What's going on?
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Shia LaBeouf
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bloodfox
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foliage would of course be server side so there's no way of altering it. The problem is with team colors. You can modify the soldiers to be bright pink to you to easily see guys through foliage UNLESS it would be made that when the soldier goes through foliage, he disappears. I like bushes, trees, leaves, etc cause it adds variety and so that walking through 'jungle maps' would be as much as a pain.
Load outs should keep simple though. Not too intense. I think maybe when you choose your load out you have choices of either getting
-extra hp
-or more ammo
-or more blocks
Bleeding is a trickier one. If we do bleeding, it wouldn't be as fast pace of a game as ace of spades would be considering after getting shot loads of times the player would be like "I'm not gonna rush it, I'm already bleeding out" and that just presents a slower paced shooter. I like how fast paced ace of spades is atm where when you're at 21hp you're like "Oh, 21hp. Okay. NOW LET'S KILL THESE GUYS WITH EVERYTHING I GOT"
Load outs should keep simple though. Not too intense. I think maybe when you choose your load out you have choices of either getting
-extra hp
-or more ammo
-or more blocks
Bleeding is a trickier one. If we do bleeding, it wouldn't be as fast pace of a game as ace of spades would be considering after getting shot loads of times the player would be like "I'm not gonna rush it, I'm already bleeding out" and that just presents a slower paced shooter. I like how fast paced ace of spades is atm where when you're at 21hp you're like "Oh, 21hp. Okay. NOW LET'S KILL THESE GUYS WITH EVERYTHING I GOT"
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Dare
3 Years of Ace of Spades
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Chameleon wrote: I say we need loadouts... But I am not sure what CoD loadouts look like. I say players should be able to choose, into limited slots, some accesories like spade and weapons like rifle, pistol, grenades, AT. Also accessories like extra ammo, medkit,Those accesories already exist (except AT), but they are used in only one gamemode called blockpower. The gamemode is about choosing your class, which is a color of a block (like classes in Rainbow Six) and then you can upgrade your class to next level of power by capturing the intel. There are already lots of perks like shield, poison bullets, armor, mines and RPG. Plus there are some unusual perks like quantum teleporter (teleports you to a random location of map) and cluster grenade - grenade that splits into three after you throw it.
Chameleon wrote: helmet/vest... But no perks, no bs like that. Maybe:Ah, so you don't mean perks... umm well they are not really perks, it's more like classes. But it could still be implemented into the game using the blocks.
three tool/accessory slots - spade/block/helmet/armour/extraammo/medkit
two weapon slots - claymore(for badasses)/rifle/HMG/Mortar/pistol/grenades/ATlauncher
two accessory slots - helmet/armour/extraammo/medkit
Additional loadout rules: no double spades, no double armour/helmet, no double rifles/HMGs/Mortars/ATlaunchers
Chameleon wrote: Also, let's introduce bleeding system, which would normally account for 50% damage done. For example, you get shot by rifle into arm, you instantly receive 20 HP damage and bleeding effect. And if you instanty begin bandaging yourself, you should receive about 10-20 additional damage, if someone helps bandaging you receive less damage.Aos 0.75 doesn't recognize if you shoot someone in the arm (0.76 does it quite well). Poison bullets work kind of like bleeding except that the damage isn't 20 HP but around 1-3 HP, which isn't much, according to the normal power of SMG.
Chameleon wrote: Also other players, including enemies (for fun), are able to heal you back half the instant damage?I like those ideas and maybe you should check out the blockpower.py to look for whatever might be useful for codding it in the game or it might just be a new game mode that could be introduced.
So: you jog along with 100HP
you get damaged, receive 20HP damage plus bleeding == 80 HP
you bleed to 60 HP, bandaging stops further bleeding
Teammate heals you back to 90 HP (20/2 = 10; 100-10 = 90)
Shia la beouf wrote: aos is shallow as fThere is also a class that gives you a helmet, so if other people shoot you in head, you'll stay alive and your helmet is just knocked down. This makes the game much less shallow especially if you use the shield against them. It is much more diverse than point at the head and shoot.![]()
k and the only factor in deciding who will win is ability to point at head
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Chameleon
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bloodfox wrote:-extra hpno. Helmet/armour - yes. Logic? Armour&Helmets would make you able to:
ignore shrapnel
bullets might ricochet off helmet
pistol calibre bullets might be stopped by armour
--but since we think about extended WWI, armour is unlikely to happen, no one carried it around.
bloodfox wrote:when you're at 21hp you're like "Oh, 21hp. Okay. NOW LET'S KILL THESE GUYS WITH EVERYTHING I GOT"No.
If you don't feel a difference between 100HP and 20HP, that's very unrealistic. If we speak about the Real Life, a common citizen would pass out at ~30HP (or 30% of stamina left), that's your brain saying "that's enough for today, we are shutting down". This doesn't need passing out, but needs drunk cam to simulate the damage you have experienced. Also some bleeding too, to make you get to cover and make bleeding stop, thus temporarily taking you out of battle.
If we don't do drunk cam (NLC was a bit overkill though), if we don't add bleeding --- torso/arm hits will not matter. You will make a game that one would just call "head hunt". This is bullshit, this makes phrase "get to cover" quite useless, cause sure you can shelter yourself when not shooting, but if you poke your head out, you are equal to those walking in the open. With due respect, THIS IS BULLSHIT. Head hunt is on of the worst aspects of game, it produces crouch spammers, trickshooters and the like.
Dare[AoS] wrote:one gamemode called blockpowerI know, I played it. But there is a big difference between something almost imaginary and something that you do see in game, and that's not only a model, but for example having the small things, like setting a specific range for Mortar instead of guessing with eye.
Fixed classes are meh. Requires a lot of work to do it right and just limits the possibilities.
