Ehh, Hungary is quiet the distance away...
I'll just destroy eat whats life of the beef and continue to satisfy my hunger afterwards. ( lololololol )
Forum Risk V3 :D
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Conduit
Build and Shoot's 1st Birthday
- Posts: 634
- Joined: Mon Nov 26, 2012 11:48 am
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TB_
Post Demon
- Posts: 998
- Joined: Tue Nov 20, 2012 6:59 pm
oh come on guys, I'll try to pick a nifty corner on V4.
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Conduit
Build and Shoot's 1st Birthday
- Posts: 634
- Joined: Mon Nov 26, 2012 11:48 am
kmaj wrote:I propose a NAP to rakiru and Conduit.Accepted.
I remove all the Eliraweenies from the premises thanks to my freshly acquired Albanian territories.
Is it possible to move the capital to Albania's? If yes do it.
Götterdämmerung, after destroying TB in one fatal swipe, now goes on to finish cow.
b e a s t
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rakiru
Coder
- Posts: 1349
- Joined: Sun Nov 11, 2012 12:26 pm
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Fuso accepts NAP with kmaj (Serbia).
Fuso expands East.
Fuso request territory swap with Conduit and Cowie for a narrow path through their territories. If not, I guess I'll have to boat around or something, right Venator?
Fuso expands East.
Fuso request territory swap with Conduit and Cowie for a narrow path through their territories. If not, I guess I'll have to boat around or something, right Venator?
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Venator
League Participant
- Posts: 1225
- Joined: Wed Nov 07, 2012 8:32 pm
kmaj wrote:Could you post the exact formula used for calculating the outcome of a battle?(My mood+hom much I like/hate u)+1 loljk
[(Territories*0,25)+(Victories*0,5)-(Defeats*0,5)]{*0,5 if capital is lost} + random number 1-20
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potifi
League Participant
- Posts: 58
- Joined: Sat Feb 16, 2013 12:34 pm
Conduit wrote:and thenpotifi wrote:Okay. New-Hungary gathered it's glorius army and decided to expand east so our glorius army can defeat that filthy land of Götterdämmerung and avenge our Swagtastic-fantastic-YOLO-ermahgerd ally Gay-Swagland
tl;dr Götterdämmerung ur goin down
I DONT WANT A WAR :/
Conduit wrote:This is fucked up conduit.
Accepted.
Götterdämmerung, after destroying TB in one fatal swipe, now goes on to finish cow.
Gen is a homosexual
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VerstehIchNicht
League Operator
- Posts: 113
- Joined: Fri Dec 21, 2012 9:59 pm
Miccosukee attacks North Korea. Our troops are going directly (with ships) for the North Korean capitals.
Last edited by VerstehIchNicht on Tue Apr 16, 2013 6:37 pm, edited 1 time in total.
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potifi
League Participant
- Posts: 58
- Joined: Sat Feb 16, 2013 12:34 pm
kmaj wrote:you cant change capitalsVenator wrote:What about changing capitals?kmaj wrote:Could you post the exact formula used for calculating the outcome of a battle?(My mood+hom much I like/hate u)+1 loljk
[(Territories*0,25)+(Victories*0,5)-(Defeats*0,5)]{*0,5 if capital is lost} + random number 1-20
Gen is a homosexual
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Venator
League Participant
- Posts: 1225
- Joined: Wed Nov 07, 2012 8:32 pm
Yes they should be.Adding this and countless other rules regarding capitals n stuff in V4 :3
Also new rules regarding:
Diplomacy.
Double attacks (2v1)
and
Using the naval way
will be added in V4
Also new rules regarding:
Diplomacy.
Double attacks (2v1)
and
Using the naval way
will be added in V4
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DrDeuce
Green Master Race
- Posts: 571
- Joined: Fri Dec 14, 2012 9:30 pm
WOOO! THE NAAAAVAL WAAAAAAAAAAAAAAAAAY! I don't know what the 'naval way' is :c
Green team since 2011
Yeah, I'm back, if anyone remembers me ;_;-
Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
DrDeuce wrote:WOOO! THE NAAAAVAL WAAAAAAAAAAAAAAAAAY! I don't know what the 'naval way' is :cattacking with boats. n00b
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Venator
League Participant
- Posts: 1225
- Joined: Wed Nov 07, 2012 8:32 pm
The Loyalists roll 54 X (13)
Fuso rolls 74 X (18)
The Fij rolls 98 X (24) (Only 20 territories possible :<)

War:
Elirawenn attacks Serbia
Random Number:76 (19)
Elirawenns Score:42,5(+5)
Serbias Score:51,25(+1)
Serbia makes a immediate counterattack,pushing into the Empire.
New Hungary attacks Götterdämmerung
Random Number:100 (25)
New Hungarys Score:38,25 (+19)
Götterdämmerungs Score:50 (+7)
After hourlong brave fights New Hungary manages to turn the tides of battle into their advantage
Götterdämmerung attacks Swagland
Random Number:24 (6)
Götterdämmerung takes moar of Swaglands land
North Korea attacks Albania
It takes the last territories
Miccosukee invades North Korea
Random Number:12 (3)
Miccosukees Score:60 (+4)
North Koreas Score:45,25 (+19)
North Korea makes a sneaky attack for Miccosukees Capital
"Diplomacy" (Like its worth anything amirite?)
Götterdämmerung and Serbia (NAP)
Fuso and Serbia (NAP)
Zani shot himself!The last territories get taken by North Korea!(Starting a World War and then
ragequiting?Zani are you related with Hitler?)
Cowie and potifi agreed to change some territories!Now potifi can attack Götterdämmerung!
