Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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tallyyyyyy
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HoboHob wrote:
GreaseMonkey wrote:
If I ever add an SMG, it'll be more like this:

Ammo: 20/120
Shot Interval: 1/15 (15 shots per second)
Reload: 5000 ms
Damage limb: 21
Damage Body: 30
Damage head: 34
Personally I feel the damage to high and the reload to long.
Well they do only get 20 ammo
HoboHob
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tallyyyyyy wrote:
HoboHob wrote:
GreaseMonkey wrote:
If I ever add an SMG, it'll be more like this:

Ammo: 20/120
Shot Interval: 1/15 (15 shots per second)
Reload: 5000 ms
Damage limb: 21
Damage Body: 30
Damage head: 34
Personally I feel the damage to high and the reload to long.
Well they do only get 20 ammo
Yes.

I think that Grease should take a look at Assault Cubes SMG. It does almost no damage (takes seven shots to kill a person) but it has a super high rate of fire, and a fast reload time. But almost no spare ammo (you can blow through all 3 of your clips in a few seconds)
BozoDel
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I never got to play 1.76, but I saw some of the videos. The weapon balance seemed to near perfection.
HoboHob
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BozoDel wrote:
I never got to play 1.76, but I saw some of the videos. The weapon balance seemed to near perfection.
*0.76.

You can still download and play it. I don't have the link right now though.
Afrodude
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HoboHob wrote:

Yes.

I think that Grease should take a look at Assault Cubes SMG. It does almost no damage (takes seven shots to kill a person) but it has a super high rate of fire, and a fast reload time. But almost no spare ammo (you can blow through all 3 of your clips in a few seconds)
Yeah, but with our SMG, it's quite easy to blow half your clip (20 rounds) on one kill (actually that's how it normally is). Truthfully, an average of 10 kills before you have to go back to the tent seems a bit unfair for smg users. That's why the SMG should have a reasonable amount of reserve rounds.
GreaseMonkey
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Image

...OK, there's a bit more to do, such as packing that into actual network packets as well as actually making it work over a network. It will not build properly for Windows for a short time while the socket code is going up, but of course I have to serialise/deserialise first.

And as you may have noticed, I don't have compression working yet. This should be doable in under an hour, just remember that you will need zlib once it's in there.

P.S. As I have established, this game will never have an SMG.
Priok
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what about a PDW?
GreaseMonkey
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Aaaaaand compression works.

Priok: What's a PDW?
Articsledder
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I've played around with the PMF editor and I'm interested in making some models for the game. Is the idea for detailed graphics, or for the cartoony/classic army look in the older voxlap versions?

Edit: I'm fairly certain a PDW is a small personal defense weapon, like a sidearm.
Priok
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PDW stands for Personal Defense Weapon, it's like a cross between a carbine and SMG or something like that

I was sort of joking, but I don't know really. keep up the good work with the project
GreaseMonkey
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Serialisation works now, too. I'll need to get socket/bind/accept/connect/send/recv working soon.

Also, it's pretty slow on my old laptop. I'd like to see this improved somehow, but Right Now That's Not A Priority.
Articsledder wrote:
I've played around with the PMF editor and I'm interested in making some models for the game. Is the idea for detailed graphics, or for the cartoony/classic army look in the older voxlap versions?
Doesn't really matter too much, just be careful with the detail you put into it. The 4096-point limit should not be seen as a target - you'll definitely want to stay away from that limit.
CooLDoG
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I have an appreciation for trying to make the game work on older systems. I was in that boat not to long ago, and I was very thankful that some games still ran on my old rust-bucket workhorse.
HoboHob
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CooLDOG wrote:
I have an appreciation for trying to make the game work on older systems. I was in that boat not to long ago, and I was very thankful that some games still ran on my old rust-bucket workhorse.
Yes this. Though I am still halfway in the boat and halfway on the dock. My current computer can run a lot of games, just very slowly. To the point where it isn't even worth playing half of them.
Mika
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no SMG, how are we going to do arena, anyways great job and looking forward to a more windows friendly form (I be a noob at cmd) :green:
GreaseMonkey
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Mika wrote:
no SMG
That's the best part
Mika wrote:
, how are we going to do arena
By learning how to aim, and enjoying the smaller map sizes
Mika wrote:
, anyways great job and
Thanks
Mika wrote:
looking forward to a more windows friendly form (I be a noob at cmd) :green:
No. The only thing that will get more friendly is the manual / documentation. We need some barrier to entry just so that people who join the game actually know what to do and what NOT to do (and also to weed out the really lazy people who often turn out to be griefers anyway).
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