Sonarpulse wrote:I guess you could even try to teach pyspades iceball's protocol to take that idea to the extreme. That would probably put extra load on the server though.I'm not shoving enet in for the primary purpose of connecting to AoS servers. That's just not going to happen.
I would hack it in client side (people might want multiplayer without the massive "eval" too for security reasons) as that should mean more rapid developement, and then properly do it as you said, just having pysnip drop of the lua code and then go back to bussiness as usual. This will also make it easier to iceball to support multiple versions of AoS, as whatever need to be done client side will probably be enough for all versions of the protocol, and pysnip can take care of the slight balance differences.
In any event, getting people to use a new version of pysnip is still easier than getting them to use new server software altogether.
The other option (make pysnip support iceball connections) has been something sitting in my head gathering dust, but is the most likely solution for this. I suspect we'll need to refactor stuff a bit more though, and hopefully not have too much dependence on the main game's files / behaviour. I'd like it if we could eventually move the gameplay-related stuff to pkg/iceball/default., but before we can do that, we need to deal to the network.lua and ent/tool_*.lua refactors.
Vucgy wrote:Here some bugs , and other things.If I recall correctly, putting a block on a grenade would make it not hurt anyone in AoS.
1. When a grenade is blocked(a block putted on it) it destroys just the one block o_O
Vucgy wrote:2. The player can pass trough one block. The one shooting hole in bunker walls .This is probably autoclimb-related.
Vucgy wrote:3. Sometimes when digging a tunnel , the players just get warped up for 1,2 blocks and gets blocked.Yes, that's an issue we know about, and if I recall correctly you can fix it by turning autoclimb off.
Vucgy wrote:4. The players can go sometimes trough walls o_OI'm not sure if that's something that can be fixed by turning autoclimb off or not, but it's also a known issue.
(There is no 5., apparently.)
Vucgy wrote:6. Players can go like half in into blocks , very very irritating....what? Please elaborate.
Vucgy wrote:7. Sometimes some blocks are invisibleYeah, I need to replace the trapezium rendering with something more reliable and less "leaky". This is not a top priority right now.Spoiler:
Alternatively, this could be due to the less-than-optimal raycaster, which really needs to be fixed at some stage, but likewise Is Not A Top Priority Right Now.
Vucgy wrote:Here some thing that are not bugs but are annoying.This game isn't full of complete retards yet; plus, you start with 2, and get 4 by going into the tent. Heck, increasing the nade count theoretically makes them more useful for not griefing, as a griefer can just go back to their tent anyway.
1. The 4 grenades , Just as known in AoS .75 They have a to big griefing power.
Remember 0.54 and the complete dumbasses sitting in the tent spamming SMG at their team's stuff while being fed bullets through their ass? I think that was a worse problem. (It was fixed by 1. adding a cooldown time between refills, and later on 2. not refilling the clip ammo while sitting in the tent.)
Vucgy wrote:2. The grenades can easily be spammed and re-filled via tent , making big holes at spawn that are hell annoying.Yeah, we might need to stick a delay in. Anyhow, if someone's going to grief, they'll grief in any way they can.
Vucgy wrote:3. The grenades should have larger throw range , now its like 1/3 of the AOS grenadeGrenades do need tweaking.
Vucgy wrote:4. The player models!!! Should be like in AOS please remove that ugly , blocky , 2d , shit , simpson , incestFor the last fucking time, if you don't like the player model, make a better one. And no, we cannot accept the models that came with AoS, that would be a copyright violation.
Vucgy wrote:5. Remove the drunken-cam it so irritating to dig with it , and to aim down cause as more you aim down your sensitivity goes f*** 100x up so digging down is a hell pain in the arse. Or at least make it Disabled as deafultI'm not removing the drunken cam from the code. If you don't want drunken camera, host your own server and disable it in pkg/base/common.lua.
Vucgy wrote:6. Why is there drunken cam when Aos proved that its of no good for a game.It wasn't proven to be "no good for a game", that's just your opinion.











