Modloader doesn't work

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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IsaacLightning
Deuce
Posts: 9
Joined: Mon Dec 31, 2012 11:14 pm


Apparently I need to get .76... but I want .75 ):
HoboHob
Winter Celebration 2013
Winter Celebration 2013
Posts: 979
Joined: Mon Nov 05, 2012 5:02 pm


Modloader should still work with 0.75.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


In fact, I don't believe there is a version for 0.76.
Chase_UC
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 116
Joined: Sat Jan 05, 2013 5:52 pm


Modloader 0.76 is the version OF the modloader. The 0.76 is the version number of the program itself, you don't need 0.76. Just update. It was confusing for some people as well, but you don't need AoS 0.76 to get the next version of modloader.
sportsfan2
Deuce
Posts: 9
Joined: Sat Dec 15, 2012 4:01 am


On topic with modloader, if you haven't activated it in a while; whenever I open up the interface (press F12), it freezes up than I get disconnected from lag.

Any solution?
Turner
Deuced Up
Posts: 64
Joined: Fri Dec 07, 2012 11:10 pm


I would re install it
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


sportsfan2 wrote:
On topic with modloader, if you haven't activated it in a while; whenever I open up the interface (press F12), it freezes up than I get disconnected from lag.

Any solution?
try deleting the chat logs, or disabling this feature.

if you have more info how to reproduces, makes fixing it easier :)
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1710
Joined: Wed Oct 03, 2012 12:09 am


Hi learn_more,

The mod_loader has a drop down menu for commands. If you are still working on it could we have a way to dynamically change the commands in that menu?
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


danhezee wrote:
Hi learn_more,

The mod_loader has a drop down menu for commands. If you are still working on it could we have a way to dynamically change the commands in that menu?
ill add it to my todo list :)

have a good idea how to make it configurable?
(other than editing a text file)
GreaseMonkey
Coder
Coder
Posts: 733
Joined: Tue Oct 30, 2012 11:07 pm


I'd like to point out that server->client packets 1, 9, 10, 15, and 19 are no-ops in the client, so I guess you could bastardise one of those for special purposes. (EDIT: This might be incorrect, they just appear to jump to the "no-op" label - the protocol docs on the dev wiki suggest these ARE used, at least at some point, just not in the MAIN table, though I am pretty sure packet 1 is unused S->C.)

Perhaps we should write some sort of client extension standard? Thinking maybe a 64-bit number selected at random for a specific project, followed by data that can be followed as to however the hell the project defines it?
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


GreaseMonkey wrote:
I'd like to point out that server->client packets 1, 9, 10, 15, and 19 are no-ops in the client, so I guess you could bastardise one of those for special purposes. (EDIT: This might be incorrect, they just appear to jump to the "no-op" label - the protocol docs on the dev wiki suggest these ARE used, at least at some point, just not in the MAIN table, though I am pretty sure packet 1 is unused S->C.)

Perhaps we should write some sort of client extension standard? Thinking maybe a 64-bit number selected at random for a specific project, followed by data that can be followed as to however the hell the project defines it?
define an 'extension' packet,
first 2 or 4 bytes are the length (for easy ignoring when not interested in said packet)
then 1 or 2 bytes, ID
1 or 2 bytes version
data
Rydogger
Deuced Up
Posts: 93
Joined: Fri Nov 02, 2012 11:31 pm


Hi learn_more.

It seems that you're taking requests at the moment. So I was wondering if there would be a way to utilize the "Admin" part of the drop menu when you're looking at names (hit insert). Would there be any way to make it so guards can use it too? So admins have the whole set of options to choose from, but guard only get what they're allowed to use on the server. Seeing that Pysnip has "Admin" and "Guard" available, if one were to log in as guard or admin they would get said options to choose from.

Love the mod loader btw.
Thanks!
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


Rydogger wrote:
Hi learn_more.

It seems that you're taking requests at the moment. So I was wondering if there would be a way to utilize the "Admin" part of the drop menu when you're looking at names (hit insert). Would there be any way to make it so guards can use it too? So admins have the whole set of options to choose from, but guard only get what they're allowed to use on the server. Seeing that Pysnip has "Admin" and "Guard" available, if one were to log in as guard or admin they would get said options to choose from.

Love the mod loader btw.
Thanks!
i was looking in setting up a bugtracker that i can put stuff in, but my time is very limited atm so progress will be slow.
(and bugs before features generally).

I had to resort to some tricks to detect that the user is an admin, i would have to figure out some stuff for 'guards' then too,
not sure what it is as i don't play this game other than when testing something from modloader anymore.
Rydogger
Deuced Up
Posts: 93
Joined: Fri Nov 02, 2012 11:31 pm


learn_more wrote:
Rydogger wrote:
Hi learn_more.

It seems that you're taking requests at the moment. So I was wondering if there would be a way to utilize the "Admin" part of the drop menu when you're looking at names (hit insert). Would there be any way to make it so guards can use it too? So admins have the whole set of options to choose from, but guard only get what they're allowed to use on the server. Seeing that Pysnip has "Admin" and "Guard" available, if one were to log in as guard or admin they would get said options to choose from.

Love the mod loader btw.
Thanks!
i was looking in setting up a bugtracker that i can put stuff in, but my time is very limited atm so progress will be slow.
(and bugs before features generally).

I had to resort to some tricks to detect that the user is an admin, i would have to figure out some stuff for 'guards' then too,
not sure what it is as i don't play this game other than when testing something from modloader anymore.
Guard is basically Admin, but with limited power (griefcheck, kick, invisible, stuff like that). Maybe there would be a way to have it check the server and see what scripts guard have? IIRC it varies from server to server.
rakiru
Coder
Coder
Posts: 1349
Joined: Sun Nov 11, 2012 12:26 pm


Since this forum lacks a multi-quote option and my internet is so slow right now that quoting each post and copy-pasting them together will take a while...:

RE: "Extension packet" - Something like this has crossed my mind recently, so if other people are interested in something like this, a discussion on it would be good. Perhaps in IRC, or just a thread on here.

RE: Bug tracker - learn_more, I can set you up a project on my issue tracker and give you control over it if you'd like. If you want to set something up yourself, Flyspray is nice, and also easy to setup.

RE: Getting user group - Perhaps adding a command to pysnip that will give the user their group? I'm not entirely sure how groups work internally, but it shouldn't be too hard to do.
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