VoxelWar Discussion thread

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epicfacethe3rd
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hey look! voxlap in opengl thanks to peter houska!
Image
http://web.student.tuwien.ac.at/~e99074 ... jects.html
LeCom


PS. Ken masterrace (waiting for PND3D)

VoxelWar 0.0.3:
-scoping is not annoying anymore, the sliding was replaced by slight shaking
-some basic error handling that indicates what part of Voxlap was executed if VXW crashes
-different possible KV6 density values for every gun
-carrying works the same for every object now
-miscellaneous improvements
-scopes are now PNG instead of 32 bit RGBA .bmp
-moved the HP bar and indicator to the upper right corner, so it overdraws less of the screen

I have been testing several different maps that I dug out of the sand of time and oblivion. I also want to find out what one of these maps is best. For that, I have added a command: /ratemap <rating>
It lets you rate the current map. 0 means it's shit, 1 means it's ok, 2 means it's epic
bloodfox
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oh yeah, I am glad you fixed the aiming. :)
mylesd98
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[Deleted]
Last edited by mylesd98 on Fri Jun 23, 2023 2:23 pm, edited 1 time in total.
Warp
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bloodfox wrote:
oh yeah, I am glad you fixed the aiming. :)
+1
epicfacethe3rd
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LeCom wrote:
-scoping is not annoying anymore, the sliding was replaced by slight shaking
funny how you got a lot of free bumps on something that ken included and we all hated.
seriously though, look at glslab. peter houska was actualy commended by ken. you can see that if you scroll near the bottom of his page.
bloodfox
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Can you make it so that the png sights res can go up to 800x600?
epicfacethe3rd
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me when it still throws an enet error.
Image
Image
Image
and to top it off since you are clearly adding bugs to irritate me:
Image
LeCom


epicfacethe3rd wrote:
LeCom wrote:
-scoping is not annoying anymore, the sliding was replaced by slight shaking
funny how you got a lot of free bumps on something that ken included and we all hated.
seriously though, look at glslab. peter houska was actualy commended by ken. you can see that if you scroll near the bottom of his page.
Dunno what you want to tell me with the first part, but if you hate anything from Ken, you're probably wrong here. If you had tried PND3D, you would react differently. It beats OpenGL by far. I opened that page and that thing neither has 6DOF (so no looking down or up) nor advanced shading. Why dafuq should I even be interested in something that is by far worse than what I have now? And stop bitching. This ENet error is very dumb, but you should blame Lee Salzman (or what its developer was called) and Microsoft (because it's their netcode that is being used by ENet), not me. But it's a really wierd thing, I once got it and only had it on one of 2 exact VXW copies at different positions on the disk. In another case, I fixed that error just by reducing the resolution.

@bloodfox: again, first try, then ask. (but yes, you can set any resolution)
Last edited by LeCom on Thu Nov 20, 2014 6:35 am, edited 1 time in total.
Warp
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This looks to be a lot more stable.

Suggestions:

- Include decent sounds (would be happy to help, have accumulated some good ones)
- Tell me how to make a new font pls- which gen?
- If you could give a few bits of info about porting from OS, it would kickstart Mods for the game.
- Get it at a stable FPS- i don't mind variation, but at present it'll go from 22-45 in a few secs.
- Smoke grenades?- Can be used very tactically
- Night maps with the associated light sources (Guns, moon etc) would be awesome :D
- Gonna get any arms holding the gun in?

Few things I thought of, hope it's of interest/helps.
MrHaaax
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Warp wrote:
This looks to be a lot more stable.

Suggestions:

- Include decent sounds (would be happy to help, have accumulated some good ones)
- Tell me how to make a new font pls- which gen?
- If you could give a few bits of info about porting from OS, it would kickstart Mods for the game.
- Get it at a stable FPS- i don't mind variation, but at present it'll go from 22-45 in a few secs.
- Smoke grenades?- Can be used very tactically
- Night maps with the associated light sources (Guns, moon etc) would be awesome :D
- Gonna get any arms holding the gun in?

Few things I thought of, hope it's of interest/helps.
Porting mods from OpenSpades requires:
-Your mod's dimension is doubled, not quadrupled. Like a usual AoS model doubled.
-Adjust pivots as follow: X(depends on weapon), Y=22.00, Z=0.

Btw, the guns have muzzle flashes.
Last edited by MrHaaax on Thu Nov 20, 2014 8:28 am, edited 1 time in total.
Warp
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MrHaaax wrote:
Porting mods from OpenSpades requires:
-Your mod's dimension is doubled, not quadrupled. Like a usual AoS model doubled.
-Adjust pivots as follow: X(depends on weapon), Y=22.00, Z=0.
Ahh, so an already doubled OS model like mine must simply be doubled again? Ah, OK. Green_BigSmile
MrHaaax
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Warp wrote:
MrHaaax wrote:
Porting mods from OpenSpades requires:
-Your mod's dimension is doubled, not quadrupled. Like a usual AoS model doubled.
-Adjust pivots as follow: X(depends on weapon), Y=22.00, Z=0.
Ahh, so an already doubled OS model like mine must simply be doubled again? Ah, OK. Green_BigSmile
No, if it's already doubled, leave it be.
bloodfox
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LeCom wrote:
epicfacethe3rd wrote:
LeCom wrote:
-scoping is not annoying anymore, the sliding was replaced by slight shaking
funny how you got a lot of free bumps on something that ken included and we all hated.
seriously though, look at glslab. peter houska was actualy commended by ken. you can see that if you scroll near the bottom of his page.
Dunno what you want to tell me with the first part, but if you hate anything from Ken, you're probably wrong here. If you had tried PND3D, you would react differently. It beats OpenGL by far. I opened that page and that thing neither has 6DOF (so no looking down or up) nor advanced shading. Why dafuq should I even be interested in something that is by far worse than what I have now? And stop bitching. This ENet error is very dumb, but you should blame Lee Salzman (or what its developer was called) and Microsoft (because it's their netcode that is being used by ENet), not me. But it's a really wierd thing, I once got it and only had it on one of 2 exact VXW copies at different positions on the disk. In another case, I fixed that error just by reducing the resolution.

@bloodfox: again, first try, then ask. (but yes, you can set any resolution)
Hmmm... I have tried it before but might as well try it again :)

EDIT:

Dragonuv!
Here is a pic:
Image

Instructions (PLEASE READ)

In the Mod.ini in ressources/test you will find gun0 scope and then the density. Change that to 0.0. And, put the weapon0 in the kv6 folder and the png weapon0_Scope in the png folder. Then There ya go! :D

If mega doesn't work for you, check at the bottom of this page for a download:
Attachments
VXW DRAGONUV.zip
(9.82 KiB) Downloaded 247 times
CommieBuffalo
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yeah seems good
might try later
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