Build and Shoot Launcher (Updated 3/24)

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106 posts Page 3 of 8 First unread post
Arszilla
Deuced Up
Posts: 44
Joined: Mon Mar 18, 2013 4:12 pm


No mods for .75/6 then THE GAME LOST ITS SPECIALITY!
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


Modding never went away just people making mistakes because they didn't follow directions. When you start up the launcher and find your directories make sure they are the ones with your mods. If not you could always just copy and paste all the Kv6 files into the directory you selected.
adidas
Deuce
Posts: 2
Joined: Sat Mar 23, 2013 4:15 pm


I downloaded it but when I went to open it my norton deleted it and said it was unsafe? Blue_NotHappy
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I never trust anti virus software, if it hasn't given me or any of the other people who have downloaded it a virus then I am sure it wont give your computer one too.
matthew0901
Deuced Up
Posts: 105
Joined: Wed Nov 21, 2012 12:23 pm


adidas wrote:
I downloaded it but when I went to open it my norton deleted it and said it was unsafe? Blue_NotHappy
It said that to me but i trust BuildandShoot.
Arszilla
Deuced Up
Posts: 44
Joined: Mon Mar 18, 2013 4:12 pm


matthew0901 wrote:
adidas wrote:
I downloaded it but when I went to open it my norton deleted it and said it was unsafe? Blue_NotHappy
It said that to me but i trust BuildandShoot.
Norton is the WORST antivirus!

I tested this:

Norton places fake virus at your system or fake reports so that you BUY it, use it then renew it. NO VIRUS DUDE!
Buffet_of_Lies
Mapper
Mapper
Posts: 402
Joined: Tue Nov 20, 2012 11:25 am


I was trying to add an old old version, not sure which, and got this.
Image
Code: Select all
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at   .(   )
   at   .(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Launcher_Merged
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Build%20and%20Shoot/Launcher.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4228 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4230 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
dxwrjzr2
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Dunno if that helps. Other than that it worked pretty flawlessly.
StopSignal
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 68
Joined: Sat Dec 22, 2012 7:59 pm


I dont know if anyone is wanting to know, but it works perfectly on Windows 7 (laptop)
matthew0901
Deuced Up
Posts: 105
Joined: Wed Nov 21, 2012 12:23 pm


Buffet_of_Lies wrote:
I was trying to add an old old version, not sure which, and got this.
Image
Code: Select all
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at   .(   )
   at   .(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Launcher_Merged
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Build%20and%20Shoot/Launcher.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4228 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4230 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
dxwrjzr2
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4223 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Dunno if that helps. Other than that it worked pretty flawlessly.
did the same thing to me when i tried to uninstall a beta.
RyanK
Deuced Up
Posts: 322
Joined: Sat Mar 02, 2013 11:02 pm


There needs to be more players and servers for 0.76! there are only 3 servers! it sucks.

And also This launcher works perfectly good on windows 7 desktop computor.
Sn3ky
Deuced Up
Posts: 59
Joined: Mon Dec 17, 2012 11:08 pm


awesome! Been waiting for this. great work guys!
ecx
Winter Celebration 2013
Winter Celebration 2013
Posts: 53
Joined: Sat Mar 23, 2013 1:55 am


Arszilla wrote:
No mods for .75/6 then THE GAME LOST ITS SPECIALITY!
Just to clear things up: you CAN install mods. However, each version is installed separately, so if you have mods in installed in 0.75, they won't show up if you play on a 0.76 server. You'll have to mod each version separately.
BTW if you installed 0.76 from by adding the .msi file through the launcher, the files will be kind of hard to find. They're in Roaming -> Build and Shoot -> Game Installations -> 0.76 -> aosbeta (at least in my case). To get to the Roaming folder, you need to go to your start menu, type %appdata%, and hit enter. Happy modding.

Awesome launcher, Stack Blue_BigSmile Will you be adding a server browser in the future?
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


ecx wrote:
Arszilla wrote:
No mods for .75/6 then THE GAME LOST ITS SPECIALITY!
Just to clear things up: you CAN install mods. However, each version is installed separately, so if you have mods in installed in 0.75, they won't show up if you play on a 0.76 server. You'll have to mod each version separately.
BTW if you installed 0.76 from by adding the .msi file through the launcher, the files will be kind of hard to find. They're in Roaming -> Build and Shoot -> Game Installations -> 0.76 -> aosbeta (at least in my case). To get to the Roaming folder, you need to go to your start menu, type %appdata%, and hit enter. Happy modding.

Awesome launcher, Stack Blue_BigSmile Will you be adding a server browser in the future?
Your all wrong, when you are selecting the directories for your versions make sure the fold you chose is the one with your mods. Now to modify your game files per version open up the launcher and click configuration. Now chose the version and click "open on disk". This will open your folder for the versions where you can modify your game files. To make all your version have the same mods copy the folder for the file type in one version that has everything then paste it into the other ones that don't have the models you want. Now just hit replace and your all done. Just to clear things up even though I have already said this once.
ecx
Winter Celebration 2013
Winter Celebration 2013
Posts: 53
Joined: Sat Mar 23, 2013 1:55 am


Ah, I didn't know about the open on disk option. But I did mention that the directory I gave was only for my case/people who installed through the .msi.
Arszilla
Deuced Up
Posts: 44
Joined: Mon Mar 18, 2013 4:12 pm


ecx wrote:
Arszilla wrote:
No mods for .75/6 then THE GAME LOST ITS SPECIALITY!
Just to clear things up: you CAN install mods. However, each version is installed separately, so if you have mods in installed in 0.75, they won't show up if you play on a 0.76 server. You'll have to mod each version separately.
BTW if you installed 0.76 from by adding the .msi file through the launcher, the files will be kind of hard to find. They're in Roaming -> Build and Shoot -> Game Installations -> 0.76 -> aosbeta (at least in my case). To get to the Roaming folder, you need to go to your start menu, type %appdata%, and hit enter. Happy modding.

Awesome launcher, Stack Blue_BigSmile Will you be adding a server browser in the future?

I found that out in show on disk later on yesterday
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