What software to use?
Personally, I use exactly what you used to make that example map - GIMP for the heightmap and colourmap, and Bildramer's Bitmap Converter to assemble the map. Using Slab6 or similar (like
Blockman2D or
Qubicle*) is recommended so you can build
.kvx models which can be inserted into your map through Voxed by pressing the 'U' key.
*Note: Only the paid version of Qubicle can be used to export in the
.kvx format.
How to change the location of the Spawn point
It's not possible in the vanilla PySnip server code, as far as I'm aware. This can be done by making a new script, though, although it really should be part of the map extensions code.
How can I make good textured oceans
Although I don't really have much water in my maps, I would use one of the following methods;
- Create a plain blue layer in GIMP, draw wavy lines in a new layer on top of it in a darker colour, adjust transparency until I'm happy. Add some HSV noise to both layers.
- Google "Water Textures" and plop it on top in GIMP. For bonus points, go Map > Make Seamless, which means it tiles nicely at the map edges.
Any Tips?
Far too many to list here at once without it becoming a horrible wall of text. All I'll say is don't be afraid to try something different, and try to let your heightmaps do as much work as possible (like for walls/grassy fields/etc.). It can save you a lot of time in the long run.
Also, and the biggest tip I can give; Download
Voxed Companion - it makes Voxed so much more easy to use in my opinion. Note that, since the old AoS wiki went down, this is the best source for download I could find which may or may not be the latest update.
Good luck and don't hesitate to ask if you have any more questions.