SMG.
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Handles
League Participant
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Anyway there will be no SMG in iceball
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Vucgy
Deuced Up - Posts: 226
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A LMG like in ARMA would be awesome , 100 Bullets , fast ROF and damn low damage like 25 20 15 o_O


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Handles
League Participant
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with 100 bullets every decent rifleman would want the damage to be like 5!

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Vucgy
Deuced Up - Posts: 226
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STRIKE081 wrote:with 100 bullets every decent rifleman would want the damage to be like 5!Nah... I said how its in arma , but AOSs LMg , should be enoguh to have like 50bulets fast ROF , dmg 30 20 15 and a lower speed![]()
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Chronocide Commando
Veterans
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An SMG burst attracts too much attention, accurately revealing your location to everyone around you. Even if you use single shots you'll probably have to shoot two or three times as much as you would with a rifle to kill your target.
At mid-range its advantage is questionable — the enemy is not too close, so his movement is still easy to follow, but not too far for a quick, reliable rifle headshot (since heads in AoS are so damn huge). Besides, SMG makes it much easier to run out of ammo when engaging multiple enemies in quick succession. I suspect that a rifle is actually the superior mid-range weapon for any player who can aim reasonably well.
Speaking from personal experience, a rifle often allows me to dominate the enemy team almost single-handedly by quickly one-shotting them from unexpected positions, while an SMG simply doesn't have the potential required. Most of my deaths are caused by rifles as well.
To me an SMG looks like a situational close combat/trench broom/assault weapon — exactly what it should be. In most common situations it's worse than a rifle. How is it overpowered?
What's really overpowered is the rifle. With such a firing rate and magazine size it's possible to spawn kill an entire team provided a player's aim is good enough. 0.76 changes were a good idea, but i'm not sure they were sufficient. Maybe the semi should become the bolt-action.
What's really unnecessary is the shotgun. Yes, it can kill with a single body shot, but at such a close range it actually makes no difference — if you can hit the body, you can hit the head. I'm not sure it could be balanced to be viable. If it was intended to be a dedicated block breaker, some sort of an anti-materiel rifle would be better suited for the task.
At mid-range its advantage is questionable — the enemy is not too close, so his movement is still easy to follow, but not too far for a quick, reliable rifle headshot (since heads in AoS are so damn huge). Besides, SMG makes it much easier to run out of ammo when engaging multiple enemies in quick succession. I suspect that a rifle is actually the superior mid-range weapon for any player who can aim reasonably well.
Speaking from personal experience, a rifle often allows me to dominate the enemy team almost single-handedly by quickly one-shotting them from unexpected positions, while an SMG simply doesn't have the potential required. Most of my deaths are caused by rifles as well.
To me an SMG looks like a situational close combat/trench broom/assault weapon — exactly what it should be. In most common situations it's worse than a rifle. How is it overpowered?
What's really overpowered is the rifle. With such a firing rate and magazine size it's possible to spawn kill an entire team provided a player's aim is good enough. 0.76 changes were a good idea, but i'm not sure they were sufficient. Maybe the semi should become the bolt-action.
What's really unnecessary is the shotgun. Yes, it can kill with a single body shot, but at such a close range it actually makes no difference — if you can hit the body, you can hit the head. I'm not sure it could be balanced to be viable. If it was intended to be a dedicated block breaker, some sort of an anti-materiel rifle would be better suited for the task.
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Priok
Winter Celebration 2013
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that is a pretty good point, I don't think either the SMG or rifle are overpowered really, but they're both just too easy to get kills with at ranges where they shouldn't easily be able to kill somebody. (close range for the semi, long for the smg)
I also agree with you about the shotgun, it would have made sense if there was no SMG to serve a close range role, but there already was one.
I also agree with you about the shotgun, it would have made sense if there was no SMG to serve a close range role, but there already was one.


