Weapon sounds, what is what

Released modifications for the OpenSpades client.
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ChestyPuller
Deuce
Posts: 14
Joined: Sat Nov 14, 2015 2:50 pm


This will definitely help me and probably anyone else that wants to mod a weapon. Anyone care to share which weapon sounds are which? Some of the sound files are hard to discern between. If you've ever taken a listen, you probably know what I mean. Also, what script(s) designate the sound file to use in a given situation? Thanks! (and if this post works, you're welcome Green_Sunglasses1 )
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


If you are asking how to know what sounds are used in scripts:
Image

You can see here the paths to the files, e.g.: "Sounds/Weapons/SMG/FireLocal1.wav"
If you want to see where this file is used, (if you use Notepad++) double click on "fireSounds" - it should get highlighted in green - and scroll up&down.
ChestyPuller
Deuce
Posts: 14
Joined: Sat Nov 14, 2015 2:50 pm


Yeah I've taken a look at the script before. It's the 4 @fireSounds that have confused me. I may just try to make 1 custom sound clip and swap it out, one at a time, for each of them to find out what is what. Will post a short guide/tut here once I do that. Currently busy working on building an SMG and tweaking the M16 so I will need to get around to the sounds here soon.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


ChestyPuller wrote:
Yeah I've taken a look at the script before. It's the 4 @fireSounds that have confused me. I may just try to make 1 custom sound clip and swap it out, one at a time, for each of them to find out what is what.
Don't do that, too much of work.
Further in the script, at "WeaponFired()", it randomly chooses 1 out of those 4 and plays it. You can check Rifle or Shotgun scripts instead - they have only a single sound.
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