Fuso rolls 74 X (18)
The Fij rolls 98 X (24) (Only 20 territories possible :<)

War:
Elirawenn attacks Serbia
Random Number:76 (19)
Elirawenns Score:42,5(+5)
Serbias Score:51,25(+1)
Serbia makes a immediate counterattack,pushing into the Empire.
New Hungary attacks Götterdämmerung
Random Number:100 (25)
New Hungarys Score:38,25 (+19)
Götterdämmerungs Score:50 (+7)
After hourlong brave fights New Hungary manages to turn the tides of battle into their advantage
Götterdämmerung attacks Swagland
Random Number:24 (6)
Götterdämmerung takes moar of Swaglands land
North Korea attacks Albania
It takes the last territories
Miccosukee invades North Korea
Random Number:12 (3)
Miccosukees Score:60 (+4)
North Koreas Score:45,25 (+19)
North Korea makes a sneaky attack for Miccosukees Capital
"Diplomacy" (Like its worth anything amirite?)
Götterdämmerung and Serbia (NAP)
Fuso and Serbia (NAP)
Zani shot himself!The last territories get taken by North Korea!(Starting a World War and then
ragequiting?Zani are you related with Hitler?)
Cowie and potifi agreed to change some territories!Now potifi can attack Götterdämmerung!
Last edited by Venator on Tue Apr 16, 2013 7:22 pm, edited 1 time in total.
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
2v1 y u not active nao? >':
Elirawenn's army counter-attacks Serbia's counter attack
Elirawenn's army counter-attacks Serbia's counter attack
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Venator
League Participant
- Posts: 1225
- Joined: Wed Nov 07, 2012 8:32 pm
Also since this world is already burning in the fire of war,im taking rulesuggestions for V4 (post sum pl0x)
The things down there will get implented:
Diplomacy:
Making NAPs actually hinders you from attacking 2 rounds after you break it, alliances even hinder you 3 rounds.)
You dont have to go to war anymore if allies of you got declared war cause the enemy had to declare war because of his own
alliance (Basiclly what started this war)
You can only make agreements with Empires sharing borders
War:
You get a +3 bonus if you attack in the same round you declare war (Blitzkriegbonus)
You can mortar the enemy if you share borders,(only 5 times in the whole game)destroying 2 territories next to your border and making them uncappable for everyone.You get a -0.5 Scorepenalty (Counted as Defeat)
2v1 Attacks:
If 2 allied Empires attack 1 Empire both get a Scoreboost (like 10+ as an example)(Will also have variants for 3v1 and 3v2)
You can fortify your borders once per game,which makes capping them 3 times harder(so you can only cap 5 of them if you roll 60(15) for example)but gives you a scoredecrease of 5 (10 defeats)
The Naval way:
I'll add ports to the next map (probably a worldmap) and draw the lines your boats can travel from there
So pls suggest sum moar.
The things down there will get implented:
Diplomacy:
Making NAPs actually hinders you from attacking 2 rounds after you break it, alliances even hinder you 3 rounds.)
You dont have to go to war anymore if allies of you got declared war cause the enemy had to declare war because of his own
alliance (Basiclly what started this war)
You can only make agreements with Empires sharing borders
War:
You get a +3 bonus if you attack in the same round you declare war (Blitzkriegbonus)
You can mortar the enemy if you share borders,(only 5 times in the whole game)destroying 2 territories next to your border and making them uncappable for everyone.You get a -0.5 Scorepenalty (Counted as Defeat)
2v1 Attacks:
If 2 allied Empires attack 1 Empire both get a Scoreboost (like 10+ as an example)(Will also have variants for 3v1 and 3v2)
You can fortify your borders once per game,which makes capping them 3 times harder(so you can only cap 5 of them if you roll 60(15) for example)but gives you a scoredecrease of 5 (10 defeats)
The Naval way:
I'll add ports to the next map (probably a worldmap) and draw the lines your boats can travel from there
So pls suggest sum moar.
Last edited by Venator on Tue Apr 16, 2013 8:46 pm, edited 1 time in total.
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
Suggestions:
some fucking alien race decided to wipe out da usa, fookin all da empierz
After saying this, Elirawenn's king commits seppuku, making the counter-attack on Serbia's counter-attack obsolete, and leaving his territories to whoever can figure this out:
Mr. Black, Mr. Gray, and Mr. White are fighting in a truel. They each get a gun and take turns shooting at each other until only one person is left. Mr. Black, who hits his shot 1/3 of the time, gets to shoot first. Mr. Gray, who hits his shot 2/3 of the time, gets to shoot next, assuming he is still alive. Mr. White, who hits his shot all the time, shoots next, assuming he is also alive. The cycle repeats. If you are Mr. Black, where should you shoot first for the highest chance of survival?
- Air way, takes 2 rounds to fully attack.
Artillery (missiles, if far away, will land in a few rounds, depending on the distance; mortars, can only be used if sharing borders, will land on that round)
2v1, 3v1, 3v2, plz
Updates in every 2 days, 1 day being day, the other one being night.
Attacks at night should have a +1 bonus.
some fucking alien race decided to wipe out da usa, fookin all da empierz
After saying this, Elirawenn's king commits seppuku, making the counter-attack on Serbia's counter-attack obsolete, and leaving his territories to whoever can figure this out:
Mr. Black, Mr. Gray, and Mr. White are fighting in a truel. They each get a gun and take turns shooting at each other until only one person is left. Mr. Black, who hits his shot 1/3 of the time, gets to shoot first. Mr. Gray, who hits his shot 2/3 of the time, gets to shoot next, assuming he is still alive. Mr. White, who hits his shot all the time, shoots next, assuming he is also alive. The cycle repeats. If you are Mr. Black, where should you shoot first for the highest chance of survival?
Last edited by Zekamalikyd on Tue Apr 16, 2013 8:14 pm, edited 2 times in total.
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