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markjoseph
Deuce - Posts: 1
- Joined: Tue Mar 19, 2013 9:31 am
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i think SMG gun that has a many bullets and it's so strong gun that Ive seen and i want to try how to shot that gun
An advertising agency is of tactical knives 85 percent confusion and 15 percent commission.
Fred Allen
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Fluttershy
Build and Shoot's 1st Birthday
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Chronocide Commando wrote: I'm not sure it could be balanced to be viable. If it was intended to be a dedicated block breaker, some sort of an anti-materiel rifle would be better suited for the task.The only way to make shotgun viable would be to make smg and rifle worse at close range encounters, such as crippling rifles accuracy while moving and after stopping for a few seconds and smg doing something different, perhaps damage ramp down/up/down depending on distance? Like a mid range sweet spot? Either way the only way to keep the would be to nerf the other two, one of which is prone to the community going into an outrage the very second a viable step towards balancing it is introduced into the game.
1.21 gigawatts!?!
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Steven1998
Deuce - Posts: 19
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Come on guys. If the game had rifles only then it would be kinda boring...
And if you think the smg is overpowered then I guess we should change its stats, not remove it!
And if you think the smg is overpowered then I guess we should change its stats, not remove it!
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TB_
Post Demon
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Steven1998 wrote:Come on guys. If the game had rifles only then it would be kinda boring...Would be kinda boring? A lot of us here actually know how it was with only rifles.
And if you think the smg is overpowered then I guess we should change its stats, not remove it!
Hint: It wasn't boring.
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UNITiS
Deuced Up - Posts: 70
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You have to realise that SMG is saving the game in a way. Without it, noobs would be instantly killed off by the veterans in the game who have x times more experience than newbies. It works the same way the "noobtube" in CoD works (I'm only using it as an example because I can't really think of anything else atm), it allowed new players grab some easy kills and while it pissed off any players who actually had skill and experience it allowed new players in which is what any game should do. Without the SMG or even the Shotgun this would probably have died eventually as a huge fraction of new players would probably have quit after being sniped in the head 20 times as they were trying to figure out what to do. Whether you like it or not, in a way SMG and Shotguns are keeping this game alive.
On a side note, I do think that SMG needs a gentle nerf, but since AoS can't be modified and was pretty much ruined by Jagex in the end I sure hope that new projects popping up will nerf it or atleast figure out some other way to fix the balance issues. (And that's including my own project)
On a side note, I do think that SMG needs a gentle nerf, but since AoS can't be modified and was pretty much ruined by Jagex in the end I sure hope that new projects popping up will nerf it or atleast figure out some other way to fix the balance issues. (And that's including my own project)
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Name Here
Deuce - Posts: 12
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As i see it,dropping the SMG would make this a WW1 game (instead of WW2).
personally i love the current dynamics and all the -0.23 version elitist can buzz off...
Nerfing the dmg is unrealistic, its like saying the gun shoots rubber bullets (i.e stormwinds nerfed SMG) but -
spread and rate of fire and magazine capacity are the good points of focus, why not make it like sturmgewehr 44 in DOD,
Slower rate of fire,25-20 bullets per mag,and acrazy spread as its a assault rifle prototype....
my 2 cents
personally i love the current dynamics and all the -0.23 version elitist can buzz off...
Nerfing the dmg is unrealistic, its like saying the gun shoots rubber bullets (i.e stormwinds nerfed SMG) but -
spread and rate of fire and magazine capacity are the good points of focus, why not make it like sturmgewehr 44 in DOD,
Slower rate of fire,25-20 bullets per mag,and acrazy spread as its a assault rifle prototype....
my 2 cents
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Marshall
League Participant
- Posts: 38
- Joined: Sat Mar 23, 2013 10:49 pm
Well, the SMG for me is a great weapon, of course it has its limits but this is no problem, the SMG when used by the right hands is more effective than a rifle, As to what they say about the gunshots great distances all is a matter of training
http://www.youtube.com/watch?v=dSYBNULq5eQ
http://www.youtube.com/watch?v=dSYBNULq5eQ
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rakiru
Coder
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Marshall wrote:Well, the SMG for me is a great weapon, of course it has its limits but this is no problem, the SMG when used by the right hands is more effective than a rifle, As to what they say about the gunshots great distances all is a matter of trainingDon't change the formatting of your whole post like that. It should be used for emphasis or clarity, not because you would rather the text was slightly smaller.
http://www.youtube.com/watch?v=dSYBNULq5eQ
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UNITiS
Deuced Up - Posts: 70
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Name Here wrote:As i see it,dropping the SMG would make this a WW1 game (instead of WW2).Not a damage nerf, more of a range nerf or increased bullet spread / recoil. Because honestly you can use SMG as a rapid fire sniper rifle if you burst fire it.
personally i love the current dynamics and all the -0.23 version elitist can buzz off...
Nerfing the dmg is unrealistic, its like saying the gun shoots rubber bullets (i.e stormwinds nerfed SMG) but -
spread and rate of fire and magazine capacity are the good points of focus, why not make it like sturmgewehr 44 in DOD,
Slower rate of fire,25-20 bullets per mag,and acrazy spread as its a assault rifle prototype....
my 2 cents
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