BnS CTF League Season 6 - Sign up now!
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Chrisonixxx
Deuced Up - Posts: 30
- Joined: Wed Jul 29, 2015 2:55 pm
SO what is the result?!??!? IS OPENSPADES BUG FREE?!?!? 
Spoiler:
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Jigsaw
3 Years of Ace of Spades
- Posts: 501
- Joined: Fri Sep 27, 2013 11:41 am
openspades is still op, and won't be allowed in the league.
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longbyte1
Deuced Up - Posts: 336
- Joined: Sun Jul 21, 2013 7:27 pm
Of all the threads, the League thread has no activity... gg
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[DI]Dwin
League Champs
- Posts: 296
- Joined: Sat Jun 01, 2013 6:32 pm
Because there are no matches due to vacation from everyone.
Btw if all threads are "active" , why don't autors merge and create a team for the league ? NVM they aren't active and they don't give a fuck about aos cause 50% Of them are spam/troll and 49% modders whose don't play aos anymore.
Such "active" indeed.
Btw if all threads are "active" , why don't autors merge and create a team for the league ? NVM they aren't active and they don't give a fuck about aos cause 50% Of them are spam/troll and 49% modders whose don't play aos anymore.
Such "active" indeed.
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Jigsaw
3 Years of Ace of Spades
- Posts: 501
- Joined: Fri Sep 27, 2013 11:41 am
aos is rip, get it ppl
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Chrisonixxx
Deuced Up - Posts: 30
- Joined: Wed Jul 29, 2015 2:55 pm
I still dont understand y openspades is better...
Spoiler:
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
r i peepee league
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Jigsaw
3 Years of Ace of Spades
- Posts: 501
- Joined: Fri Sep 27, 2013 11:41 am
Chrisonixxx wrote:I still dont understand y openspades is better...smg has almost no recoil & spread even when standing or jumping. shotgun spread is MUUUUUCH lower than the vxl one. you can turn your FOV up to high numbers, so you see more. rifle recoil & spread (kinda) seems much lower as well, especially in 0.76 (where the league is hosted). also there are many abuseable bugs which i wont share here. aaaaand...
i could list more things here but im too lazy, hope you got it now
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Herk
Deuced Up - Posts: 26
- Joined: Sat Apr 26, 2014 7:41 pm
GG! was a 1-0
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Herk
Deuced Up - Posts: 26
- Joined: Sat Apr 26, 2014 7:41 pm
gg!
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Electrix
League Participant
- Posts: 797
- Joined: Mon Nov 12, 2012 5:34 pm
Hello, Build and Shoot Season 6.
I suggest adding these maps to the League so we can mix it around and have some new maps, it will make it cooler. Here are the maps: http://buildandshoot.com/viewtopic.php?f=8&t=787 I suggest adding "Normandie" to the league especially. It is an old-school map which was here from the beginning, so it would be awesome if they could be added.
I suggest adding these maps to the League so we can mix it around and have some new maps, it will make it cooler. Here are the maps: http://buildandshoot.com/viewtopic.php?f=8&t=787 I suggest adding "Normandie" to the league especially. It is an old-school map which was here from the beginning, so it would be awesome if they could be added.
IGN - Electrix | <Electrix.dll>


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[DI]Dwin
League Champs
- Posts: 296
- Joined: Sat Jun 01, 2013 6:32 pm
Electrix wrote:Hello, Build and Shoot Season 6.Normandie is surely one of the best and oldest map ( like Hiesville tho ) but they are based on their size which is the full size of the map. They are supposed to be played with at least 14/16 players ( 7v7/8v8 ) due to their number of roads and houses to make you sneaky. The fact is that league could have at maximum 10 players ( less if someone's dc ) and these maps would be a bit too tall for that. Inb4 that' why maps choosen in the league don't spread the full size and make it :
I suggest adding these maps to the League so we can mix it around and have some new maps, it will make it cooler. Here are the maps: http://buildandshoot.com/viewtopic.php?f=8&t=787 I suggest adding "Normandie" to the league especially. It is an old-school map which was here from the beginning, so it would be awesome if they could be added.
>easier to get duels
>easier to get the intel
>easier to cross quickly the map ( with the intel for example )
>harder to sneak
>getting strategies
But anyway let's see what do people think about this idea ! :>
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IAmYourFriend
Global Moderator
- Posts: 103
- Joined: Fri Nov 16, 2012 8:58 pm
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The general outline of a league map was suggested in news #14:
danhezee wrote: Here are the guidelines:
1. Good 5 v 5 maps tend to be islands. The limited dimensions promote good team work and gameplay. However, too small of an island turns into a shooting fest, and too large an island causes enemies to hardly run into each other.
2. Both sides of the map should be similar, not necessarily symmetric.
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MKU
Artist
- Posts: 383
- Joined: Wed Oct 31, 2012 12:20 am
IAmYourFriend wrote:The general outline of a league map was suggested in news #14:Fuck that! Hallway for league map 2015
danhezee wrote: Here are the guidelines:
1. Good 5 v 5 maps tend to be islands. The limited dimensions promote good team work and gameplay. However, too small of an island turns into a shooting fest, and too large an island causes enemies to hardly run into each other.
2. Both sides of the map should be similar, not necessarily symmetric.

[12:40:09] <+StackOverflow> grab butt
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longbyte1
Deuced Up - Posts: 336
- Joined: Sun Jul 21, 2013 7:27 pm
MKU wrote:
Fuck that! Hallway for league map 2015
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