pinpoint

The level/layout/play area.
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izzy
Head Admin / Co-founder
Head Admin / Co-founder
Posts: 474
Joined: Tue Oct 09, 2012 8:16 pm


Small spawns that converge into a bottleneck at the center of the map. Makes for constant action-packed gameplay.

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Reki
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Posts: 106
Joined: Fri Nov 09, 2012 11:07 pm


bestmapever
Ryu
League Participant
League Participant
Posts: 96
Joined: Thu Nov 15, 2012 8:18 pm


Reki wrote:
bestmapever
Tru dat
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Me and a couple of friends were playing on a server with this map and we ended up building a bunker-turned-house in the middle. Twenty minutes later, there were about ten of us running back and forth to get blocks, including a couple of enemies. xD
Sponge
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Posts: 176
Joined: Mon Nov 05, 2012 5:52 pm


I think this is the most fairest map in AoS. Love it.
luke.t
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Joined: Mon Nov 19, 2012 11:21 am


this map is epic mty favouite map
Cajun Style
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Joined: Fri Dec 07, 2012 11:04 am


I see you've added boundary damage. Good thing IMHO. But you don't have any marking of where it happens. That's kind of letting players find out for themselves how far they can go Blue_BigSmile Sadistic bastard.
CommieBuffalo
Blue Master Race
Blue Master Race
Posts: 2341
Joined: Mon Nov 05, 2012 4:51 pm


IMO it is the like Dome in MW3 or Nosehair Canals TDM in BF3: ultra-fast-paced, (most of the time)mindless action.
Great for playing when bored or after a long day, but if I want to play serious I rather go Normandie or Gen.
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