Any Anti-Grief Servers?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Pengwertle
Deuce
Posts: 2
Joined: Sat May 04, 2013 2:49 pm


I'm new, and the game would be so much more fun if I could build a sniping tower or something without someone running up and (very purposefully; I don't mind as much when they just make a hole to get past the structure) taking out all of the supports. I don't care whether the server does it through active admins, a whitelist, or some other method; I'm just tired of it.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


Thats gameplay in my opinion
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


Only if it's from the enemy team. If it's someone from your team, well...

I'm one of the Minit admins, and while we do have something to warn the admins if anyone's possibly griefing, it can take a while to suss it out. We have a script on Minit Assault which prevents block breakages (and building? or was that restriction lifted?) if you don't have enough kills, but it's not the most popular script (fortunately if you log in as trusted or staff you can bypass it).

But yeah, if you can work out a good way to make sure that shit never happens... you might as well just claim your Nobel prize right here and now. Because we still haven't fully nailed it yet.
Pengwertle
Deuce
Posts: 2
Joined: Sat May 04, 2013 2:49 pm


Thank you for the response, and yes, I am talking about friendlies. I'll be sure to stick around in those servers. It's better than nothing.

EDIT: Never mind, I didn't know you guys only ran flat maps. I really think having completely flat, uninteresting maps kind of defeats the point of the game.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Pengwertle wrote:
Thank you for the response, and yes, I am talking about friendlies. I'll be sure to stick around in those servers. It's better than nothing.

EDIT: Never mind, I didn't know you guys only ran flat maps. I really think having completely flat, uninteresting maps kind of defeats the point of the game.
Out of curiosity, what would that point be exactly?
Fluttershy
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 165
Joined: Mon Nov 05, 2012 7:00 pm


Completely manipulating the environment to your tactical advantage, which flat maps kinda kill by removing a large amount of strategys such as trenches, tunnels, etc. forcing players to advance forward through nomans land hoping they can build some form of cover before they die so others can advance further, and further hope that they just simply dont shoot out the wall. Yeah it makes gameplay less fun by being flat.
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