
http://web.student.tuwien.ac.at/~e99074 ... jects.html

bloodfox wrote:oh yeah, I am glad you fixed the aiming. :)+1

[12:43] <@LeCom> no I suck dick
LeCom wrote: -scoping is not annoying anymore, the sliding was replaced by slight shakingfunny how you got a lot of free bumps on something that ken included and we all hated.




epicfacethe3rd wrote:Dunno what you want to tell me with the first part, but if you hate anything from Ken, you're probably wrong here. If you had tried PND3D, you would react differently. It beats OpenGL by far. I opened that page and that thing neither has 6DOF (so no looking down or up) nor advanced shading. Why dafuq should I even be interested in something that is by far worse than what I have now? And stop bitching. This ENet error is very dumb, but you should blame Lee Salzman (or what its developer was called) and Microsoft (because it's their netcode that is being used by ENet), not me. But it's a really wierd thing, I once got it and only had it on one of 2 exact VXW copies at different positions on the disk. In another case, I fixed that error just by reducing the resolution.LeCom wrote: -scoping is not annoying anymore, the sliding was replaced by slight shakingfunny how you got a lot of free bumps on something that ken included and we all hated.
seriously though, look at glslab. peter houska was actualy commended by ken. you can see that if you scroll near the bottom of his page.

[12:43] <@LeCom> no I suck dick
Warp wrote:This looks to be a lot more stable.Porting mods from OpenSpades requires:
Suggestions:
- Include decent sounds (would be happy to help, have accumulated some good ones)
- Tell me how to make a new font pls- which gen?
- If you could give a few bits of info about porting from OS, it would kickstart Mods for the game.
- Get it at a stable FPS- i don't mind variation, but at present it'll go from 22-45 in a few secs.
- Smoke grenades?- Can be used very tactically
- Night maps with the associated light sources (Guns, moon etc) would be awesome :D
- Gonna get any arms holding the gun in?
Few things I thought of, hope it's of interest/helps.
MrHaaax wrote: Porting mods from OpenSpades requires:Ahh, so an already doubled OS model like mine must simply be doubled again? Ah, OK.
-Your mod's dimension is doubled, not quadrupled. Like a usual AoS model doubled.
-Adjust pivots as follow: X(depends on weapon), Y=22.00, Z=0.

[12:43] <@LeCom> no I suck dick
Warp wrote:No, if it's already doubled, leave it be.MrHaaax wrote: Porting mods from OpenSpades requires:Ahh, so an already doubled OS model like mine must simply be doubled again? Ah, OK.
-Your mod's dimension is doubled, not quadrupled. Like a usual AoS model doubled.
-Adjust pivots as follow: X(depends on weapon), Y=22.00, Z=0.
LeCom wrote:Hmmm... I have tried it before but might as well try it again :)epicfacethe3rd wrote:Dunno what you want to tell me with the first part, but if you hate anything from Ken, you're probably wrong here. If you had tried PND3D, you would react differently. It beats OpenGL by far. I opened that page and that thing neither has 6DOF (so no looking down or up) nor advanced shading. Why dafuq should I even be interested in something that is by far worse than what I have now? And stop bitching. This ENet error is very dumb, but you should blame Lee Salzman (or what its developer was called) and Microsoft (because it's their netcode that is being used by ENet), not me. But it's a really wierd thing, I once got it and only had it on one of 2 exact VXW copies at different positions on the disk. In another case, I fixed that error just by reducing the resolution.LeCom wrote: -scoping is not annoying anymore, the sliding was replaced by slight shakingfunny how you got a lot of free bumps on something that ken included and we all hated.
seriously though, look at glslab. peter houska was actualy commended by ken. you can see that if you scroll near the bottom of his page.
@bloodfox: again, first try, then ask. (but yes, you can set any resolution)

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