why we need to make our own client (among other things)

The original, free Ace of Spades game powered by the Voxlap engine. Known as “Classic,” 0.75, 0.76, and all 0.x versions. Created by Ben Aksoy.
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what client/servers should we use?

48%
voxelwar
10
19%
openspades/psyspades
4
5%
iceball
1
19%
make it from scratch dufus!
4
10%
don't do it.
2

Total votes: 21

epicfacethe3rd
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this isn't a rage about jagex. as izzy has said,(at least, I think he has.) we need to stop whining and be more constructive. we get it - 1.0 sucks. that's not an excuse to whine. thank god people have seen that. good people, like yvt, greasemonkey, lecom, and sonarpulse. I intend to join them, and for good reason. we are playing a game that has not been updated for two years,has a dying community, has few servers with people, has a high percentage of hackers, and is generally f*cked. the only way to save this game is to make a standardized client that meets the needs of the community. the first thing we need to do is show that we exist. jagex does little to no advertising and our game falls behind theirs. right now, the only way someone will accidentally get on our forums is by typing "build and shoot" into google. if we make a new name, break away, and release our own client, first off, jagex can't sue us. we might be able to sue them on the grounds of using it without a license, but I'm not sure if they have one or not. but the point stands: as long as it's called "ace of spades", jagex can sue us.

there are other bonuses as well to making a client. as long as we update it frequently, hackers will have a harder time making hacks. let's say we update our client about...meh... once a week, and release it on Saturday at 3am, thanks to an automated system. it doesn't even have to be a full update, just bugfixes, maybe optimization. the modders won't be affected, as their models will stay to code with the player models.
*ALERT!* POSSIBLE IDEA FOR MODDERS! *ALERT*
Spoiler:
perhaps a system that identifies who has what in their /kv6 as what, so custom skins and guns can happen. maybe even a flan's mod style system for server mods. star making those stats!
the only people who will be affected will be the hackers. why? let's say the source code gets out at 6pm on Saturday. for all purposes, they're coding blind, working on what they think the protocols will be, and don't have a long time to work with, as they have 15 hours coding blind, and a day and six hours coding live, before they have to go back to their real job: coding cheap adware that slows your computer down. then they have about an hour each day, all the way up to Saturday at 3am.
then you get to why the community is dying.
no matter how hard the modders try,(and they can only try so hard, as they have jobs too.) one cane be entertained by new gun skins for only so long. do you remember the days on the old forums, when the only things you could hear on the old forums were:
"did you check out simox's new skins yet?"
"dude! check out the new map that ki11awi11 made!"
"how about them updates?"
"ajhfdo clan is better!" "no, clan eqouo is better!" "you clan is screwed!" "we'll we pwn you first!"
"did you see mat^2's newest video?"
and not one member had ever heard of jagex.(we get it! you don't like them! go and whine in a different forum, maybe the jagex ones, or 4chan.)
why can't we go back to those days? because we don't interest the community when we play a game that hasn't been updated in two years.
we need to do this, NOW.
*edit* personaly, I find voxelwar the most promising.
Vezok
3 Years of Ace of Spades
3 Years of Ace of Spades
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Go for it. No one's stopping you.
ReubenMcHawk
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"We need to do something, but someone else has to do it, I have no desire to learn" - the forums
Lincent
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epicfacethe3rd wrote:
good people, like yvt, greasemonkey, lecom, and sonarpulse. I intend to join them, and for good reason. we are playing a game that has not been updated for two years,has a dying community, has few servers with people, has a high percentage of hackers, and is generally f*cked.
So how would a new client control hackers?
epicfacethe3rd wrote:
jagex does little to no advertising and our game falls behind theirs. right now, the only way someone will accidentally get on our forums is by typing "build and shoot" into google. if we make a new name, break away, and release our own client, first off, jagex can't sue us. we might be able to sue them on the grounds of using it without a license, but I'm not sure if they have one or not.
The player count is roughly the same for BnS and 1.x.
I've come up with a name for the "game" you are willing to make; "King of Spades".
LeCom


As you see in some of the comments here, you can question whether the major community actually wants to be "saved" with a new client/game.

PS. you should remove PySpades from the vote.
Vezok
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 566
Joined: Sat Jun 22, 2013 2:16 am


LeCom wrote:
As you see in some of the comments here, you can question whether the major community actually wants to be "saved" with a new client/game.

PS. you should remove PySpades from the vote.
No, we just accept the fact that saying something should be done =/= doing it.

As it stands right now, we have a few dozen people screaming for stuff to happen, yet not one of them is willing to actually step up and do it.
IceCream
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Posts: 322
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Go ahead if you want to do something. No one's stopping you.
epicfacethe3rd
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Posts: 395
Joined: Fri Sep 27, 2013 11:07 pm


ReubenMcHawk wrote:
"We need to do something, but someone else has to do it, I have no desire to learn" - the forums
clearly not the opinions of greasemonkey, yvt, and lecom.
LeCom


Vezok wrote:
LeCom wrote:
As you see in some of the comments here, you can question whether the major community actually wants to be "saved" with a new client/game.

PS. you should remove PySpades from the vote.
No, we just accept the fact that saying something should be done =/= doing it.

