used a bit and they can be really interesting for the gameplay. If the smoke lasts enough and in a decently wide area, maybe if the one that threw it can see a bit more, this can be a way to have kind of "stealth" class, even if more about throwing a smoke grenade before entering a building, killing one or two enemies and then run away.
Handgun - when ammo for the primary weapon ends, and specially important to have when your primary weapon is a mortar or a support gun.
Sword - in WW1 swords were still widely used, well specially bayonets. If the damage from the shovel gets decreased, the sword can be the choice for players that like to meelee kill someone that gets too near, and a good choice to be sure of never ending ammo.
Also, secondarily, something that I would do after adding these weapons is: blocks can be destroyed only by explosions (grenade, mortar, support gun, dynamite). So that there are weapons mostly useful to destroy buildings. I think it doesn't make sense that a projectile can actually destroy a block (and that I can destroy a bridge if I shoot at it with a rifle), you have to either make it explode or mine it away. Another thing necessary is changing the submachinegun to a machinegun that can be shoot only while standing still (or maybe that needs a fast set down similar to mortars), this is mostly for two reasons: finding a way to nerf the smg is always good, the smgs were a little less used in WW1 than heavier machineguns. Also the WW1 smgs looked a bit more like a normal rifle than how the smg looks in AoS.
And that's it, I mostly dream, but I hope you liked all these ideas.




