Do you think Voxlap will live a longer life than opengl?

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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Do you think Voxlap will live a longer life than opengl?

56%
Definitely yes, easy to modify player skins, easy map making tools, and an open source server will keep new content flowing
44
35%
Maybe yes
28
6%
Maybe no
5
3%
No, it can't live beyond Opengl and might die off completely after they launch 1.0
2

Total votes: 79

A. Soldier
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I voted maybe yes, simply because the "classical" one is free, easy to download, install and change, the problem still stands with: aimbotters, server admins(e.g non-active ones, abusing their powers...). But, if the OpenGL one is, um in some way better than this I would deff buy it, but I will not leave the core one, Jadex didn't have the idea of AoS, didn't start it, didn't even make half of it, so I say the original is always better and the best.
tallyyyyyy
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god damn it

I wrote a super friggin long ten page post about this but it logged me out :CCCC
CraftDinur
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I don't see OpenGL working very well if you guys are successful in keeping the voxlap version alive. It looks to me as if Jagex has taken AoS and are trying to use it as a game to 1-Up GunCraft by upping the graphics a bit, putting in classes, and basically trying to put lipstick on a pig. In reality, people are gonna like the voxlap version more as it is free and more simplistic. Once some people see the price tag on 1.0, they're gonna search for a free version, end up here, and end up telling everyone to come here instead of buying 1.0.
CommunistBlock
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It'll live for a long, long time; main reason being is it's so easy to mod, it's so entertaining, and many people will stick with it. But in the end, a long time from now 1.0 will win. It's like how every one moved from Couter Strike to Counter Strike : source. It'll be a sad day when it all ends, but everything must.
hindos
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What are the drawbacks of voxlap?
xSpeedyHerox
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danhezee wrote:
Sponge wrote:
I think that once the OpenGL version is released, then Jagex will take down all the download threads on the official forums for the voxlap version and we will be the last ones left. Voxlap won't die immediately of course, but there will be a much much larger portion of the AoS community on OpenGL. It will be like voxlap died.
I actually think the opposite. Opengl will always have a smaller audience than voxlap. Simply because voxlap is free.
You got that right! The Voxlap version is fun enough to play. Why buy the steam version when Voxlap is FREE? 8-) (also how do you use the IMG command?)I have no clue.
Null
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hindos wrote:
What are the drawbacks of voxlap?
Well the platform itself has some bugs which really bear working out. Blocks are technically transparent from on top and below so you can look through floors, being trapped in a block causes undefined behavior and there are one or two clipping and hitboxing issues which should be looked into. Luckily there are two full clients in development stages already and it looks like there are plans for revamping the server platform as well, all open source, so those problems with voxlap will be a thing of the past hopefully.
King
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This annoys me, but I fear OpenGL won't flop as much as we all think(hope) it will. Think of steam sales, with AoS selling a only a few £'s/$'s a ton of people would buy it just on a whim, whether they know about the game's history or not.

I don't imagine such sales would be huge, but they could easily be enough to keep the gaming going.

Still, I'm confident Voxlap will survive the test of time. A game's worth is it's playerbase - our's is dedicated, creative and loyal. So yeh, Voxlap for the next Tribes 2 says I.
rakiru
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I can't really say anything about the life of voxlap, but on the OpenGL front, it's only going to stay alive as long as it is profitable to jagex,as they are the only ones able to host servers. It should definitely last at least a couple of years, but after that, who knows.
ThisFrickinSite
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I find it hard to imagine the shit that is 1.0 living even close to how long i'll play the voxlap one.
Ryu
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As long as voxlap is free,It will live longer then OpenGL on my opinion
Sasquatch
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Hell, I still have fun making heightmaps and voxel sprite models just for kicks, stuff that's independent of AoS and map making. I'll sure keep it alive.

Although one of the other posts in this thread interested me too. There should be more games centered around the voxlap engine. I always had this idea of this game called "Radio" which interested me because of how useful the sound engineering in AoS is. What if you put players in generated voxel maps, and at any one voxel in the map that is underground, there is a radio that plays something. I dunno, maybe you could have a feed from a base of gigs and gigs of music, or a talk radio station that puts their stuff up for free. And the closer you get to the radio, the louder it gets. So players on a team have to scavenger it out or something. No guns, just shovels, and there can be melee damage. IDK, just a weird though. A strategy game would be fun with all the block patterns, and racing games wold be fantastic if you could still make your own maps...
Kodiak
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I pretty much agree with CraftDinur.

New players will be drawn to Ace of Spades by the Steam release, and by the coverage of several high-profile gaming sites in recent days. Once they realise there's a whole, free version available where they aren't expected to fork out a single cent, and where creativity thrives, they'll come over here and stick around.

What Jagex is promoting Ace of Spades as is pretty much a kids game, and let's be honest, that's what it is, though I prefer "fun for all ages". The tricky part is that children don't have credit cards, and most won't have bank accounts either. While it didn't stop legions of children getting their hands on Minecraft, I think many of them may opt for Build and Shoot instead.

For reasons outlined above I believe B & S will last quite a long time, perhaps indefinitely.
Triplefox
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OpenGL faces an uphill battle in the long term because it isn't willing to trust or invest anything in its community. It's going to be momentarily shiny, but like most commercial games, it's presented as a totality, and totality of design lends itself to a totalitarian process, with a top-down vision and a lifecycle that ends abruptly. They may have a well-funded team at the moment, but the ultimate fate of the game is likely to rest on what they've accomplished by the release date. At any moment Jagex can pull the plug on either updates or the entire ecosystem.

BNS is only limited by whether the community can sustain interest. Pyspades experienced a kind of "multiplier effect" when it was still getting frequently updated; the updates were making the community feel more brave and visionary about what could be done, and that in turn motivated more actual work getting done. The core interest, right now, is still there, since we have new clients being developed at blazing speed, but that work is straightforward(if tedious/challenging), since it's basically copying the behaviors of the Voxlap client. Once copying is done, it becomes a vision-seeking process again, and that'll be the real test - agreeing to work on things that add a lot of value to the game and make it special, while also keeping people motivated and interested in doing that work, rather than just diverging in random directions of personal interest.

(Here is a rambly, personal essay on totalities from my friend Liz)
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