What do you think of Kill-streaks?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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rakiru
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Vucgy wrote:
danhezee wrote:
If you want airstrikes build a radio tower and only after that maybe have kill streaks to throttle its use. The enemy now has a choice capture the intel to see enemy positions or focus on the radio tower to prevent more airstrikes against them.

Come on guys this a building game. You need to build these rewards in game. Not kill x amount of people.
Yes that would be awesome but . Somehow its "Impossible" to make that work , I really dont knew how they would make it , also the griefing in AOS is so horroristic that you cant build a small bunker without getinng grenade spammed from team mates.

But You gave a good idea that there are some "Award Points" to capture , something like :
Radio tower ( of KV6 like tent) For airstrikes
Supply Bunker Re-fill when entering it ( Something like tent)
Hospital Healing ( Something like tent)
Radar showing all enemy movements around the Radar ( 3x3 map tiles)
That sounds far from impossible. In fact, it doesn't sound overly complicated to write at all.
Vucgy
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What about the idea that 1.0 should have the Paradrop-Crates , that are randomy Spawned all aroun the map ?
Something like : Heal crates 45% Ammo crates 45% Airstrike Crate 10% to find .
SIMOX
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Vucgy wrote:
What about the idea that 1.0 should have the Paradrop-Crates , that are randomy Spawned all aroun the map ?
Something like : Heal crates 45% Ammo crates 45% Airstrike Crate 10% to find .
1.0 already has that. And it's a disaster. Unless you talking about 1.0 classic but it wouldn't fit that one either.
rakiru
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It also wouldn't really be possible to give any visual indicator that a pickup is available (in AoS 0.x).
H@nkthet@nk
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danhezee wrote:
If you want airstrikes build a radio tower and only after that maybe have kill streaks to throttle its use. The enemy now has a choice capture the intel to see enemy positions or focus on the radio tower to prevent more airstrikes against them.

Come on guys this a building game. You need to build these rewards in game. Not kill x amount of people.
I agree with this... we should probably lean away from the get X amount of kills then get something system. If we had a system that rewarded players for capturing intel in ctf or what ever objective I think it would work better. However, we really need to avoid overcomplicated ideas because it could just bog down the game.
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