Taboo's Mods - G2A4 released, more questions abound

Released modifications for the OpenSpades client.
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Having sorted out my mysterious graphical issues by switching to OpenSpades, I've now immediately started working on new mods. You don't even know how pleased I was to realise that I can now work with much more higher detail models.
G2A4 Rifle
Rifle Replacement
Image
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Brief video of it in action
[DOWNLOAD]

Coming soon:
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For the sake of it, here's my old mod thread.
Last edited by .::Taboo::. on Sun Dec 07, 2014 7:35 am, edited 4 times in total.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Okay, got a couple of questions now that I'd appreciate folks addressing. Thanks in advance, folks.
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


.::Taboo::. wrote:
Okay, got a couple of questions now that I'd appreciate folks addressing. Thanks in advance, folks.
Massive model my friend.

That message would suggest to me that there's something wrong with your view.as, but if the reflex is as huge as the weapon, that might be the reason! Try one of my reflex sights and see if that works. Green_Happy1
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


The sight is the correct size; I had indeed originally made it too big but I resized it prior to making the thread. Without the code for the reflex sight's rendering under the Draw2d() function, it works fine.
Image
MrHaaax
Modder
Modder
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Titanfall is it? I'm guessing basing on the reflex's design. Looks wonderful!
But OpenSpades/AoS is dead by now; I suggest you, or more like it, beg you to switch over to VoxelWar: It has native double-model support!
One of my model made for it as examples, no advertising intended:
Image

I could foresee you as the next SIMOX (along with Evergreen)!
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


MrHaaax wrote:

I could foresee you as the next SIMOX (along with Evergreen)!
True dat. (why not me hax :(( i cry everytiem)

Maybe you should ask chameleon, Taboo. He's pretty good with this stuff.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


yes, you should ask me :P

How do I adjust where the camera goes when going into ADS?
I think my tutorial lacks this, so I will give explanation and code here:
Ingredients: "AimDownSightStateSmooth", "mat" (aka "param.matrix") and "Notepad++" (an awesome program, set language to C++ for highlighting)
If the weapon is hipped, "AimDownSightStateSmooth" is 0, when aiming it is 1
"mat" represents the position, scale and rotation, I guess you know that already :)
Here's the code:
"mat *= CreateTranslateMatrix(0.f, AimDownSightStateSmooth*10.f, 0.f);"
Put that line after "mat = GetViewWeaponMatrix() * mat;", so it is applied to every single model of your weapon (maybe even hands, depending on where else you put it instead)
"//(x+left/-right, y+further/-closer, z+down/-up)" just a quick reminder of what each axis does :) useful!

How do I size and position the magazine model?
Use "mat *= ..." (same as "mat = mat * ..."), together with:
"CreateTranslateMatrix(0.f, 0.f, 0.f);"
"CreateRotateMatrix(Vector3(0.f, 0.f, 0.f), DGRs.IN.RADIANS);"
"CreateScaleMatrix(1.f, 1.f, 1.f);" OR "CreateScaleMatrix(1.f);"
Each one of these is covered in my tutorial. First link in sig. (Yes, shameless self adverstising)

When I try to set up a reflex sight, I get this error, what am I doing wrong? The view.as can be reviewed here.
1. I don't care about that white box with "OK" button, it says exactly nothing to me.
2. I care about that black console, as it has precise location of error (type of error, number of line and number of character).
3. Capture screenshot of console, upload here or PM me.
4. I guess you did not declare a variable the HCOG sight is using...
Last edited by Chameleon on Sat Dec 06, 2014 6:25 pm, edited 1 time in total.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


Seem to have basically figured everything out now.
Once I've sorted out some sound levelling issues, the G2 should be ready for release at some point later today.
FoobyDude
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 74
Joined: Sun Apr 06, 2014 6:46 pm


Just saw the video, Damn those are some sexy guns. Keep the good work up, The talent is strong in this one.
.::Taboo::.
Green Master Race
Green Master Race
Posts: 54
Joined: Sat Mar 09, 2013 10:01 pm


G2 released, but I have found two more things to ask about. I consider it a talent of mine.
  • How can I scale a grenade's projectile model?
  • Is there no way to change the sound logic for grenades? Namely the bouncing and explosion sounds.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


1. Changing the scale of a thrown grenade is impossible, unless you edit the source code. Tell me if you do, I have lots of stuff to change.
2. You can change the sounds themselves, but you cannot change the way they are played (it's in the source code also).
Same for tracers, smoke, casings...
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


HOLY SHIT YOUR MODS ARE AMAZING
Evergreen
Deuced Up
Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Really like these. Can't wait to see what else you come out with! :) As far as switching to Voxel War, I wouldn't recommend it. At least not at this stage. As a new modder for just Open Spades itself, I've gotten almost 1000 downloads on all the mods I've posted (the earliest from August.) At the current stage, Voxel War has a lot of things to overcome, and doesn't have the [small] following AoS/OS does. Though, Warp has done a cool thing with these duo releases for both OS and Voxel War.
Chameleon
Modder
Modder
Posts: 601
Joined: Thu Nov 22, 2012 6:41 pm


Evergreen is right. Also VXW is not as fast as OS (in a way) - super detailed gun models are far more likely to cause lag. If you use low rendering quality, then mods start to look like ----.
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