As it stands right now, we have a few dozen people screaming for stuff to happen, yet not one of them is willing to actually step up and do it.
It isn't obvious, but I mainly referred to some other threads. Also, changing the situation is harder than it could be (only way to advertise is spamming it all over the forums, many people are interested into projects but just don't want to use them, many awesome servers with 0 players are "lost" in this oversized server pile, players only want hallway/arena and nothing else).
ReubenMcHawk wrote:
"We need to do something, but someone else has to do it, I have no desire to learn" - the forums
He also might just refer to the fact that there ARE some interesting projects and be trying to convince people to move away from AoS. You forget the fact that people who are able to do stuff like scripting and coding are an absolute minority, and starting with that isn't easy, plus some people aren't the right type for that. So the ones who aren't able to do a project have nothing left than doing things like this thread.
Last edited by LeCom on Mon Oct 27, 2014 12:16 pm, edited 1 time in total.
epicfacethe3rd
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Posts: 395
Joined: Fri Sep 27, 2013 11:07 pm


Lincent wrote:
epicfacethe3rd wrote:
good people, like yvt, greasemonkey, lecom, and sonarpulse. I intend to join them, and for good reason. we are playing a game that has not been updated for two years,has a dying community, has few servers with people, has a high percentage of hackers, and is generally f*cked.
So how would a new client control hackers?
it's not that we need a new client, we need one that constantly gets updated.
Lincent wrote:
epicfacethe3rd wrote:
jagex does little to no advertising and our game falls behind theirs. right now, the only way someone will accidentally get on our forums is by typing "build and shoot" into google. if we make a new name, break away, and release our own client, first off, jagex can't sue us. we might be able to sue them on the grounds of using it without a license, but I'm not sure if they have one or not.
The player count is roughly the same for BnS and 1.x.
I was trying to point out that the reason for the player count being so close is that both games rely on correlation of the same name.
Lincent wrote:
I've come up with a name for the "game" you are willing to make; "King of Spades".
kind of my point. it can be any name, no matter how ripoffish it seems, and then they can't sue us.
epicfacethe3rd
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Posts: 395
Joined: Fri Sep 27, 2013 11:07 pm


Vezok wrote:
LeCom wrote:
As you see in some of the comments here, you can question whether the major community actually wants to be "saved" with a new client/game.

PS. you should remove PySpades from the vote.
No, we just accept the fact that saying something should be done =/= doing it.

As it stands right now, we have a few dozen people screaming for stuff to happen, yet not one of them is willing to actually step up and do it.
first off, you are clearly seeming to want to do it. I am willing to help you, I just suck at coding server connections.
epicfacethe3rd
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Joined: Fri Sep 27, 2013 11:07 pm


LeCom wrote:
Also, changing the situation is harder than it could be (only way to advertise is spamming it all over the forums, many people are interested into projects but just don't want to use them, many awesome servers with 0 players are "lost" in this oversized server pile, players only want hallway/arena and nothing else).
I was meaning advertising the website on other websites. also, I myself am a big fan of babel, it's just the community that's left is the COD bunch.
Stiivais
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ReubenMcHawk wrote:
"We need to do something, but someone else has to do it, I have no desire to learn" - the forums
This, and people who use the form "will" instead of "would" for ideas, as if they are going to be brought into being by the statements alone annoy me to hell! Green_Septic

Then again, i have been thinking for a while now and have decided to try mucking something up in Unity. It will most likely fail and be an unoptimized and bug ridden mess, but i kinda want the learning experience - getting used to C# or UnityScript, figuring out a culling algorithm, reading data from files, interpreting it, making arrays that keep track of changes done to the map since loading it, and if i get that far, might even have a look at networking (probably won't though).

Of course, before i even begin, i realize that i probably won't be able to implement the AoS map format properly and perhaps will even have to use typical meshes (.obj, .3ds or whatever) for everything that is not the map itself. I was wondering if anyone could point me in the direction of any documentation regarding the voxlap's map format so that i can look into converting them, because not preserving the current maps made by the community would pretty much be a crime.

No promises, though - i probably won't get very far, my current experience in programming is having read a couple of books about pascal and starting one about c++, still very much a newb.
LeCom


Stiivais wrote:
ReubenMcHawk wrote:
"We need to do something, but someone else has to do it, I have no desire to learn" - the forums
This, and people who use the form "will" instead of "would" for ideas, as if they are going to be brought into being by the statements alone annoy me to hell! Green_Septic

Then again, i have been thinking for a while now and have decided to try mucking something up in Unity. It will most likely fail and be an unoptimized and bug ridden mess, but i kinda want the learning experience - getting used to C# or UnityScript, figuring out a culling algorithm, reading data from files, interpreting it, making arrays that keep track of changes done to the map since loading it, and if i get that far, might even have a look at networking (probably won't though).

Of course, before i even begin, i realize that i probably won't be able to implement the AoS map format properly and perhaps will even have to use typical meshes (.obj, .3ds or whatever) for everything that is not the map itself. I was wondering if anyone could point me in the direction of any documentation regarding the voxlap's map format so that i can look into converting them, because not preserving the current maps made by the community would pretty much be a crime.

No promises, though - i probably won't get very far, my current experience in programming is having read a couple of books about pascal and starting one about c++, still very much a newb.
>culling
>meshes
raycasting/raytracing masterrace (solves both problems), but since you don't know how to do that and don't want to use Voxlap, try

If you have problems implementing a sprite renderer, Voxlap does it by finding the screen coord of every box, and then drawing a 2D rectangle at that position.

Concerning the map format, google can be a very good friend if you don't know stuff related to programming - the first result related to Voxlap is also one of the best .vxl format descriptions out there.

But just telling, too many projects can split BnS.
ReubenMcHawk
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epicfacethe3rd wrote:
ReubenMcHawk wrote:
"We need to do something, but someone else has to do it, I have no desire to learn" - the forums
clearly not the opinions of greasemonkey, yvt, and lecom.
Greasemonkey quit because he was tired of the morons, and even then, those people actually went out and did something instead of just posting some rousing speech about how to save a dying forum.
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