It was, I'm afraid, the 0.75 server, not PySnip, as I was in a hurry and assumed it would work. So fixed :D

Now, back to work... :P


[12:43] <@LeCom> no I suck dick

[12:43] <@LeCom> no I suck dick

[12:43] <@LeCom> no I suck dick
Warp wrote:A few comments and questions on VoxelWarI agree that the sights suck. At long, I planned to make KV6 sights, but they're pretty hard to align properly with the gun. It looks like a good idea to just have .png scopes and then someday add KV6 ones, since modders don't really suffer from .png, especially if there is an option to combine .png sights with gun KV6.
These are meant to be helpful and constructive, just things that I have observed from my limited playing of the game.
- The sights are not very useable for me, even at close range, I can't be precise- you said you are changing the aiming?
Warp wrote: - Recoil, while not majorly high, covers over the target, and seems to have no side-to-side recoil. (Classic Rifle)You are probably using the SMG. It's designed mainly as a short-range weapon, best for effective storming - artillery can't survive without it. Idk what you want to say with "side to side recoil". The recoil to left/right is fully random.
Warp wrote: - Is there any long-range accurate weapons?For long-range, there's artillery(right now only mortars). But actually, rifle is still long-range and has a near-100% accuracy. You just have to aim very carefully and take your time. This separates rifle users into actual skilled long-range snipers and usual mid-range riflemen.
Warp wrote: - I would like to see a DMR type weapon- I'm not sure if any of the current ones cover that role- think M14 in Insurgency if you play that game (Or even M16A4)I don't know shit about weapons but it looks like the model IDs are assigned to modern weapons. VXW is WW2-themed. The M14 is like a mix of SMG and rifle, right? Well, that would be OP.
Warp wrote: - I would really like to be able to suppress weaponsThat would be OP too, and everybody would start suppressing them; the gun sounds contribute a lot to the atmosphere, and that is the only reason why I added them. The spade doesn't do any sounds at all btw.
Warp wrote: - Could you let us use Full HD (16:9) resolution?Well, I thought 1280x800 is enough for you. But since it looks like it isn't, I am going to extend the max resolution to 1920x1080.
Warp wrote: - How can we get the maximum visual quality?Set Voxlap rendering quality to 1.0 .
Warp wrote: - When I look from side-to-side in the latest version, the drunken camera doesn't seem to kick in majorly, except when I look down a little, and it really tilts- is this a feature or what?Also not sure what you want to ask me. But it seems like the drunken camera really disturbs people. Maybe I will remove it some time.
Warp wrote: - FPS at all times seems to be excellent, though that's just my estimationGood to hear that the framerate is always good. I care a lot about that.
Warp wrote: - Player movement when playing over the internet seems to lag- even over a very fast fibre optic connection (maybe it's the server location?)It's the server itself. It lags really heavily.
Warp wrote: I hope that this is useful, and that you can answer some of my Questions- I want this project to keep BnS alive!We'll see.
LeCom wrote: I don't know shit about weapons but it looks like the model IDs are assigned to modern weapons. VXW is WW2-themed. The M14 is like a mix of SMG and rifle, right? Well, that would be OP.I mean a DMR- the M14 is purely an example- a DMR is really for the mid range riflemen that you mention.
LeCom wrote: That would be OP too, and everybody would start suppressing them; the gun sounds contribute a lot to the atmosphere, and that is the only reason why I added them. The spade doesn't do any sounds at all btw.:( - Why not only let certain players/classes use suppressed weapons- also, you could only supress the sidearm so people can be stealthy without being OP.
LeCom wrote: Well, I thought 1280x800 is enough for you. But since it looks like it isn't, I am going to extend the max resolution to 1920x1080.YAY.

[12:43] <@LeCom> no I suck dick
Warp wrote:I may be wrong, but right now the stats of the rifle are like of an M1 Garand, or not? But concerning stats, I can set them in realtime via PySnip command, so I can try out different ideas.LeCom wrote: I don't know shit about weapons but it looks like the model IDs are assigned to modern weapons. VXW is WW2-themed. The M14 is like a mix of SMG and rifle, right? Well, that would be OP.I mean a DMR- the M14 is purely an example- a DMR is really for the mid range riflemen that you mention.
They have: Roughly 2 shot kill, average-medium length range, and high recoil.
The M14 is actually a descendent of the M1 Garand, which is from WW2.
Warp wrote:That would be actual classes like in TF2. Can you please tell me the reason why you want suppressed weapons at all?LeCom wrote: That would be OP too, and everybody would start suppressing them; the gun sounds contribute a lot to the atmosphere, and that is the only reason why I added them. The spade doesn't do any sounds at all btw.:( - Why not only let certain players/classes use suppressed weapons- also, you could only supress the sidearm so people can be stealthy without being OP.
Warp wrote:No idea. Right now, it's all fucked up, since the server has been down for 2-3 weeks and I haven't added anything new to VXW that is worth a whole update. Emphasis is on preparing the event right now. After the event I'll start improving the aiming system. The match will show how the aiming is - if the nerfs are too heavy, I'll make it easier to aim (and I think it's a bit overnerfed right now, but I want to be 100% sure before proceeding).LeCom wrote: Well, I thought 1280x800 is enough for you. But since it looks like it isn't, I am going to extend the max resolution to 1920x1080.YAY.
When's a new release coming out?
LeCom wrote: -Changed the maximum resolution to 1920x1080 as suggested by Warpyes

[12:43] <@LeCom> no I suck dick
bloodfox wrote:Please, oh please do not get rid of the drunken camera. I want it still. Just keep it down to people's liking. :)Don't worry. It's a nice graphics effect that I'll keep.

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