Weapon sounds, what is what
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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ChestyPuller
Deuce - Posts: 14
- Joined: Sat Nov 14, 2015 2:50 pm
This will definitely help me and probably anyone else that wants to mod a weapon. Anyone care to share which weapon sounds are which? Some of the sound files are hard to discern between. If you've ever taken a listen, you probably know what I mean. Also, what script(s) designate the sound file to use in a given situation? Thanks! (and if this post works, you're welcome
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"All right. They're on our left, they're on our right, they're in front of us, they're behind us. They outnumber us 29:1. They can't get away this time." - Brig. General Lewis "Chesty" B. Puller, USMC
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
If you are asking how to know what sounds are used in scripts:

You can see here the paths to the files, e.g.: "Sounds/Weapons/SMG/FireLocal1.wav"
If you want to see where this file is used, (if you use Notepad++) double click on "fireSounds" - it should get highlighted in green - and scroll up&down.

You can see here the paths to the files, e.g.: "Sounds/Weapons/SMG/FireLocal1.wav"
If you want to see where this file is used, (if you use Notepad++) double click on "fireSounds" - it should get highlighted in green - and scroll up&down.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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ChestyPuller
Deuce - Posts: 14
- Joined: Sat Nov 14, 2015 2:50 pm
Yeah I've taken a look at the script before. It's the 4 @fireSounds that have confused me. I may just try to make 1 custom sound clip and swap it out, one at a time, for each of them to find out what is what. Will post a short guide/tut here once I do that. Currently busy working on building an SMG and tweaking the M16 so I will need to get around to the sounds here soon.

"All right. They're on our left, they're on our right, they're in front of us, they're behind us. They outnumber us 29:1. They can't get away this time." - Brig. General Lewis "Chesty" B. Puller, USMC
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
ChestyPuller wrote:Yeah I've taken a look at the script before. It's the 4 @fireSounds that have confused me. I may just try to make 1 custom sound clip and swap it out, one at a time, for each of them to find out what is what.Don't do that, too much of work.
Further in the script, at "WeaponFired()", it randomly chooses 1 out of those 4 and plays it. You can check Rifle or Shotgun scripts instead - they have only a single sound.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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