So ? What do you think of Kill-streaks?
Something like :
3kills +1 Grenade
5kills Re-Fill
8kills 3x3tiles UAV for 10 seconds
13kills Airstrike
I like Kill-streaks they are a award if you are playing well. All in all they should not be over-powered (like in COD) cause they shouldn't be a punishment to the bad players , more a help for the good players in enemy territory.
What do you think of Kill-streaks?
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Vucgy
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rakiru
Coder
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Jdrew
Mapper
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If done correctly it would be ok I guess
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H@nkthet@nk
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... hmm yeah... this refilling ammo would make it really easy for spawn campers to camp more...
But I still like your idea about the refilling of ammo, although instead of complete refill I would say only give them 1/3 of their ammo back, which should discourage camping somewhat.
Also , I do not think we need something else to give away enemy positions even more than what we already have. I say this because of the tracers that appear on the mini map which you can use to spot an active enemy, but i think that if there was any sort of uav it would take away all hope of stealth from the apposing team.
I do completely love your airstrike idea.
. To expand on the concept it should work best if it would drop a grenade into the sector in a pattern that would make any player in the area damaged or dead.
But I still like your idea about the refilling of ammo, although instead of complete refill I would say only give them 1/3 of their ammo back, which should discourage camping somewhat.
Also , I do not think we need something else to give away enemy positions even more than what we already have. I say this because of the tracers that appear on the mini map which you can use to spot an active enemy, but i think that if there was any sort of uav it would take away all hope of stealth from the apposing team.
I do completely love your airstrike idea.
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Vucgy
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H@nkthet@nk
You are totally right , the total re-fill would be bad cause of the campers and the UAV( maybe not if it just scans 1map tile for like 5 seconds)
You are totally right , the total re-fill would be bad cause of the campers and the UAV( maybe not if it just scans 1map tile for like 5 seconds)


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Rydogger
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Someone should update the medkit script so its like this:
type /m, you get 40 more HP (only when you have been hit), 10 more bullets (rifle, only when you've used a full clip), 20 more bullets (SMG, Only when you've used a full clip), 12 more shotgun shells (Only when you've used one full clip)
type /m, you get 40 more HP (only when you have been hit), 10 more bullets (rifle, only when you've used a full clip), 20 more bullets (SMG, Only when you've used a full clip), 12 more shotgun shells (Only when you've used one full clip)
Not sure what to put here...
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MKU
Artist
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We need airstrikes.

[12:40:09] <+StackOverflow> grab butt
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Vucgy
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MKU wrote:We need airstrikes.Yes :( i miss them somehow I didnt played for like few monts on a Airstrike server :P


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danhezee
Former Admin / Co-founder
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I dont like kill streak rewards especially in a building game

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Lemon
League Participant
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I have two problems with kill streaks.
#1: Hate to sound hipster, but it's too mainstream if you catch my drift. I believe Ace of Spades, (and soon Iceball) should attempt to be different than the rest of the generic FPS crowd. Plus, kill streaks are WAY too much like CoD, or the likes.
#2: Kill streaks unbalance the game. Just like adding tiers of weapons, you start to seperate the more skilled players, and the lesser skilled players. If someone is just crushing the opposition, you get a reward and just decimate some more. You wanna keep away from that sort of stuff. You want to attempt to make the more skilled players relatively even with the lesser skilled, but keep some distinction as well. Kill streaks upset that balance.
#1: Hate to sound hipster, but it's too mainstream if you catch my drift. I believe Ace of Spades, (and soon Iceball) should attempt to be different than the rest of the generic FPS crowd. Plus, kill streaks are WAY too much like CoD, or the likes.
#2: Kill streaks unbalance the game. Just like adding tiers of weapons, you start to seperate the more skilled players, and the lesser skilled players. If someone is just crushing the opposition, you get a reward and just decimate some more. You wanna keep away from that sort of stuff. You want to attempt to make the more skilled players relatively even with the lesser skilled, but keep some distinction as well. Kill streaks upset that balance.
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Priok
Winter Celebration 2013
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it's usually a dumb idea because good players should be good enough that they don't need a reward. maybe something like health or ammo would be fine, but I think the airstrike is a bad idea altogether. the radar from capping intel might not be a bad idea though, but it doesn't really matter


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H@nkthet@nk
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Alright so if not airstrikes, then how about when you cap the intel you get an ammo drop of mortar shells. I think about 3 should do... Or if you wanted to make it more difficult how about the first cap gets you the mortar launcher and the next caps after that give you 3 mortars each?
So what do you guys think?

Lemon wrote:I have two problems with kill streaks.Its a unique Idea and I don't think its too mainstream and I don't see it unbalancing game play too much if you give the mortars to random people on the team .
#1: Hate to sound hipster, but it's too mainstream if you catch my drift. I believe Ace of Spades, (and soon Iceball) should attempt to be different than the rest of the generic FPS crowd. Plus, kill streaks are WAY too much like CoD, or the likes.
#2: Kill streaks unbalance the game. Just like adding tiers of weapons, you start to seperate the more skilled players, and the lesser skilled players. If someone is just crushing the opposition, you get a reward and just decimate some more. You wanna keep away from that sort of stuff. You want to attempt to make the more skilled players relatively even with the lesser skilled, but keep some distinction as well. Kill streaks upset that balance.
So what do you guys think?
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GreaseMonkey
Coder
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H@nkthet@nk wrote:Alright so if not airstrikes, then how about when you cap the intel you get an ammo drop of mortar shellsCapping the intel is not the same thing as killstreaks. Besides, in the real AoS, when you capture the intel you can see the enemy positions for about a minute on the big map as red circles.
Anyhow, I'm not sure if killstreaks should be used for anything other than statistics or as an extra challenge. It could be interesting making someone's position visible on the map after 10 kills though...
I'm completely for being able to track killstreak statistics, though.
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danhezee
Former Admin / Co-founder
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If you want airstrikes build a radio tower and only after that maybe have kill streaks to throttle its use. The enemy now has a choice capture the intel to see enemy positions or focus on the radio tower to prevent more airstrikes against them.
Come on guys this a building game. You need to build these rewards in game. Not kill x amount of people.
Come on guys this a building game. You need to build these rewards in game. Not kill x amount of people.

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Vucgy
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danhezee wrote:If you want airstrikes build a radio tower and only after that maybe have kill streaks to throttle its use. The enemy now has a choice capture the intel to see enemy positions or focus on the radio tower to prevent more airstrikes against them.Yes that would be awesome but . Somehow its "Impossible" to make that work , I really dont knew how they would make it , also the griefing in AOS is so horroristic that you cant build a small bunker without getinng grenade spammed from team mates.
Come on guys this a building game. You need to build these rewards in game. Not kill x amount of people.
But You gave a good idea that there are some "Award Points" to capture , something like :
Radio tower ( of KV6 like tent) For airstrikes
Supply Bunker Re-fill when entering it ( Something like tent)
Hospital Healing ( Something like tent)
Radar showing all enemy movements around the Radar ( 3x3 map tiles)


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