VoxelWar Discussion thread
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LeCom
Nothing new, somebody already posted PND3D here. Maybe Ken won't release it though, it's unpredictable. He said he doesn't want to put too much work into it since nobody except me would use it. Voxlap works in any case, and there may be ways to improve it more.
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Warp
Green Master Race
- Posts: 704
- Joined: Mon May 19, 2014 4:07 pm
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bloodfox wrote:Hey guys! Apparantly, according to Lecom, there is this successor to voxlap called PN3D. It will be released in a couple of weeks and Lecom wants to convert VXW to this new engine!I know, read it already.
More details about this new engine by Ken silverman: http://advsys.net/ken/voxlap/pnd3d.htm
I wish Ken would update his web pages to be a little less 1990's?
Interesting anyway.

[Warp-UK] FN-FAL, MK11, G36C, VSS Vintorez, AK12, ACE 52, AKs74u
Look for more (Inc Sounds)
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http://i.imgur.com/1dlFJ0w.jpg[12:43] <@LeCom> no I suck dick
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Dany0
3 Years of Ace of Spades
- Posts: 123
- Joined: Sun Jan 13, 2013 9:38 pm
LeCom wrote:@Dany0: There's a public version on the first post.I'll play the moment I'll have a drop of free time!
EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice!
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LeCom
Dany0 wrote:Also, the HMG picture uses your Arab map - I like many of your maps, they're really interesting.LeCom wrote:@Dany0: There's a public version on the first post.I'll play the moment I'll have a drop of free time!
EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice!
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
LeCom wrote:Btw, can you add that Arab map to the server? Or have you done that already?Dany0 wrote:Also, the HMG picture uses your Arab map - I like many of your maps, they're really interesting.LeCom wrote:@Dany0: There's a public version on the first post.I'll play the moment I'll have a drop of free time!
EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice!
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LeCom
bloodfox wrote:In any case you can be sure that 99% of the time the map will be classicgen until we have enough real people on the server (means I am sure that we will always have around 24 people at European day), so we won't need simple maps for bots. I've made a list of several old maps that are actually really great but unknown/rarely used today (which Arab is included in); when we gather enough people, I will ask shaz to download all the maps from that list on his server and try them all out. Altho' some of them are old as fuck, they are all still a very big lot better than the current ones (the few shitty ones aside hallway I mean, but hallway does suck the most of course xP).LeCom wrote:Btw, can you add that Arab map to the server? Or have you done that already?Dany0 wrote:Also, the HMG picture uses your Arab map - I like many of your maps, they're really interesting.LeCom wrote:@Dany0: There's a public version on the first post.I'll play the moment I'll have a drop of free time!
EDIT:
http://www.buildandshoot.com/download/file.php?id=3259 oh Aquila, nice!
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
Lol, yeah. Please don't do hallway. :P Can I suggest something for the guns? What if we had individual sights for the guns like *shudder* OS? I hate mentioning that game on this thread. I am sorry.... D:
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LeCom
bloodfox wrote:Lol, yeah. Please don't do hallway. :P Can I suggest something for the guns? What if we had individual sights for the guns like *shudder* OS? I hate mentioning that game on this thread. I am sorry.... D:It's not a problem if you mention OS, I just don't want to discuss anything related to it here.
I don't understand your suggestion tho', because every gun has its own sight.
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bloodfox
Post Demon
- Posts: 2206
- Joined: Mon Oct 21, 2013 4:32 pm
Well, let's say if you look at OS, on each gun, there are seperate iron sights that you can customize to your liking. Example:

Do you think you could do this so we have more customization? If not, I can understand why :)

Do you think you could do this so we have more customization? If not, I can understand why :)
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LeCom
ooh this is what you mean - your description was shitty :P
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
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bloodfox
Post Demon
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- Joined: Mon Oct 21, 2013 4:32 pm
LeCom wrote:ooh this is what you mean - your description was shitty :PHm... I think I might understand what you are saying... So do you mean that I can just add a seperate kv6 model to the gun?
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
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Mr.Torch
Artist
- Posts: 988
- Joined: Sat Dec 15, 2012 2:46 am
bloodfox wrote:I could be ignorant... but I thought they were just integrated into the .kv6. I didn't think it was two separate files.LeCom wrote:ooh this is what you mean - your description was shitty :PHm... I think I might understand what you are saying... So do you mean that I can just add a seperate kv6 model to the gun?
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
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LeCom
Mr.Torch wrote:Umm I wrote that the KV6 renderer won't align additional scopes or stuff properly with the gun, so you can't use separate files for the scopes.bloodfox wrote:I could be ignorant... but I thought they were just integrated into the .kv6. I didn't think it was two separate files.LeCom wrote:ooh this is what you mean - your description was shitty :PHm... I think I might understand what you are saying... So do you mean that I can just add a seperate kv6 model to the gun?
Well, you can place these scope thingys anywhere in the weapon KV6. As I wrote, the KV6 renderer doesn't want to align additional hi-res scopes with the weapon or cursor, but if the current low-res KV6 scopes (the ones that are built into the gun KV6) are ok, it's already possible.
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LeCom
Updated server and client to 0.0.0.5 .
The error is really easy to fix, but to do that he has to get online first and read my message, and that will take some time :/
- Shooting and explosions create flashes
- Ammo boxes that resupply your ammo stock
The error is really easy to fix, but to do that he has to get online first and read my message, and that will take some time :/
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bloodfox
Post Demon
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