OS - Night time mod - 1.3b - brighter!

Released modifications for the OpenSpades client.
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
33 posts Page 2 of 3 First unread post
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Sure thing! (As long as they will listen to a person like me XD)
TheFrankix
Deuce
Posts: 1
Joined: Wed Feb 06, 2013 2:33 pm


I have problems with the installation of the mod.
Basically not work, here I leave a screenshot so you can see if installed correctly. Green_BigSmile
Image
Please help me because the mod looks very good and I want to try Green_Happy3
PD: I have OS 0.0.12b
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Are you trolling?
You must preserve the folder structure that is inside the archive.
For example, you should find file "Basic.fs" at ".../Resources/Shaders/Basic.fs", not in ".../Basic.fs", just like any other file provided.

The files don't have to be archived (.pak or .zip) in order to be used by the game; actually the game prioritizes the unarchived files over the archived (.pak) ones.
Evergreen
Deuced Up
Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Chameleon wrote:
The files don't have to be archived (.pak or .zip) in order to be used by the game; actually the game prioritizes the unarchived files over the archived (.pak) ones.
That I did not know. I just paked it cause I knew where it went Green_D'oh
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Yvt has mentioned this on his github or google site, not sure where. I also mention this in my tutorial and modding thread if I recall correctly
madsnark
Green Master Race
Green Master Race
Posts: 57
Joined: Sun Jan 20, 2013 2:54 am


wot

Image

EDIT: Something on my side. Fixed now.

But water still glowing.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Gonna see what's up with the water... I thought I had fixed that. For now, use "r_water 0"
iAlwaysLaggy!
Deuce
Posts: 11
Joined: Thu Feb 19, 2015 7:01 am


It doesn't working for my OpenSpades :P but if i set the enviroment cycle to default and when i checked it, THE FLASHLIGHT IS NOW GONE BUT THE LIGHT ONLY APPEARS ON THE TOP OF MY SCREEN! can you fix it?
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


...what?
you need to put .zip files inside /Resource/ folder. Then launch game and do "/r_water 0". That's it. If flashlight isn't working, you might have disabled dynamic lights. If nothing works, delete the .zip file or /Resources/Shaders/ folder if you extracted.
iAlwaysLaggy!
Deuce
Posts: 11
Joined: Thu Feb 19, 2015 7:01 am


I tried it.. but it doesn't work...
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


The flashlight doesn't work? Turn dynamic lights on.
FoobyDude
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 74
Joined: Sun Apr 06, 2014 6:46 pm


You know what'd be neat?

Instead of a Flashlight, It's a pair of NVGs.

At bare minimum it would only have to be a green recolour of the flashlight,
But if someone could add a static effect to it that'd make it even more amazing.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


If you compile OS source for me, I will do it.
iAlwaysLaggy!
Deuce
Posts: 11
Joined: Thu Feb 19, 2015 7:01 am


Chameleon, i do turn dynamic lights on but it can't let me enter to the game
FoobyDude
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 74
Joined: Sun Apr 06, 2014 6:46 pm


Chameleon wrote:
If you compile OS source for me, I will do it.
If only I knew (or was willing to invest time in) C++
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