Idea: Customization ("skins")
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IsaacLightning
Deuce - Posts: 9
- Joined: Mon Dec 31, 2012 11:14 pm
I think that people should be able to make skins for ace of spades. The skins would not affect the uniforms, only the parts where face and hands (skin) shows. I think it would be cool to see this customization implemented. And if you want to see classic AoS, there would be an option to turn it off to not see any ones custom skins.
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pokefan548
Modder
- Posts: 157
- Joined: Mon Dec 17, 2012 2:30 am
TO THE PYTHON FILES!
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
Classicgen forever.
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Jdrew
Mapper
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pokefan548 wrote: We could make a skin system.No you couldn't as that would take modifying the client itself which is illegal and we don't have the source code for it.
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rakiru
Coder
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jdrew wrote:Modifying it is not illegal (well, generally - it obviously varies between countries), but distributing a modified version tends to be.pokefan548 wrote: We could make a skin system.No you couldn't as that would take modifying the client itself which is illegal and we don't have the source code for it.
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Jdrew
Mapper
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rakiru wrote:Thats what I ment, it would be cool if we could do it though. I know the idea was talked alot on the old forumsjdrew wrote:Modifying it is not illegal (well, generally - it obviously varies between countries), but distributing a modified version tends to be.pokefan548 wrote: We could make a skin system.No you couldn't as that would take modifying the client itself which is illegal and we don't have the source code for it.
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pokefan548
Modder
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Ninja_pig_pro
Build and Shoot's 1st Birthday
- Posts: 418
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pokefan548 wrote:Maybe in Iceball...In my opinion I don't see a point in a point system :P
pokefan548 wrote:TO THE PYTHON FILES!1. Python files would be used to do it on servers, I doubt that would be possible.
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
2. There is already a mod called "Modloader" by learn_more that lets you do that.
kill me
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pokefan548
Modder
- Posts: 157
- Joined: Mon Dec 17, 2012 2:30 am
I didn't know Modloader could do that!
Classicgen forever.
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Ninja_pig_pro
Build and Shoot's 1st Birthday
- Posts: 418
- Joined: Thu Dec 20, 2012 1:24 pm
Yeah, I you press "Insert" And it will open a menu, May be wrong on the button.
kill me
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
pokefan548 wrote:Maybe in Iceball...clsave/pub/skin/*.pmf - that should do for now. I've always had the idea of letting specific players have different "skins" though, but I think we'd need to have some sort of skeleton handling code.
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White Hot
Deuced Up - Posts: 360
- Joined: Tue Nov 06, 2012 1:33 am
GreaseMonkey wrote:I would like if the two teams didn't share the same model, so you could have totally different looking teams. Using this you could recreate famous wars.pokefan548 wrote:Maybe in Iceball...clsave/pub/skin/*.pmf - that should do for now. I've always had the idea of letting specific players have different "skins" though, but I think we'd need to have some sort of skeleton handling code.
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Semper
Deuced Up - Posts: 627
- Joined: Thu Nov 01, 2012 6:41 pm
White Hot wrote:Yeah like on CoD4 there's an opfor team and a marine team, etc on different game modes(sorry for using a cod reference, I know you all hate it xD.)GreaseMonkey wrote:I would like if the two teams didn't share the same model, so you could have totally different looking teams. Using this you could recreate famous wars.pokefan548 wrote:Maybe in Iceball...clsave/pub/skin/*.pmf - that should do for now. I've always had the idea of letting specific players have different "skins" though, but I think we'd need to have some sort of skeleton handling code.
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Ninja_pig_pro
Build and Shoot's 1st Birthday
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Yeah like on CoD4 there's an opfor team and a marine team, etc on different game modes(sorry for using a cod reference, I know you all hate it xD.)It depends if it was one of the good games or not.
kill me
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DrDeuce
Green Master Race
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Ninja_pig_pro wrote:Huh, I thought learn_more was just some creepy, flesh-eating clownpokefan548 wrote:Maybe in Iceball...In my opinion I don't see a point in a point system :Ppokefan548 wrote:TO THE PYTHON FILES!1. Python files would be used to do it on servers, I doubt that would be possible.
Honestly, I've been thinking of making a launcher for AOS that's sort of like the technic launcher in MC, many modpacks in one launcher. Also, then we could standardize mod file formats, and add graphical updates. We could make a skin system.
2. There is already a mod called "Modloader" by learn_more that lets you do that.
Green team since 2011
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