Subversive Takedown (top-down voxel shooter)
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Sponge
Deuced Up - Posts: 176
- Joined: Mon Nov 05, 2012 5:52 pm
Love this game! Played this with someone else online a few days ago and had lots of fun!
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matpow2
Scripter
- Posts: 45
- Joined: Mon Feb 04, 2013 6:40 am
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Release 33 is out. New changes include teams and a much improved voxel editor!
Download here: http://mp2.dk/st/builds/release33.zip
Download here: http://mp2.dk/st/builds/release33.zip
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Moghard
Deuced Up - Posts: 51
- Joined: Sun Dec 09, 2012 1:15 pm
The editor is a bit easier to use, but the window scales so much when i enter the editing mode.
I can't see all Size/Offset buttons because my screen is too small, can You fix it please?
I think that players should have separate weapon models. If You'll fix the window size, I can make some blocky rifle models, ok?
I can't see all Size/Offset buttons because my screen is too small, can You fix it please?
I think that players should have separate weapon models. If You'll fix the window size, I can make some blocky rifle models, ok?
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10se1ucgo
3 Years of Ace of Spades
- Posts: 198
- Joined: Sun Dec 16, 2012 4:29 pm
I've been working on a map.
Me, mat^2, and Tegu we're playing on it.
It includes custom models, skybox, and music.
Here's an early picture of it:

(I'm using custom skins I made)
Me, mat^2, and Tegu we're playing on it.
It includes custom models, skybox, and music.
Here's an early picture of it:

(I'm using custom skins I made)
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
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HoboHob
Winter Celebration 2013
- Posts: 979
- Joined: Mon Nov 05, 2012 5:02 pm
10se1ucgo wrote:I've been working on a map.Please give a download link to skins. I like them so much.
Me, mat^2, and Tegu we're playing on it.
It includes custom models, skybox, and music.
Here's an early picture of it:
(I'm using custom skins I made)
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matpow2
Scripter
- Posts: 45
- Joined: Mon Feb 04, 2013 6:40 am
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Just dumping some screenshots here from the upcoming release. I implemented (optional) SSAO, so the shading is much nicer now:




As you can see, there will be building as well! I intend to make it a part of the objective, i.e. you have to make some stairs to get to the objective.




As you can see, there will be building as well! I intend to make it a part of the objective, i.e. you have to make some stairs to get to the objective.
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CaptainDerpster
League Participant
- Posts: 496
- Joined: Mon Nov 12, 2012 1:21 pm
awesome just awesome.

LINESPQR or something like that?
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Linkind
Deuce - Posts: 4
- Joined: Tue Mar 05, 2013 11:22 am
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Moghard
Deuced Up - Posts: 51
- Joined: Sun Dec 09, 2012 1:15 pm
I love the new effects, models look very nice. But I won't be able to use it I think.
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matpow2
Scripter
- Posts: 45
- Joined: Mon Feb 04, 2013 6:40 am
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Don't worry, it's totally optional so low-end users can still play. SSAO shouldn't be too demanding though, even on some newer integrated cards - it works on my Intel HD4000.
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CraftDinur
Deuced Up - Posts: 152
- Joined: Thu Nov 08, 2012 8:20 pm
i'm encountering a bug where my splash.png, cursor.png, and crosshair.png all show up as white boxes


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Moghard
Deuced Up - Posts: 51
- Joined: Sun Dec 09, 2012 1:15 pm
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matpow2
Scripter
- Posts: 45
- Joined: Mon Feb 04, 2013 6:40 am
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What GPU do you have? I'm pretty sure I know what the problem is, but I'm still curious.
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CraftDinur
Deuced Up - Posts: 152
- Joined: Thu Nov 08, 2012 8:20 pm
matpow2 wrote:What GPU do you have? I'm pretty sure I know what the problem is, but I'm still curious.i've got an Intel 82945G Express Chipset Family. everything else works fine, it's just those don't seem to show up.
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TB_
Post Demon
- Posts: 998
- Joined: Tue Nov 20, 2012 6:59 pm
matpow2 wrote:Just dumping some screenshots here from the upcoming release. I implemented (optional) SSAO, so the shading is much nicer now:
As you can see, there will be building as well! I intend to make it a part of the objective, i.e. you have to make some stairs to get to the objective.
Now that looks a lot better than the video you posted originally!
GJ mat.
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