MrHaaax wrote:Except for the unusually small trigger guard, holy shit.Any bigger looked either misshapen or obnoxiously large. I opted for smaller, less distracting and you won't notice it with the hands 'holding' it
Evergreen's OS mods - M4A1,SR25,ChristmasPack&more!
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
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1Shot1Kill
Modder
- Posts: 1707
- Joined: Sun Mar 02, 2014 5:53 pm
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insert witty quote here like the cool kids do
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Wolfman389
Deuced Up - Posts: 40
- Joined: Thu Oct 23, 2014 12:28 am
oh my god....
Best weapon mod I have seen EVER on ANY GAME.
Best weapon mod I have seen EVER on ANY GAME.
i have an secret
Spoiler:
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
Uploaded, download link posted. Enjoy!
EDIT
EDIT
Also, this

Because I guess there's some pistol fad going around right now?
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
Hate double posting, but I have to bump. Two new guns guys, check 'em out!
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DigitalCuber
Blue Master Race
- Posts: 26
- Joined: Fri Nov 07, 2014 1:22 am
Looking Nice :D
Especially the M14, the pistol is a bit small, but I can probably find a way to fit it in some occasion :)
Especially the M14, the pistol is a bit small, but I can probably find a way to fit it in some occasion :)
My signature was eaten by the Loch Ness Monster
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
DigitalCuber wrote:Looking Nice :DI messed with the size before scripting the sights and messing with the animation, something I don't have much experience with and struggled with. By the time I got everything functional and looking right, fixing the little size issue wasn't worth it to me :P
Especially the M14, the pistol is a bit small, but I can probably find a way to fit it in some occasion :)
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Wolfman389
Deuced Up - Posts: 40
- Joined: Thu Oct 23, 2014 12:28 am
it might be only me but, does anyone think that the scope is floating in mid air?
but anyways i really like your pistol and M16 EBR.
but anyways i really like your pistol and M16 EBR.
i have an secret
Spoiler:
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
Wolfman389 wrote:it might be only me but, does anyone think that the scope is floating in mid air?It almost is!
but anyways i really like your pistol and M16 EBR.

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FoobyDude
3 Years of Ace of Spades
- Posts: 74
- Joined: Sun Apr 06, 2014 6:46 pm
Is the M1911's Slide animated?
clik for lel:
Spoiler:
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
FoobyDude wrote:Is the M1911's Slide animated?Unfortunately not, I've considered attempting it, but I don't know where to begin. May look at Chameleons pistol script for reference
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Chameleon
Modder
- Posts: 601
- Joined: Thu Nov 22, 2012 6:41 pm
PM me if you need help :)
To make it simpler for you:
1. Make your weapon ("WeaponNoMagazine.kv6")
Make everything else - magazine, sights
3. Copy and paste your weapon model ("Copy of WeaponNoMagazine.kv6"), rename it to "WeaponMove.kv6" for example
4. Open "WeaponMove.kv6", erase parts that will not move
5. Open "WeaponNoMagazine.kv6", erase parts that will move
6. Look into my script or tutorial for moving that slide.
Again, PM me if you get stuck. Remember that different scale will affect movement of your sight models if you put the movement part (CreateTranslateMatrix) after the scaling part (CreateScaleMatrix). The way I have animated my pistol could be improved a lot.
P.S. I'll get you the better script (it might not work tho)
To make it simpler for you:
1. Make your weapon ("WeaponNoMagazine.kv6")
Make everything else - magazine, sights
3. Copy and paste your weapon model ("Copy of WeaponNoMagazine.kv6"), rename it to "WeaponMove.kv6" for example
4. Open "WeaponMove.kv6", erase parts that will not move
5. Open "WeaponNoMagazine.kv6", erase parts that will move
6. Look into my script or tutorial for moving that slide.
Again, PM me if you get stuck. Remember that different scale will affect movement of your sight models if you put the movement part (CreateTranslateMatrix) after the scaling part (CreateScaleMatrix). The way I have animated my pistol could be improved a lot.
P.S. I'll get you the better script (it might not work tho)
Spoiler:
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
Thanks for the support, Chameleon. You're free to take the model and script it if you credit me, but I'll stick to what I'm good at; modeling. On that note, new model on the way!
H&K G36c

H&K G36c

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MrHaaax
Modder
- Posts: 1360
- Joined: Sun Nov 25, 2012 2:58 am
Evergreen wrote:Thanks for the support, Chameleon. You're free to take the model and script it if you credit me, but I'll stick to what I'm good at; modeling. On that note, new model on the way!Nice! Your modding skills are remarkable! (if anyone gets the reference)
H&K G36c
But have you tried to enlarge the forward grip a bit? It looks too small comparing to the pistol grip. Yes, I'm aware that simply adding 2 voxels on each side out of 4 will not work, but maybe adding voxels asymmetrically will..?
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Evergreen
Deuced Up - Posts: 199
- Joined: Thu Jul 24, 2014 5:38 am
MrHaaax wrote:I tried extending it 1 voxel forward and adding to the sides of it, but it looked bad. Really all that's needed is something at the base and something coming out under the hand, it's just supposed to serve it's purpose.Evergreen wrote:Thanks for the support, Chameleon. You're free to take the model and script it if you credit me, but I'll stick to what I'm good at; modeling. On that note, new model on the way!Nice! Your modding skills are remarkable! (if anyone gets the reference)
H&K G36c
But have you tried to enlarge the forward grip a bit? It looks too small comparing to the pistol grip. Yes, I'm aware that simply adding 2 voxels on each side out of 4 will not work, but maybe adding voxels asymmetrically will..?
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