Blockpower is very temporary (0.5 seconds, because that's how long it takes for second shot @ your head, lol) solution. Real solution would be introduction of bleeding (that can be stopped by player himself, but the process makes him vulnerable -- weapon holstered) and smaller head size (helmet would further decrease head hitzone, to simulate shot deflection).
Actually I do have a lot of stuff figured out in my head, now it's just a matter of implementing it right, to not alienate community too much.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Shia LaBeouf
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Chameleon wrote: bullets might ricochet off helmet
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Kuunikal
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Chameleon wrote:Give it a 1-in-100 chance, sure, or give a slight damage decrease.bloodfox wrote:-extra hpbullets might ricochet off helmet
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bloodfox
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helmets aren't always gonna protect you from bullets all the time but it's better than having no helmets at all, guys.
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Chameleon
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In start of WWI, they had no helmets.
Then they somehow, in all that chaos, realized they very much need helmets.
ehhh... gtg work on the roof. but basic idea is to make smaller head hitzone + try doing some damage decrease zone + 100% damage zone, cause at 90 degrees no helmet stops a bullet. But helmets should completely stop shrapnel.
Also, helmet shouldn't cover all of the head, helmets don't protect your face.
Then they somehow, in all that chaos, realized they very much need helmets.
ehhh... gtg work on the roof. but basic idea is to make smaller head hitzone + try doing some damage decrease zone + 100% damage zone, cause at 90 degrees no helmet stops a bullet. But helmets should completely stop shrapnel.
Also, helmet shouldn't cover all of the head, helmets don't protect your face.
Last edited by Chameleon on Tue Apr 19, 2016 6:27 am, edited 1 time in total.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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bloodfox
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In reality you do realize how fucking difficult it is to give a fatal hit to the face with a gun, right? Your best bet isn't right in the face, they'll survive that. The back of the head is the best to hit, so considering that I think helmets would be too OP
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Chameleon
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Well I believe I'll balance that out.
Nobody IRL aims for the head (unless you are some ass-ass-in). And nobody is able to show only ones head when shooting, when you shoot, there is some chance they see at least your shoulder or something. We could make a hitzone for face/neck, getting hit in the neck isn't very healthy either. Anyway, I believe I've thought out most of the stuff, I'll see how I can do my best to implement it.
Will detail in google doc: https://docs.google.com/document/d/1Lpm ... sp=sharing
Nobody IRL aims for the head (unless you are some ass-ass-in). And nobody is able to show only ones head when shooting, when you shoot, there is some chance they see at least your shoulder or something. We could make a hitzone for face/neck, getting hit in the neck isn't very healthy either. Anyway, I believe I've thought out most of the stuff, I'll see how I can do my best to implement it.
Will detail in google doc: https://docs.google.com/document/d/1Lpm ... sp=sharing
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Dare
3 Years of Ace of Spades
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That's a big project you're planning to do. If you could make it done i would even pay for this game.
I totally support these perspectives / ideas:
Other weapons
And the gameplay
The question is, will you need a medic to save your life or you will be able to bandage yourself and stop the bleeding?
So.. how can the community support this project? Do you need more codders / artists / sound makers or can we support you with something else?
I totally support these perspectives / ideas:
Ideas from Google doc wrote:Supporting weaponry (HMGs/Mortars/Artillery) have about equal importance to traditional firearms.About the weapons,
Stealth and careful planning should be awarded, but team-play is the top priority.
Balance should not be artificial and should generally be proportional to real-life.
weapon list wrote:HMGs in the form of Vickers/Maxim guns, low block damage/ 700RPM ROFThat Flak used against soldiers reminds me second Sherlock movie.. when he and his followers ran into woods and the germans were trying to shoot them with artillery cannon.
FLAKs (extremely high damage, varying RPM, zero block damage, rare or some nerf built in)(idk about having those... )
Other weapons
weapon list wrote: SMGs for very close range, 400RPM ROF eg. MP18It is pretty nice that you're planning to implement so many weapons, I only support it, if they will be balanced.
Limited Amounts of Semi-Auto Rifles eg. M1 Garand (+ gun jams, in water especially)
Bolt Action Rifles- Standard Weapons (one hit kill for torso)
Huge Underground Mines (aka explosives) as a gameplay feature (related to map target)
Mortars/Artillery
AT - basically portable cannon, with the main purpose of dealing explosive damage
OP Trench gun ((pc)masterrace)
Bolt-actions and semi-auto rifles can attach bayonettes, which stab when aiming rifle.
And the gameplay
Gameplay features wrote:Bleeding to make limb hits/shotgun countIt's been a lenghty discussion about this here on forums. I think Chameleon has told us how this would work in the game: 20 damage for the hit and then additional damage for the bleeding over time.
The question is, will you need a medic to save your life or you will be able to bandage yourself and stop the bleeding?
Gameplay features wrote: Different, configureable loadouts (e.g. more rifle ammo over grenades)nice
Gameplay features wrote: Team based, as opposed to "look I have most kills and best ratio I'm proest MLG"Totally support teamwork over playing just by yourself and getting most kills and getting some crazy bonuses for that, like it's in CoD Black Ops 3 (you can get a robot that you can place anywhere and it automatically shoots enemies).
So.. how can the community support this project? Do you need more codders / artists / sound makers or can we support you with something else?
Spoiler:
"Take on the legends if you dare." -Only on BnS.
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bloodfox
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lol. Willy's topic "What's going on?" turned into thinking what's ideal for a game. I like that. :)
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Zekamalikyd
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i don't it's a thread derailment
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bloodfox
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at least it's a productive thread derailment instead of becoming a cock fest
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Shia LaBeouf
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yeah we wouldnt want to top the cockfest that was 9 months before zeka was born
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