Untethered old versions of AoS

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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GreaseMonkey
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I've been untethering old versions of Ace of Spades. It doesn't take long, although there might be weird stability issues.

0.35: zip (extract to a new folder)
0.52: msi (untampered) / server exe (fixed version)
UDP tunnel: tunsv (contains a few .bat files useful for 0.35 - run-tunsv starts the clientside tunnel program, host-tunsv starts the serverside tunnel program, run-aos runs AoS via the tunnel)

Versions newer than 0.52 (0.54 and up) do not need to be untethered.

IP calculation:

Given w.x.y.z:
(w)+(x<<8)+(y<<16)+(z<<24)
OR
(((z*256)+y)*256+x)*256+w

The latter should be doable on a classic 10-digit calc.
Last edited by GreaseMonkey on Thu Feb 28, 2013 4:40 am, edited 1 time in total.
rakiru
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I threw this together to help with IP <=> AoS address calculations.
TEFLON
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what are the "benefits" of these versions
rakiru
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TEFLON wrote:
what are the "benefits" of these versions
0.52 was the last version before the SMG was added
Demo123
Blue Master Race
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kmaj wrote:
So, is it now possible to host .35 servers and connect via IP?
That was possible ages ago.
http://aosclassic.comeze.com/viewtopic.php?f=3&t=2
GreaseMonkey
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Yeah, but this doesn't require you to do WAMP/LAMP shit just to get an IP working.

And it's also in a convenient .zip so you don't have to fuck around with the stupid lameass installer.
IceCream
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It's possible to run the 0.35 on a Ubuntu VPS? I mean, do you have a pyspades version for this?

Yours Sincerely,

IceCraft
TheGrandmaster
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It allows localhost connections, but BR couldn't connect to me, and I couldn't connect to him or Sham..
The console says "Will create Server on 0:32887", which seems a little odd.. but either way, it isn't currently working.
Any chance of a fix?
GreaseMonkey
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It'll need some fairly serious debugging. You'd need some way of injecting code saying whenever the hell it receives a packet.

objconv.exe might help.

Alternatively, building a UDP tunnel wrapper toolset might work - client "connects" to localhost 32887, which "connects" to server 31035, which "connects" to server 32887. I'm looking into this now.

EDIT: Ooh What's This: http://dl.dropbox.com/u/32094129/tunsv.zip
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