OS sucks, because I don't need to compile from source to make an e s p. Sad thing is "teamColor" doesn't seem to be working, even on older releases. I like OS for possibility to make extremely good looking models and their animations (though that part isn't polished either). It is more of an eyecandy right now than a solid gameplay experience.
HMG seems to be MG42, which fired from 900 to 1500 RPM.
I'd suggest reducing HMG spread, RPM and block damage (maybe even zero it).
So it would be something more like M2HB, which fires at about 500 RPM, thus is more controllable. Long bursts (as I have told you before) would heat up the barrel, thus decreasing bullet speed, damage and precision.
epicfacethe3rd wrote:if you could code i would be doing backflips right now
Well I know C++, but it's a long way till I do my own game. I tried compiling OS on both Windows XP and Ubuntu, but after messing around with hell knows what I gave up