[LAST STAND]Classic Gen for Last Stand v1.1

The level/layout/play area.
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10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


I decided to create a Last Stand version of Classic Gen.
Using gen #40 from 50gens.zip, I created classicgen_ls.vxl.

Version 1.1
Spoiler:
- Renamed it to classiscgen_ls instead of _s
- Removed bridges, I didn't make them in the first place so the water would slow down the attackers
- Camouflaged the entrance to the bunker, and camouflaged the trench under it.
Image
DOWNLOAD:
http://www.mediafire.com/?bmcj2b9x0l17zv5
LinktersHD
Deuced Up
Posts: 124
Joined: Thu Nov 01, 2012 12:27 pm


Umm? It's just the map classic gen with a few structures.....
Buffet_of_Lies
Mapper
Mapper
Posts: 402
Joined: Tue Nov 20, 2012 11:25 am


LinktersHD wrote:
Umm? It's just the map classic gen with a few structures.....
Indeed it is. While I agree that it isn't exactly a breakthrough in map design, the game mode needs those structures to function.
10se1ucgo
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 198
Joined: Sun Dec 16, 2012 4:29 pm


Buffet_of_Lies wrote:
LinktersHD wrote:
Umm? It's just the map classic gen with a few structures.....
Indeed it is. While I agree that it isn't exactly a breakthrough in map design, the game mode needs those structures to function.
This.
The CP's with a red flag are the spawns for the Attackers, who are supposed to capture the flag which is near the spawn for the defenders, the CP with a black flag.

Rest of the buildings are for defense of the defenders.
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