VoxelWar Discussion thread

Miscellaneous projects by the Build and Shoot community.
1001 posts Page 19 of 67 First unread post
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


thanks man
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


LeCom wrote:
Can you check whether your CPU supports SSE, SSE2 and SSE3? Also, try with different map.
To the best of my knowedge, yes.

I'll test on a different PC later.
LeFizzy
Deuced Up
Posts: 116
Joined: Fri Jun 20, 2014 11:27 am


Couldn't join on Linux(Ubuntu)
When it loaded the map,can't join the teams 1 2 or 3 because it forgot read.

But i 22% tested,it looks nice! :D
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


LeCom wrote:
Localhost: download PySnip and open run.bat
Doesn't need port forwarding or anything.

Hey,

I don't really know which Pysnip download you are talking about because it is fairly vague. Can you do a step-by-step guide?
LeCom


which? Uhh idk what you are asking for, I just google and open the second link (the link to the page on on google code) and it shows me the downloads. You can use both .75 and .76, but .76 is pretty the same.
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Ok, here is an issue, when I made a server got the game running and I am at the team selection, when I press 1,2 or 3 it does nothing.
shaz


bloodfox wrote:
Ok, here is an issue, when I made a server got the game running and I am at the team selection, when I press 1,2 or 3 it does nothing.
Hold P when you press 1,2 or 3.

Then press F10. If you're on a laptop with a Fn/Function key, you may need to hold Fn and press F10.
bloodfox
Post Demon
Post Demon
Posts: 2206
Joined: Mon Oct 21, 2013 4:32 pm


Thanks shaz! this is enjoyable! :D how do you change your weapons?
LeCom


Please fully read the instruction first, and then start. It's pretty short and should not be hard to read. This will prevent such questions(and a lot more). Btw, RTFI means Read The Fucking Instruction if you forgot to set your name ;P
_Frocs_
League Participant
League Participant
Posts: 411
Joined: Fri Nov 01, 2013 1:03 pm


Cannot believe it's out already, ima test it!

Edit: It's working perfectly and especially for the early first version.
Hope this will go on, keep the good process up, LeCom.
1Shot1Kill
Modder
Modder
Posts: 1707
Joined: Sun Mar 02, 2014 5:53 pm


The game so far is not bad, but you should fix the Player_Dead.kv6 file, so I had to use AoS's playerdead.kv6 instead. When I got in-game, I noticed that the weapon model's position was way off IMO. If I tried moving it around it would be out of place if I switched to iron sights. Also, you shouldn't have to hold p and press a button at the same time, pressing F10 to start, and some SFX/music could be good too. If I set the resolution of the game up to 2560x1440, the game will fill up that much space but only a part of it will show the game and the rest will be black (HUD and splash screen seems unaffected though).
LeCom


1Shot1Kill wrote:
The game so far is not bad, but you should fix the Player_Dead.kv6 file, so I had to use AoS's playerdead.kv6 instead. When I got in-game, I noticed that the weapon model's position was way off IMO. If I tried moving it around it would be out of place if I switched to iron sights. Also, you shouldn't have to hold p and press a button at the same time, pressing F10 to start, and some SFX/music could be good too. If I set the resolution of the game up to 2560x1440, the game will fill up that much space but only a part of it will show the game and the rest will be black (HUD and splash screen seems unaffected though).
For some reason, I thought that you wouldn't give a positive answer :P
I was too lazy to add a dead player KV6, cause I suck at modding and it's unimportant and the KV6 files there are only for testing. Idk what you want to tell me with weapon offsets, I will move the scoped gun directly to the white point later, when KV6 scoping works better. The cursor moving around when you scope in is intended, for reasons you seem not to understand. Controls are unimportant, sounds aren't added yet, and idfc if it doesn't run 1337 with 4K since I just set its max. resolution to HD (1280x800) and it's only a bunch of fucking voxels that you see, it will always look blocky, no matter what resolution you set. (In Voxlap, there always has to be a maximum resolution which has to be fixed in the .dll file. Increasing it will make it need more RAM)
MrHaaax
Modder
Modder
Posts: 1360
Joined: Sun Nov 25, 2012 2:58 am


My Default Enhanced Alpha pack has some nice player models, *wink wink*
MuffinTastic
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 63
Joined: Tue Sep 03, 2013 4:20 am


I would love to have the test version of this, even if it's half-broken.

I like broken things.
LeCom


I've found a hoster for a VXW-only server. Right now, I'm working on a new test version which can connect to it.
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