Here is a Preview of the map:http://www.youtube.com/watch?v=wfg5sopG ... e=youtu.be
Here is the download:https://www.dropbox.com/sh/42n153649blme7c/Y3ZdWUPSna
[Map]By:Lincent{Stairhills}
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Lincent
Veterans
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- Joined: Wed Mar 27, 2013 9:47 pm
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Last edited by Lincent on Fri Apr 26, 2013 9:28 pm, edited 1 time in total.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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I see a distinct lack of "hillsides" in this map. I see a minor cliff or two and not a whole heckuva lot else. Don't take this the wrong way but perhaps try spending more than two and a half minutes making something before you show us?
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Leif_The_Head
Deuced Up - Posts: 200
- Joined: Tue Apr 09, 2013 12:52 pm
Looks more like a flatland with exact 2 height differences. You can't call that "hillside".
~Leif

♠ My texture packs: ♠ Ninja textures ♠ Ninja textures 2.0 ♠
♠ My single releases: ♠ SC-20K ♠ Nyan Cat SMG ♠
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Lincent
Veterans
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You think I should edit the map to make it look more like a hillside?
Should I call it something else?
The reason I call it [Voxel] Hillside is because Voxels are blocks,each level goes 3 blocks up.
I thought it would make a fun map.
Should I call it something else?
The reason I call it [Voxel] Hillside is because Voxels are blocks,each level goes 3 blocks up.
I thought it would make a fun map.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
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Handles
League Participant
- Posts: 1087
- Joined: Tue Jan 08, 2013 9:46 pm
It's a nice map but it seems a bit, well, plain...
Try looking at some of the tutorials on the website and you might get some inspiration!
Try looking at some of the tutorials on the website and you might get some inspiration!
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Leif_The_Head
Deuced Up - Posts: 200
- Joined: Tue Apr 09, 2013 12:52 pm
Lincent wrote:You think I should edit the map to make it look more like a hillside?Obviously all maps here are Voxel maps.
Should I call it something else?
The reason I call it [Voxel] Hillside is because Voxels are blocks,each level goes 3 blocks up.
I thought it would make a fun map.
Either you rename it (Fancy idea: Hillstairs or Stairhills) or make it more hill-like.
I did not say it is a bad map, I just said the name does not suit the map.
~Leif

♠ My texture packs: ♠ Ninja textures ♠ Ninja textures 2.0 ♠
♠ My single releases: ♠ SC-20K ♠ Nyan Cat SMG ♠
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Venator
League Participant
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- Joined: Wed Nov 07, 2012 8:32 pm
Add more small hills to the flat area in the middle so you dont get instantly gunned down.
Also I hope this map is deep enough to dig trenches.
Also I hope this map is deep enough to dig trenches.
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Lincent
Veterans
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Leif_The_Head wrote: Obviously all maps here are Voxel maps.I will take your advice,Stairhills.
Either you rename it (Fancy idea: Hillstairs or Stairhills) or make it more hill-like.
I did not say it is a bad map, I just said the name does not suit the map.
Venator wrote:Add more small hills to the flat area in the middle so you dont get instantly gunned down.It is deep enough to dig trenches,yes.I will also make some hills for you.
Also I hope this map is deep enough to dig trenches.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
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Lincent
Veterans
- Posts: 693
- Joined: Wed Mar 27, 2013 9:47 pm
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To high to add any hills so I made a hedgerow wall and a ditch to stop advancements.
____________________________________________________________________________________________________________________
Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
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