You put the comma outside of the quotes.
Please follow the train tracks.
Semper: How so? The weapon position and angle is determined by where the right hand is. I suspect tipping the gun up a tad MIGHT do something, but I don't want the players to look like ass just so first person looks "better", and I don't want there to be a difference between first person and third person models.
Iceball Project
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
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TheVetNoob
Build and Shoot's 1st Birthday
- Posts: 377
- Joined: Tue Nov 27, 2012 11:09 pm
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quick question since I haven't been active for the past month: Will Iceball have only the rifle, or will it have some buffed form of shotty, too?
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TheSifodias
Modder
- Posts: 108
- Joined: Fri Nov 23, 2012 9:29 pm
Right now it has a cannon-like Lee Enfield rifle which acts kinda like a very accuracte shotty, and the normal rifle. Not sure about shotty though.




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Jordach
Deuced Up - Posts: 43
- Joined: Thu Dec 20, 2012 8:03 pm
How did you swap weapons?
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Jordach
Deuced Up - Posts: 43
- Joined: Thu Dec 20, 2012 8:03 pm
rakiru wrote:Cheers. I used to play a while back and might get back into this again.Jordach wrote:How did you swap weapons?Full stop (period) I believe.
And make a Bolt action rifle, making the Reg. rifle more like a SMG, nerf the Reg. rifle damage to SMG values, and a decent shotgun.
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Space Inspader
Deuced Up - Posts: 166
- Joined: Sun Dec 02, 2012 7:33 pm
Eh, I didn't have quotes around my name at all. Actually, It worked without quotes before. Meh.
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GreaseMonkey
Coder
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- Joined: Tue Oct 30, 2012 11:07 pm
Jordach wrote:And make a Bolt action rifle, making the Reg. rifle more like a SMG, nerf the Reg. rifle damage to SMG values, and a decent shotgun.

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theginjaninja09
Modder
- Posts: 128
- Joined: Sat Jan 05, 2013 7:19 am
Jordach wrote:And make a Bolt action rifle, making the Reg. rifle more like a SMG, nerf the Reg. rifle damage to SMG values, and a decent shotgun.

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Ballistic
3 Years of Ace of Spades
- Posts: 1207
- Joined: Wed Dec 19, 2012 12:17 am
Jordach wrote:NEVER EVER talk about the SMG in Greasemonkey's presence. Besides, he made Iceball to be like AoS without the SMG because he fucking hates the SMG.rakiru wrote:Cheers. I used to play a while back and might get back into this again.Jordach wrote:How did you swap weapons?Full stop (period) I believe.
And make a Bolt action rifle, making the Reg. rifle more like a SMG, nerf the Reg. rifle damage to SMG values, and a decent shotgun.
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
0.0-42 is released with some backwards-compatibility stuff.
clsave/config.json has two new things:
- "vbo": set to true if your graphics card works well with VBOs (if it's not an Intel integrated one then this is probably a YES). set to false if you're getting crashing issues.
- "gl_expand_textures": set to true if your graphics card is so old it can't support non-power-of-two textures. set to false otherwise.
in other news it apparently runs quite well on pulchy's laptop
clsave/config.json has two new things:
- "vbo": set to true if your graphics card works well with VBOs (if it's not an Intel integrated one then this is probably a YES). set to false if you're getting crashing issues.
- "gl_expand_textures": set to true if your graphics card is so old it can't support non-power-of-two textures. set to false otherwise.
in other news it apparently runs quite well on pulchy's laptop
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Chase_UC
3 Years of Ace of Spades
- Posts: 116
- Joined: Sat Jan 05, 2013 5:52 pm
Funny, I can run that version lag-free. Around 30-35 FPS, and I seem to be running the OpenGL version, something that I couldn't do previously.
Also, the textures on the rifle keep "blinking" and changing color rapidly while moving. Not sure if it has something to do with the lightning but it doesn't seem normal.
Also, the textures on the rifle keep "blinking" and changing color rapidly while moving. Not sure if it has something to do with the lightning but it doesn't seem normal.
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BR_
Coder
- Posts: 41
- Joined: Wed Nov 14, 2012 3:52 pm
Chase_UC wrote:Funny, I can run that version lag-free. Around 30-35 FPS, and I seem to be running the OpenGL version, something that I couldn't do previously.The rifle model is bad (same with the "place block" model), and there are multiple blocks in the same place. It's called z-fighting. http://en.wikipedia.org/wiki/Z-fighting
Also, the textures on the rifle keep "blinking" and changing color rapidly while moving. Not sure if it has something to do with the lightning but it doesn't seem normal.
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10se1ucgo
3 Years of Ace of Spades
- Posts: 198
- Joined: Sun Dec 16, 2012 4:29 pm
BR_ wrote:oooh, I was wondering if it was some problem with my computer.Chase_UC wrote:Funny, I can run that version lag-free. Around 30-35 FPS, and I seem to be running the OpenGL version, something that I couldn't do previously.The rifle model is bad (same with the "place block" model), and there are multiple blocks in the same place. It's called z-fighting. http://en.wikipedia.org/wiki/Z-fighting
Also, the textures on the rifle keep "blinking" and changing color rapidly while moving. Not sure if it has something to do with the lightning but it doesn't seem normal.
Good to know :D
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
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StarDust
League Participant
- Posts: 205
- Joined: Sun Nov 11, 2012 12:37 pm

Anyone know why the white stripe? my processor?
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