Triplefox wrote:OpenGL faces an uphill battle in the long term because it isn't willing to trust or invest anything in its community.Yep. The Jagex-owned game support was bad enough even when Ben was around.
Triplefox wrote:It's going to be momentarily shiny, but like most commercial games, it's presented as a totality, and totality of design lends itself to a totalitarian process, with a top-down vision and a lifecycle that ends abruptly. They may have a well-funded team at the moment, but the ultimate fate of the game is likely to rest on what they've accomplished by the release date. At any moment Jagex can pull the plug on either updates or the entire ecosystem.I had to look up what a "totality" was. At first I was confused but... well, this was my interpretation BEFORE reading that blog (which might be inaccurate)...
1.0 is "the bees knees". It's not going to get any better. It is, in essence, as good as it gets.
As a pragmatist, I sincerely believe this to be utter bullshit. If you EVER think it's as good as it can get, even when it is, you SUCK.
(The pragmatist views the glass as half-full, half-potential. Although in reality, I look at the glass and realise I still have half left to savour.)
Of course, my interpretation of "totality" might be different from yours.
Triplefox wrote:BNS is only limited by whether the community can sustain interest. Pyspades experienced a kind of "multiplier effect" when it was still getting frequently updated; the updates were making the community feel more brave and visionary about what could be done, and that in turn motivated more actual work getting done.On a side note, two things that became features because of hacktools I made for admins (AFAIK) are: spectator mode where you fly around (fly070.dll -> 0.75 spectator mode), and first person spectating (ovl075.exe -> 0.76 first person spectate).
It would have been good if the bug tracker were still up. I was posting stuff to that constantly. (inf062.exe, anyone? :D)
But yeah, people doing unofficial work on Pyspades basically kept the game fresh. Even if the scripting system *was* a pain in the ass.
You mentioned protocol hacks in another thread. I recall the original Minecraft (which is now known as Minecraft Classic), which, due to some quirks in the protocol, allowed you to load new worlds on the fly. (The map reloading added in 0.60 was actually an explicit feature.) Of course, before that version, everyone just used /rollback.
Triplefox wrote:The core interest, right now, is still there, since we have new clients being developed at blazing speed, but that work is straightforward(if tedious/challenging), since it's basically copying the behaviors of the Voxlap client.Well yeah, I just need to get the thing networked, which I have sadly been procrastinating. (Ben, get onto it dammit! No, not talking about Ben Aksoy. (Also, I wonder what RootDyn's first name is.))
Triplefox wrote:Once copying is done, it becomes a vision-seeking process again, and that'll be the real test - agreeing to work on things that add a lot of value to the game and make it special, while also keeping people motivated and interested in doing that work, rather than just diverging in random directions of personal interest.Of course, the plus side of making stuff moddable is that people can actually test stuff to see if it actually works, and not just gather statistics without considering that most vets use the rifle, and most noobs use the SMG.
Take my 0.60 fork, for instance. It did something that was never attempted: speeding up the rate of fire, so the clip can be blown quickly and then a lot of time can be spent reloading. That 5 second reload time (up from 2.5 seconds) actually makes it exciting (and no, not "Jagex exciting", but more "brown pants exciting").
I can imagine being shocked by Iceball mods (hoping people can get their heads around the code!) with stuff in them that I wouldn't expect to actually work.
Anyhow, I'll need to remember to tally stuff up.
There IS one thing I will enforce for Iceball (unless I somehow renege): For the base mod, there will never be an SMG. Of course, if someone wants to make an SMG mod, I'll be more than happy to make a sound pack for you. ("Mummyyyyyy, heeee's being meeeean to meeeee!")
Triplefox wrote:(Here is a rambly, personal essay on totalities from my friend Liz)TBQH, transexuality is just bloody confusing. I actually don't see a rational reason to "change" your gender, or to somehow differenciate between one's "sex" and one's "gender". You're just screwing your chances of engaging in a sexual relationship with anyone other than a bisexual/pansexual, full stop, because it's basically a case of "well, what bloody gender are you anyway?" Ultimately, it's an unnecessary complication.
With that said, it's an interesting read. (I wrote this line before I got up to the "======" bit. It gets better, and that's considering that it actually starts interesting (and on topic for that matter).) I would consider subscribing but unfortunately I can't bookmark stuff on my desktop as some important file that Firefox relies on is corrupted, and I can't save bookmarks, and I'm worried that if i "reset" it I'll lose the bookmarks I have.
...Also, is nethack a totality? What about Space Station 13?
Chameleon wrote:What about...That'd be a good name for 1.0.
Thunder Of Guns?!?!






