I'm making a push mode map, but the default script ignores the z coordinate for spawn locations. Defining a get_spawn_location in the txt, gets overridden by the push script. Since I don't want to force people to use a custom mode script to run my map, I was wondering whether there is some way to override a script from the txt.
Technical details about the ways scripts are applied appreciated. I know nearly nothing about JSON or Python (or the server), though.
Help override SCRIPTED spawn locations?
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Cajun Style
Deuced Up - Posts: 145
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Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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Buffet_of_Lies
Mapper
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- Joined: Tue Nov 20, 2012 11:25 am
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Are you making a proper map config file for Push mode as outlined here?
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Cajun Style
Deuced Up - Posts: 145
- Joined: Fri Dec 07, 2012 11:04 am
Yes, I am. But the Push script I have uses map.get_z(x, y) and thus totally ignores the specified z-coordinate. It's the same script as listed there, though it might be old(?). Without the push script I succeed to set the spawn as intended.
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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You're looking at the updated script later in the above post? You may want to ask in that thread or pm one of the authors, for example, danhezee.
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