Iceball Project

Iceball is a moddable, open source, cross-platform engine and game inspired by AoS Classic. Created by GreaseMonkey.
Incompatible with PySnip/pyspades-based AoS Classic 0.75/0.76 servers.
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HoboHob
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Vucgy wrote:
Could this work? That the kv6 (or whatever iceball uses) be just the player holding weapon(other guy) and the real First-person gun be like this , A png Image?
Image Yeah AK47
Use poly2vox on a model of your favorite weapon. Use kv62pmf to get a PMF. PROFIT.
GreaseMonkey
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Space Inspader wrote:
I already read the document. I want to get it to work as in, BUILD. I can't build. Everything is a blank. All I can see is text with "Minecraft mode" and stuff. I try the build button and nothing pops out infront of me.
Oh right, fly down (ctrl+shift). It just places the camera really high.
Vucgy wrote:
Could this work? That the kv6 (or whatever iceball uses) be just the player holding weapon(other guy) and the real First-person gun be like this , A png Image?
Image Yeah AK47
The engine supports it (well, you'd have to use a .tga rather than a .png, but they fulfil the same purpose), but it wouldn't really fit with the current scheme.

I would not recommend using kv62pmf for any sort of "high-res" model, as pmf supports variable point sizes.
tunaspirit
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GreaseMonkey wrote:
tunaspirit wrote:
What OpenGL version does your driver need to run iceball-gl (please don't say 2.0+) Because all I see is white bars where the text should be, and when it's done loading, the game crashes. (I did RTFM)
Your graphics chip needs to support GL_ARB_texture_non_power_of_two, which is core in 2.0, and it must also be able to load BGRA images.
If you have VBO support, you will most likely need 128MB of VRAM. If not, maybe not so much.
You MIGHT need 256MB of RAM instead of the suggested 128MB of RAM.

Pulchy has the same problem, and when I debugged the crash it turned out that it crashed on a memcpy() or something.
How much RAM do you have?
I have like 343MB VRAM, but it doesn't support OpenGL 2.x (There is a driver update for that, but Toshiba makes me use an outdated custom driver)
Vucgy
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When will the speed be fixed ? The Players are abnormally fast you can climb a huge hill in like 5 seconds... Please take a look at that , its the same thing that made AOS a run and gun game the players must move slower to make the game more tactical and trenchy"
tunaspirit
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tunaspirit wrote:
GreaseMonkey wrote:
tunaspirit wrote:
What OpenGL version does your driver need to run iceball-gl (please don't say 2.0+) Because all I see is white bars where the text should be, and when it's done loading, the game crashes. (I did RTFM)
Your graphics chip needs to support GL_ARB_texture_non_power_of_two, which is core in 2.0, and it must also be able to load BGRA images.
If you have VBO support, you will most likely need 128MB of VRAM. If not, maybe not so much.
You MIGHT need 256MB of RAM instead of the suggested 128MB of RAM.

Pulchy has the same problem, and when I debugged the crash it turned out that it crashed on a memcpy() or something.
How much RAM do you have?
I have like 343MB VRAM, but it doesn't support OpenGL 2.x (There is a driver update for that, but Toshiba makes me use an outdated custom driver)
Disregard that I suck spades. I followed some instructions on the Toshiba support forum to install the new driver
I can finally play Sub Rosa, Gnomescroll and Iceball! woooooooooot
rakiru
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Vucgy wrote:
When will the speed be fixed ? The Players are abnormally fast you can climb a huge hill in like 5 seconds... Please take a look at that , its the same thing that made AOS a run and gun game the players must move slower to make the game more tactical and trenchy"
Grease has mentioned this several times already.
Vucgy
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rakiru wrote:
Vucgy wrote:
When will the speed be fixed ? The Players are abnormally fast you can climb a huge hill in like 5 seconds... Please take a look at that , its the same thing that made AOS a run and gun game the players must move slower to make the game more tactical and trenchy"
Grease has mentioned this several times already.
Yes... And what ? I'm not up to reading 38 Sites to find it .
Sample
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I still dont know how to run a game.
Handles
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As Grease Monkey said already:

READ THE FUCKING MANUAL
Sample
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STRIKE081 wrote:
As Grease Monkey said already:

READ THE FUCKING MANUAL
I read the manual, and anything I learned of it. When I try to turn the game off after playing the second.
SIMOX
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It's cuz manual is too complex. One that has needed info only somewhere on the bottom over tons of unnecessary information for everyday players. And there is no point of "MANUAL" since everything u need is in "doc" folder. So start making conclusions before acting rude. Just pointing out flaws for RTFM guys.
TheSifodias
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Ok, simple way I learned how to run Iceball.

1. Get Notepad +++.
2. Got to the pub folder. Then press user.json.
3. Open the file with Notepad +++. There will be a set of very user-friendly suggestions. Just follow them, and save.
4. Press rakiru.bat and you're good to go.
HoboHob
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TheSifodias wrote:
Ok, simple way I learned how to run Iceball.

1. Get Notepad +++.
2. Got to the pub folder. Then press user.json.
3. Open the file with Notepad +++. There will be a set of very user-friendly suggestions. Just follow them, and save.
4. Press rakiru.bat and you're good to go.
It's connect-rakiru.bat

Nitpick I know.
Vucgy
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Sample wrote:
I still dont know how to run a game.
Here a problem that is very tricky. If you press Iceball-GL The game (for me) Won't launch it just starts and turns of in like a second. So For me a re-download worked. But the much more often problem is that you haven't reeded the manual and disabled join-kick
Handles
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yeah thats what i did the first time. Withthe disable join kick line.
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