OpenGL map viewer : an experiment [DEMO AVAILABLE]
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TB_
Post Demon
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ThisFrickinSite
Deuced Up - Posts: 553
- Joined: Mon Nov 05, 2012 8:45 pm
HoboHob wrote:If you ask me this looks 10x better than Ace of Spades 1.0!
HELLO HI HOW ARE YA
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KomradeKorakoff
League Champs
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very cute
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Ninja_pig_pro
Build and Shoot's 1st Birthday
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I hope Source code is released soon!
kill me
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TB_
Post Demon
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Could lighting like this be possible in a game like ace of spades btw? Or iceball, I suppose.
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TB_
Post Demon
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^
I have a very limited knowledge when it comes to things like this.
I have a very limited knowledge when it comes to things like this.
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melchips
Coder
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- Joined: Wed Nov 14, 2012 10:15 am
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Jdrew
Mapper
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you are simply amazing, definitely one for the news letter 
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HoboHob
Winter Celebration 2013
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We will FINALLY have Ace of Spades 1.0 in vanilla Iceball!
And hopefully it won't run like crap on my card like GM's implementation does.
And hopefully it won't run like crap on my card like GM's implementation does.
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melchips
Coder
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HoboHob
Winter Celebration 2013
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Anti-Aliasing will destroy my computer :/
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melchips
Coder
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HoboHob wrote:Anti-Aliasing will destroy my computer :/No problem it can be toggled off in clsave/config.json (set antialiasinglevel to 0).
Without anti-aliasing, the edges will look like the screenshots of iceball I posted earlier.
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Mine7
Deuced Up - Posts: 43
- Joined: Thu Feb 14, 2013 8:32 pm
Awesome!, could it be made into a Client for 0.75?
I have played Ace of Spades Classic since October 2012.
// Linux, *BSD.
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GreaseMonkey
Coder
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If you really wanted to I guess we could make an injector of some sort. I'm not familiar with WGL context creation though. Also, you'd have to work out how to make it work well at a max distance of 127.5 blocks - Iceball currently uses a fog distance of 60.
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