LeCom wrote:I've found a hoster for a VXW-only server. Right now, I'm working on a new test version which can connect to it.Woohoo! So that means you can make a server for many people to go on right?
VoxelWar Discussion thread
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bloodfox
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shaz
24/7 server is up, some people currently playing. You should be able to connect to it by default once he's released a test version, or at least via IP.
On the server list it's called Official VXW Server, but you can't connect without VXW.
On the server list it's called Official VXW Server, but you can't connect without VXW.
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bloodfox
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Shaz wrote:24/7 server is up, some people currently playing. You should be able to connect to it by default once he's released a test version, or at least via IP.So hold on, how do I connect exactly? Because I ran VXW, but nothing happened.
On the server list it's called Official VXW Server, but you can't connect without VXW.
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shaz
You can't until LeCom releases the new test version
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bloodfox
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shaz
@LeCom - Server has been updated with the new scripts you provided and restarted.
EDIT:
Also LeCom I've added an option to disable bans/kicks from Aimbot2.py and re-added the script. This is since the thresholds for the bans/kicks to be made is untested on VXW however on the regular client I've noticed if you use the bot script, due to kills being made in abnormally rapid succession, the script will ban/kick the person, so if bots are called (false-positives are very likely), I advise just !toggle_aimbot so auto-bans are off.
bloodfox wrote:So, will this be open source?I think LeCom has said a while back in this thread that he doesn't plan on making this Open source, due to how easily it can be used to make hacks.
EDIT:
Also LeCom I've added an option to disable bans/kicks from Aimbot2.py and re-added the script. This is since the thresholds for the bans/kicks to be made is untested on VXW however on the regular client I've noticed if you use the bot script, due to kills being made in abnormally rapid succession, the script will ban/kick the person, so if bots are called (false-positives are very likely), I advise just !toggle_aimbot so auto-bans are off.
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LeCom
Umm I'm so used to hacks and anti-hack stuff that I just started wondering why we have any hack detection at all xd
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shaz
Added the new VXW and Bot scripts and removed airstrike script.
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LeCom
Thanks shaz, but no need to write it here each time (I see it if you restart).
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LeCom
Both. I'm making it a playable game right now (balancing, fixing bugs etc.) with a small group of people and when it does the impression of being ready for more players, I'll release a public test version.
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LeCom
Update again, you can test now (link is on the first post of this topic).
Biggest changes:
-Max 64 players, can be encreased to anything lower than 256 (if we ever get so many ppl together)
-Mortars, the numbers on the map indicate where they are
-Different weapons (there's still rifle and SMG, but very different stats)
-Fourth kind of fucked up test weapon
-Binoculars (5th tool); they look really gay, but are very very useful, especially for mortars
There are many other small changes, idk they don't come all into my mind right now, but you'll see when playing. Btw, this update can connect to shaz's server.
Biggest changes:
-Max 64 players, can be encreased to anything lower than 256 (if we ever get so many ppl together)
-Mortars, the numbers on the map indicate where they are
-Different weapons (there's still rifle and SMG, but very different stats)
-Fourth kind of fucked up test weapon
-Binoculars (5th tool); they look really gay, but are very very useful, especially for mortars
There are many other small changes, idk they don't come all into my mind right now, but you'll see when playing. Btw, this update can connect to shaz's server.
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tobi9sc
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Priok
Winter Celebration 2013
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this is really great, keep it up dude. I love the idea of mortars. the anti-tank rifle is also pretty cool


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LeCom
Actually the fourth weapon is sth I quickly chose to fill into the fourth weapon slot. I have no idea what I could replace it with (I'm open for suggestions). Mortars are there to influence gameplay, they force people to build proper fortifications instead of running around without cover or building simple 4 block walls.
I also care a lot about performance. Some guys told me that VXW runs faster than AoS, but it would great to be sure that it's the case.
I also care a lot about performance. Some guys told me that VXW runs faster than AoS, but it would great to be sure that it's the case.
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Priok
Winter Celebration 2013
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ah ah OK. I think something like a light machine gun could be cool, but maybe there could be stationary turrets instead.
I can't say about performance compared to AoS, but it ran pretty decently for me and my computer is not so great. (pentium dual core @ 2.5ghz, 2 GB RAM, HD 6450) the only problem I seemed to have was with Internet lag
I can't say about performance compared to AoS, but it ran pretty decently for me and my computer is not so great. (pentium dual core @ 2.5ghz, 2 GB RAM, HD 6450) the only problem I seemed to have was with Internet lag


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